#7, RE: Elder Days Story Time
Posted by dbrandon on Mar-14-14 at 09:09 AM
In response to message #5
>Well, there was another series of kids' books in print at around that >same time, I don't remember what they were called, but they were like >CYOA books, except that instead of decision gates, they had short >BASIC programs at various points. The idea was that you would read to >that point, key the program into your BASIC interpreter of choice, and >based on the output you got, proceed to the next section of the >narrative. There were even little tips about how you could optimize >the programs for the idiosyncrasies of some of the most common/popular >BASIC interpreters (I seem to recall the one for the Tandy Color >Computer 3 usually required the most modification from the vanilla >example in order for the programs to run properly). I was just thinking about those the other day. I was deeply into that series as a young snapper of whips, although I wasn't always patient enough to wait for computer access before jumping ahead in the book. Wikipedia says that they were called "Micro Adventure", and there were 10 of them.
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