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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 120
Message ID: 6
#6, RE: XCOM 2½
Posted by Gryphon on Oct-19-17 at 02:42 AM
In response to message #5
>What this means is that if you, for example, brought the Viper King to
>half hit points when you first meet him and he then escapes, that when
>you next meet him he'll still only be on half hit points and you can
>pick up killing him from where you left off.

Well... yes, that part was not ambiguous. What I was nonplussed by was the notion of the thing bailing before the fight is over. On the rare occasions when there are recurring enemies in this kind of game, they usually pull the "corpse disappears when killed, shows up alive again next time" dodge (as indeed it appears the Chosen do). It's unusual for them to be able to just wander off mid-battle.

Obviously I didn't beat my head against the VK's bullshit free action machine and equally bullshit popup chumps long enough to reach the point in the battle where he would get bored and bail. When I cashed out he was at about half health (as was pretty much my entire squad, except of course the one who was dead).

--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
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