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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 131
#ecord%2520fedex%2520day%2520360.jpg%0D%0A%0D%0AHere%27s the funny part%3A all four of those %27Mech kills%2C and I promise you I haven%27t deliberately arranged this%2C have been %5Bi%5DSpider%5B%2Fi%5Ds. Dekks just really seems to hate those dang things now that he%27s got himself a %5Bi%5DPanther%5B%2Fi%5D. He%27s killed so many of them that%2C adding in the occasional kill someone else manages to get on one%2C we%27ve been able to rebuild and sell two complete chassis since his crusade began%2C which is a nice little side income.%0D%0A%0D%0A--G.%0D%0A-%3E%3C-%0D%0ABenjamin D. Hutchins%2C Co-Founder%2C Editor-in-Chief%2C %26 Forum Mod%0D%0AEyrie Productions%2C Unlimited http%3A%2F%2Fwww.eyrie-productions.com%2F%0D%0Azgryphon at that email service Google has%0D%0A%5Bi%5DCeterum censeo Carthaginem esse delendam.%5B%2Fi%5D,
Posted by on Dec-- at 00: AM

#10, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Peter Eng on May-22-18 at 12:43 PM
In response to message #0
> ...a Yugoslavian 'Mech parts kit...

Now I'm imagining the IKEA BattleMech.

Peter Eng
--
"You lost the hex wrench?! Great. Now we'll never finish this thing."


#12, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Lime2K on May-22-18 at 02:28 PM
In response to message #10
>Now I'm imagining the IKEA BattleMech.

Isn't that what an OmniMech is? :P
--------------
Lime2K
The One True Evil Overlord


#13, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by McFortner on May-22-18 at 07:19 PM
In response to message #10
>> ...a Yugoslavian 'Mech parts kit...
>
>Now I'm imagining the IKEA BattleMech.
>

"OK, somebody get me the phone. There are supposed to be four jump jet ports and three heat sinks and I only have two heat sinks and three jump jets for the wrong size 'mech. Plus, they included two left arms and no right...."

Michael C. Fortner
"Maxim 37: There is no such thing as "overkill".
There is only "open fire" and "I need to reload".


#15, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Trscroggs on May-23-18 at 09:53 AM
In response to message #13
>"OK, somebody get me the phone. There are supposed to be four jump jet ports
>and three heat sinks and I only have two heat sinks and three jump jets for
>the wrong size 'mech. Plus, they included two left arms and no right...."

"Well sir, many 'mech pilots were complaining about the lack of rear firing weapons. We found that two left arms allowed your 'mech to fire forward and backwards at the same time."


#16, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Sofaspud on May-23-18 at 11:59 AM
In response to message #0
I'm kind of wondering, at this point, if I should bother trying *again* or if I just accept the fact that, in my particular shard of the Battletech universe, Dekker is fated to die.

I can't keep his tinfoil-armored butt alive through the first campaign mission. First try at it, he does his job, scouts out positions, scoots back behind my lines -- uh, ok, the Shadow Hawk is just going to waltz up into the middle of my formation and blow his CT open. Sacrifice play? Hashtag #dekkermustdie? I dunno.

Reload, try again.

This time Dekker makes it to the extraction -- er, wait, no, he makes it to the point where the miners execute Plan Bad Idea and they blow his legs off. It said "pilot incapacitated", which apparently translates as "dead" rather than "unconscious". Sigh. One more time!

This time around he gets peeled open by LRM salvos and finished off by a ker-PAWNCH from the last mech that shows up, I can't remember what it was. Dammit, Dekker.

--sofaspud
--


#17, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Gryphon on May-23-18 at 12:39 PM
In response to message #16
>It said "pilot incapacitated", which apparently
>translates as "dead" rather than "unconscious".

I saw a loading screen tip once that said it doesn't always, but I can't recall ever seeing a case where it didn't (except for the player character, who I believe can only end up mostly dead no matter what happens).

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#18, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Nova Floresca on May-23-18 at 01:42 PM
In response to message #17
I've managed to have a few (think 2-3 over the course of the entire campaign) pilots survive getting cored- the trick seems to be upgrading the medical facilities on the Argo, but even then it falls under the "gift from RNG" category, rather than something you might reasonably expect to see happen.

"This is probably a stupid question, but . . ."


#24, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Sofaspud on May-24-18 at 00:25 AM
In response to message #17
I didn't get the "incapacitated" message this time -- Dekker lived! -- but between Dekker and the commander of this so-called merc unit (who the hell thought it was a good idea to put this putz in charge?!), they've racked up an impressive 87 days in the medbay between them.

After one mission.

--sofaspud
--I might not save-scum so hard later on but come the fuck on, FIRST MISSION


#25, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Gryphon on May-25-18 at 12:47 PM
In response to message #24
>I didn't get the "incapacitated" message this time -- Dekker lived! --
>but between Dekker and the commander of this so-called merc unit (who
>the hell thought it was a good idea to put this putz in charge?!),
>they've racked up an impressive 87 days in the medbay between them.
>
>After one mission.

In the first campaign I played past the initial story mission (the one where you salvage but don't get to keep the Argo), I came out of the first job I took after that one with a commander who needed two hundred and some days to be fighting fit again.

In my current campaign (I didn't restart because of the above, I'm not playing Faux Ironman or anything, I just like to do that for some reason), I was initially disappointed that we didn't get to keep the Quickdraw after the Argo mission, until I remembered how poorly I did with it in the above instance. Maybe it was just as well. :)

(I'm really annoyed that we didn't get enough Jägermech parts to rebuild a whole one after the prison-camp mission, though. I mean we literally only damaged the legs, I've had three parts kits come up on the salvage list for 'Mechs that were way more wrecked than that. But no, we only got two, and who the hell knows where or when we'll ever find a third? Sigh. JMs aren't great in the tabletop game, but the way ACs perform in the HBS one, I was really looking forward to trying that out.)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#27, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by drakensis on May-26-18 at 03:13 AM
In response to message #24
Bah, my commander had 110 days in the mechbay after that.

Which may explain why he took over from Darius - he could at least do the paperwork.


#19, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Bad Moon on May-23-18 at 03:24 PM
In response to message #16
LAST EDITED ON May-23-18 AT 03:24 PM (EDT)
 
Dekker surviving is that 1 in 14 million scenario Doctor Strange talks about.

If you get Glitch killed though that makes the Universe cry :(

------
Oh God, it was me. I was the grognard all along.


#21, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Gryphon on May-23-18 at 05:01 PM
In response to message #19
>If you get Glitch killed though that makes the Universe cry :(

Yesssss. Nasty fat 'Unchback, we hates it, my preciousssss.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#22, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by ejheckathorn on May-23-18 at 09:01 PM
In response to message #19
>If you get Glitch killed though that makes the Universe cry :(

Did you see Cohn’s Let’s Play, where he gets Glitch killed by an AC/20 headshot from a Victor, and a few minutes later the game crashes to save her?


#23, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Gryphon on May-23-18 at 09:03 PM
In response to message #22
>>If you get Glitch killed though that makes the Universe cry :(
>
>Did you see Cohn’s Let’s Play, where he gets Glitch killed by an
>AC/20 headshot from a Victor, and a few minutes later the
>game crashes to save her?

Unity engine knows what's up.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#28, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by rwpikul on May-26-18 at 03:38 PM
In response to message #22
>>If you get Glitch killed though that makes the Universe cry :(
>
>Did you see Cohn’s Let’s Play, where he gets Glitch killed by an
>AC/20 headshot from a Victor, and a few minutes later the
>game crashes to save her?

Now, did the game crash or did the game "crash"?

I know that W4astedspace has Alt-F4ed Space Engineers a few times on stream because of Clang¹ wrecking his stuff and at least one time due to a beer spill related surface impact².


1: The SE term for physics glitches in the game engine.

2: He didn't have quite enough velocity to reach space and he was kind of busy protecting electronics.


#20, RE: Don't Ignore the Locust, or, Dekker's Revenge
Posted by Trscroggs on May-23-18 at 03:33 PM
In response to message #16
It's not always Dekker, it's that Spider.

I put Medusa in the Spider instead of Dekker and it's Medusa who keeps getting blown away instead. The Spider is just too damn fragile in a turn-based universe where it has to 'stand still' between turns.