>>
>>Or you can ask here!
>
>I got the impression he was asking about discussion re: how the
>mechanics work rather than what build is best, but I could be wrong. Bit of both - the structure of the wiki is such that its good for small picture (you have a torp, this is what affects it) but not the large picture (don't use an escort as a torpedo boat, don't run rainbow).
But also, other then extensive forum diving there's little to direct you towards accepted approaches (e.g. armed with just the name Aux2Bat I was able to google up a basic understanding.)
>Tetryon is fun but is not all that and a bag of chips. Tetryon's
>special trick is extra damage to shields, on a 2.5% random chance
>basis.
The other big advantage of tetryons AIR is that you can get them from Fleet for comparatively easy?
>>If you get
>>the Assimilated Console, replace one of your rear turrets with the
>>Borg cutting beam and maybe lose your torpedo. Or don't, and run the
>>2-piece Borg AND Dyson sets.
>
>... assuming of course that you feel like grinding for months to get
>the rep and dilithium necessary for those expensive bits.
Ket, my sci, had 250 Omega marks when I logged in so I've been idly doing the rep advancement and was rather surprised when I yet to rank 1 today and saw the mark-prices for things.
Tangentially are any of the rep-passives bad or will "get the prettiest" work?
>>Science consoles:
Erisa currently has both point-defense consoles slotted here.
>I drop turrets, because I like freem. I also pack shield batteries.
What could possibly go wrong with turrets?
>>Hanger bay: A tricky one. First, know that the basic (blue) hanger
>>ships are kind of useless. <snip>
I seem to have Advanced Deltas slotted.
And that is my bus - more
bus - more thoughts later...
S.