>Overkill is good, because intimidation is nine tenths of military
>force. Eradicating all life on a planet is one thing. Reducing it to
>an asteroid belt is another. Reducing it to vapors is a third. The
>more damage you can do, the more likely your potential enemies will
>say "Don't mess with him, and the less work you actually have
>to do.
>
>Corrolary: The first duty of any military force is to Play the Shades.
> The second job is to beat somebody up if Playing the Shades doesn't
>work. That's a good military philosophy. I prefer aomething neater myself because it tends to demolish less of what I'm trying to get my hands on in the first place. But to quote Anastasius Focht, 'if you don't use all your ammo you can always give it back later'
drakensisthered
So I simply said one of the great trite truths: "There is generally more than one side to a story." - Corwin, Roger Zelazny's 'Courts of Chaos'