Go back to previous page
Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Undocumented Features General
Topic ID: 2207
Message ID: 14
#14, RE: Weapons Tech and the Home Hobbyist
Posted by CdrMike on Jan-27-14 at 08:02 PM
In response to message #3
>Beats me, but it is; the reloading animations for That Gun in
>Fallout: New Vegas clearly show that the cylinder crane is
>motorized. It's quite heavy for a handgun - 5 pounds - and it shoots
>5.56mm NATO, which is a rifle cartridge (the M-16/AR-15 family uses
>it), so perhaps it's just to speed up the process. That doesn't
>necessarily imply that the chamber advance is powered as well, but if
>you're building a servo into the works at that point anyway, why not?

My inner Vault Dweller niggled me to point out that That Gun has a storied history in the Fallout-verse. In FO1, it's simply ".223 pistol," a quest item won by clearing out a house full of raiders for a farmer. In game lore, it's explained as a chopped and modded .223 rifle, sort of like Tali's Bryar scatter gun. Because it was the most powerful slugthrower in the game but ate bog-standard .223 rounds, it became an iconic gun in the franchise. It's why when they added it to FNV as something you could find at Cliff's shop, game-testers kept referring to it as "That gun from the old Fallout games," hence the name That Gun.