Go back to previous page
Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 120
Message ID: 21
#21, RE: XCOM 2½
Posted by twipper on Nov-26-17 at 01:50 PM
In response to message #12
>Firaxis is literally the precise opposite of this, man. So is XCOM!

>Let's look at XCOM specifically. Right out of the gate, they offer a
>variety a ways to make the game as accessible as you want it to be.
>Ever played on Rookie? Both XCOMS and their various expansions and
>DLCs are walkovers on Rookie. X-rays die if you look at them hard, to
>say nothing of if you actually try and kill them. Chrysallids deliver
>cute little love taps. And of course even if you do manage to get into
>trouble, you have convenient quicksave/quickload options. That's right
>in the basic options menu when you first load in.

I understand the point you're making Merc, but I'm not entirely sold. If I remember correctly, the basis for the core concept of XCOM 2 (that you lost XCOM) was that when Firaxis reviewed the Steam stats they found that an absurdly small percentage of players actually WON XCOM (on any setting).

I think I said in an earlier XCOM 2 thread when the game came out, there are things about the 2nd that were definite improvements on the first. And I wasn't as bitter about the lost the first game conceit that apparently a lot of gamers had. But the decision to take a recognizably difficult game and ramp it up in even vanilla XCOM 2 over the first drove me nuts.

Brian