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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 1
Message ID: 28
#28, RE: These are the voyages...
Posted by Gryphon on May-19-12 at 11:40 PM
In response to message #27
>Having played older Trek games, like Starfleet Academy and
>Starfleet Command, I've found a lot of similarities. Main
>difference is that those games never felt a need to shoehorn an
>FPS/RPG scenario into every mission.

Well, at least there's precedent. Plenty of shore missions in the source material. Mind you, I don't remember a lot of phaser miniguns back in the day, but what're you gonna do. (Besides, they're hilarious. SAY HELLO TO MY LI'L FRIEND!)

>Only thing I could guess at is that Quinn decided that putting a
>rookie in command of what amounts to a cutter or frigate during a time
>of war was an acceptable risk, since it meant he could move more
>experienced officers into ships vital to the war effort. Probably
>never figured that the rookie would end up becoming the center of the
>universe (figuratively speaking).

"Sir, Buchanan's back again. He says he's retroactively saved the 23rd century twice and charted the entire Arucanis Arm, and he's wondering what you'd like him to do next."

"Good Lord. Give him a bigger ship and send him to deal with the Romulans."

Right now I'm actually trying to get him through Captain without changing up from his Commander-grade ship, because I don't like the cruiser-type options for captains. (You guys call a Galaxy-class an upgrade? Really?) If I pull it off, I can get him an Excelsior Plus and claim it's the same ship with upgrades. :) This may not actually work, though, because the Romulans are cheating bastards. (At least this is in character.)

--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
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