>I always enjoyed Paranoia, because it was totally,
>insanely, ridiculously over the top and completely tongue-in-cheek.
>It's also a great way to scare gaming newbies.
>
>"Why did you kill my last clone?"
>"MUTANT!" *zap* What entertained me about Paranoia was our GM ruling that knowledge of what constituted a commie mutant traitor was classified above Red-level.
ZAP
Why'd you do that?
He was a commie mutant traitor!
How'd you know that?
Errrr...
ZAP
drakensisthered
So I simply said one of the great trite truths: "There is generally more than one side to a story." - Corwin, Roger Zelazny's 'Courts of Chaos'