#15, RE: UF as setting
Posted by Zemyla on Feb-13-25 at 00:05 AM
In response to message #13
>For whatever it's worth, my gaming group took the rule about writing >in UF at more or less face value and just... rolled our own, instead? >Though I personally couldn't resist a nod in this direction. The >setting is called "Bolthole-Fu in SPAAACE!", usually referred to as >"the Fu game", because "FU's not UF". > >Multiple campaigns in the setting over the past... uh... 15 years, at >this point. > >As for TTRPG systems, we've tried a bunch, with more or less success >depending on which one. Right now we're taking a stab at the Fabula >Ultima system and personally I quite like it, both because it's >mechanically tight enough that I can just follow the guidelines and >the encounter 'feels' right, and because its basic, underlying theme >is one of... > >... hope. > >I am le tired of gritty dystopian maximum suckitude being the >default, dammit. :D I mean I still like the (for example) cyberpunk >aesthetic, but I want it with the happy ending, not the inevitable >tragedy. > >--sofaspud >-- Yeah, I'm in a Fabula Ultima game with a Pilot/Sharpshooter. And I love how, as most modern games do, the game encourages the players to collaborate on the world building with the GM.
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