>if the system doesn't cooperate
>with the kind of plot the players and the GM want to run,
>they're not going to have a good time. I read a similar commentary once, explaining why the Storyteller system didn't mesh with what they wanted from World of Darkness, but it did work for Street Fighter.
Peter Eng
--
"You want to save the world, but first you have to fight with the other people who want to save the world."