#64, RE: The Psi Corp is your friend
Posted by Verbena on Aug-07-01 at 09:40 PM
In response to message #58
>Well, pretention is more in the playing than the game, and much of >what's in the books is for the purpose of building atmosphere, mood, >and theme. The amount of gloom-and-doom also depends on the >storyteller and gamers. Vampire and Hunter >make hope pretty hard to sustain, but in Werewolf, >Mage (especially 2nd edition, which I vastly prefer over >Revised), Changeling, and Wraith, hope is >possible, and vitally important. Yes, you're facing towering odds, >and you'll probably die in the fight, but without >hope, Garou enter Harano, Mages can go nutso or join the Nephandi, >Changelings cease to *be* changelings, and while Wraiths are already >dead, for them there's the hope to go beyond ghosthood. And in >Kindred of the East, you've sunk about as far as it's >possible to sink, and now you've attained a chance for redemption by >crawling back from Hell itself. And even the Cainites have a shot at >Golconda, which means they transcend their curse. I fully agree with everything you've said, and furthermore I note as I look at my gaming books that ever since everything moved to 3rd edition (D&D, Shadowrun, WW especially) I stopped -buying- more books. Funny, that. Mage is one of my all-time favorite systems, and I can't help but glance through Revised and be -angry-. If I wanted a game where everyone I knew was on the brink of disaster, running panicked from a totally unbeatable, invincible foe, I'd friggin' play Paranoia. I never could stand that game...and Mage Revised makes me just as angry. --"I invoke the rites of fiery Muspelheim, and give thy soul up to the inferno's embrace..."
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