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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Mini-Stories
Topic ID: 83
Message ID: 32
#32, RE: Correspondence I: 2380-2389
Posted by pjmoyer on Jun-03-11 at 08:31 AM
In response to message #31
>When we left Deneb, I planned to go looking for you - try to
>figure out some way of making contact that wouldn't cause trouble for
>you. Before I could do that... well, it's my own fault. I was so angry
>at Vision for what she and Zaeed did that I didn't preflight my
>Valkyrie properly. One of the Cochrane coils had some microfractures
>in it from my fight with the Blue Suns, and when I went to warp speed,
>the engines went into a cascading imbalance. We went over the high
>side. Ended up in a parallel dimension, which is where I've spent the
>last 24 years your time, nearly 40 for me.

>
>Something has bugged me about
>Correspondence/Starcrossed/Split-Infinitive.
>
>In both Star-Crossed 10 and Split-Infinitive, Gryph gets hit by fire,
>which is what causes the malfunction. In Correspondence, he just
>hadn't pre-flighted his valk properly. So, uhh...which was it? And
>why the discrepancy? (Totally willing to accept "He forgot in the
>intervening 40odd years" as an answer.)

It's both, actually. If he hadn't been fired upon, he wouldn't have felt the need to jump to warp. If he hadn't jumped to warp, the damage to the nacelles wouldn't have come into play. Also, being fired upon, even while shielded, causes stress on the Valkyrie, which would have excaberated the problem with the warp coils (shaking a lot does not help structural damage any) which would have led to problems down the line, anyway.

So there you go.

--- Philip





Philip J. Moyer
Contributing Writer, Editor and Artist (and Moderator) -- Eyrie Productions, Unlimited
CEO of MTS, High Poobah Of Artwork, and High Priest Of the Church Of Aerianne -- Magnetic Terrapin Studios
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