# her than%5B%2Fi%5D his death%2C it was a significantly worse outcome. But I did it anyway%2C and I kept it%2C all because of the dang MechWarrior flavor text.%0D%0A%0D%0ASo rejoice%2C Rook. You%27ll never know it%2C but you have had the marvelous good fortune to sign on with a commander who will exert his secret%2C godlike power over space and time to obsessively re-fight the damn %5Blink%3Aen.wikipedia.org%2Fwiki%2FBattle_of_the_Teutoburg_Forest%7CBattle of Teutoburg Forest%5D over and over again%2C and accept the loss of his very own %27Mech%27s beloved and irreplaceable SRM6%2B%2B%2B%2C to make sure your two adorable children %28Hugh and Julie%29 are not orphaned on his watch.%0D%0A%0D%0A... There is probably a more efficient way to play this game. %3A%29%0D%0A%0D%0A--G.%0D%0A%5Bfont size%3D%221%22%5D%2A what%3F That must logically be the opposite of optimized%2C right%3F%5B%2Ffont%5D%0D%0A-%3E%3C-%0D%0ABenjamin D. Hutchins%2C Co-Founder%2C Editor-in-Chief%2C %26 Forum Mod%0D%0AEyrie Productions%2C Unlimited http%3A%2F%2Fwww.eyrie-productions.com%2F%0D%0Azgryphon at that email service Google has%0D%0A%5Bi%5DCeterum censeo Carthaginem esse delendam.%5B%2Fi%5D,
Posted by on Dec-- at 00: AM
#14, RE: good grief
Posted by McFortner on May-26-18 at 04:06 PM
In response to message #13
>pessimizedOh, I like that term. I can now see myself using it a lot. Michael C. Fortner "Maxim 37: There is no such thing as "overkill". There is only "open fire" and "I need to reload".
#15, RE: good grief
Posted by Bad Moon on May-27-18 at 00:01 AM
In response to message #13
Apparently if you delete old save files it will improve performance. ------ Oh God, it was me. I was the grognard all along.
#16, RE: good grief
Posted by trboturtle2 on May-27-18 at 00:39 AM
In response to message #15
>Apparently if you delete old save files it will improve performance. > >------ >Oh God, it was me. I was the grognard all along. That's true, the more saved files you have in the game, the slower the game gets.... Craig
#17, RE: good grief
Posted by Star Ranger4 on May-29-18 at 11:45 AM
In response to message #16
>>Apparently if you delete old save files it will improve performance. >> >>------ >>Oh God, it was me. I was the grognard all along. > >That's true, the more saved files you have in the game, the slower the >game gets.... I'd argue its more system memory, since disk files shouldn't be affecting that. Then again, My knowledge might be out of date? What I do know is I saw a MASSIVE increase in performance after buying a new system instead of trying to run it on my only a year old laptop; the laptop having a I5 family cpu and 8 Gigs. The new one is an i7-7700 w 16
#18, RE: good grief
Posted by trboturtle2 on May-29-18 at 01:36 PM
In response to message #17
>>>Apparently if you delete old save files it will improve performance. >>> >>>------ >>>Oh God, it was me. I was the grognard all along. >> >>That's true, the more saved files you have in the game, the slower the >>game gets.... > >I'd argue its more system memory, since disk files shouldn't be >affecting that. Then again, My knowledge might be out of date? > >What I do know is I saw a MASSIVE increase in performance after buying >a new system instead of trying to run it on my only a year old laptop; >the laptop having a I5 family cpu and 8 Gigs. The new one is an >i7-7700 w 16 They BT developers use Unity as the base program, and apparently, Unity doesn't have an in-built save system, so the developers have to put in their own save system, and that seems to be the problem..... Craig
#19, RE: And Still More BattleTech
Posted by Gryphon on Jun-03-18 at 00:52 AM
In response to message #0
- "Don't let the dude escape" - Said dude spawns within sprinting distance of his evac point - And gets to move before us when we make enemy contactI, uh... don't see any way of winning this one. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#20, RE: And Still More BattleTech
Posted by Mercutio on Jun-03-18 at 09:23 PM
In response to message #19
LAST EDITED ON Jun-03-18 AT 09:23 PM (EDT) This is one of the more common and more justified complaints about the procedurally generated non-campaign "this is how you makes your money" missions; it is entirely possible, and far too common, for the game to generate either unwinnable or overly brutal ones.The situation you describe isn't as enraging as some of the escort missions in which it is possible for an entire enemy reinforcement lance to spawn where a brisk walk puts them in their optimum weapons range of your protectee and they get to go first. This doesn't happen often enough for me to say "this is a bad game." But it happens often enough for me to say "mistakes were made, you dinks." -Merc Keep Rat
#21, RE: And Still More BattleTech
Posted by Gryphon on Jun-03-18 at 09:44 PM
In response to message #20
>This is one of the more common and more justified complaints about the >procedurally generated non-campaign "this is how you makes your money" >missions; it is entirely possible, and far too common, for the game to >generate either unwinnable or overly brutal ones.Yeah, and of course the leeter-than-thou contingent on the official boards is like "Oh, stop whining and get good, you scrubs. I like that a skull-and-a-half mission will occasionally be a million times harder than the two-and-a-half I did right before it with no warning whatsoever. It's realistic," as though "realistic" warfare were somehow what anyone showed up for. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#22, RE: And Still More BattleTech
Posted by trboturtle2 on Jun-03-18 at 11:31 PM
In response to message #21
Remember, the game involves multiple-tone walking tanks......so "realistic" is a relative term......Craig (Still, it's a fun place to go around in, can't wait to see what they do next.....)
#24, RE: And Still More BattleTech
Posted by Bad Moon on Jun-04-18 at 11:33 PM
In response to message #22
Battletech grogs crying about verisimilitude in their stompy robot games is the funniest thing. ------ Oh God, it was me. I was the grognard all along.
#23, RE: And Still More BattleTech
Posted by Mercutio on Jun-04-18 at 02:52 AM
In response to message #21
>>This is one of the more common and more justified complaints about the >>procedurally generated non-campaign "this is how you makes your money" >>missions; it is entirely possible, and far too common, for the game to >>generate either unwinnable or overly brutal ones. > >Yeah, and of course the leeter-than-thou contingent on the official >boards is like "Oh, stop whining and get good, you scrubs. I >like that a skull-and-a-half mission will occasionally be a >million times harder than the two-and-a-half I did right before it >with no warning whatsoever. It's realistic," as though >"realistic" warfare were somehow what anyone showed up for. The annoying part about those guys is that they don't seem to realize there's a difference between "the game is designed this way" and "the game is absolutely not designed this way and this emergent structure is actually detrimental to the way it is designed." HBS could have designed the game to be "there's a certain amount of swing in the missions; they will sometimes be a full skull off in either directions to reflect bad intel. The life of a mercenary is an uncertain one, plan accordingly." They could have designed it to be "very occasionally you'll drop into a mission that's just flat out unwinnable given your loadout and the terrain. Use your abort button." If the game were designed that way, you could take all of that into account, as a player, and it could fun and cool and interesting! But the thing is... it isn't designed that way. They could have but they didn't. These are, very clearly, bugs. The skull ratings are supposed to be accurate. Missions are generally speaking supposed to be winnable if you drop in with a lance that is badass enough to meet that skull rating. You're not supposed to fight your way through an escort mission and then have an enemy lance appear literally out of thin air and auto-lose it for you. These things are both not supposed to happen and are massively unfun when they do! -Merc Keep Rat
#25, RE: And Still More BattleTech
Posted by Gryphon on Jun-05-18 at 00:02 AM
In response to message #23
>>Yeah, and of course the leeter-than-thou contingent on the official >>boards is like "Oh, stop whining and get good, you scrubs. I >>like that a skull-and-a-half mission will occasionally be a >>million times harder than the two-and-a-half I did right before it >>with no warning whatsoever. It's realistic," as though >>"realistic" warfare were somehow what anyone showed up for. > >The annoying part about those guys is that they don't seem to realize >there's a difference between "the game is designed this way" and "the >game is absolutely not designed this way and this emergent >structure is actually detrimental to the way it is designed."Well, I hear what you're saying, but, counterpoint: The annoying part about those guys is that they're rampaging assholes. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#26, RE: And Still More BattleTech
Posted by Matrix Dragon on Jun-05-18 at 02:46 AM
In response to message #25
>Well, I hear what you're saying, but, counterpoint: The annoying part >about those guys is that they're rampaging assholes. Yeah, they know that's not a deliberate design choice, but it's a chance for them to wave their e-penis in peoples faces, and they're the kind of asses that live for such opportunities! Matrix Dragon, J. Random Nutter
#27, RE: And Still More BattleTech
Posted by Star Ranger4 on Jun-11-18 at 12:16 PM
In response to message #26
>>Well, I hear what you're saying, but, counterpoint: The annoying part >>about those guys is that they're rampaging assholes. > >Yeah, they know that's not a deliberate design choice, but it's a >chance for them to wave their e-penis in peoples faces, and they're >the kind of asses that live for such opportunities! > Ie the kind that wine bitch and cheese about "That Accomplishment should have Been called 'I'll bite your kneecaps' not 'We'll call it a draw'"?Though I admit I was kind of disappointed that it was the latter, not the former.
#28, RE: And Still More BattleTech
Posted by MoonEyes on Jun-24-18 at 10:13 AM
In response to message #0
Well, Dekker made it through the first mission, and made quite a few later on, something that made me happy, as he had a STACK of "modifiers", much more so than any of the other starting MechWarriors.But, yesterday, it finally became too much for him. He got absolutely HAMMERED, and his mech shot completely to scrap. So, RIP Dekker(and no, I can't load a save-game, unfortunately). ...! Stoke Mandeville, Esq & The Victorian Ballsmiths "Nobody Want Verdigris-Covered Balls!"
#29, RE: And Still More BattleTech
Posted by Gryphon on Jun-24-18 at 01:53 PM
In response to message #28
RL DESTROYED KNOCKDOWN: MECHWARRIOR INJURED LRM AMMO DESTROYED LRM AMMO EXPLOSION! AMMO EXPLOSION: MECHWARRIOR INJURED RT DESTROYED SIDE TORSO DESTROYED: MECHWARRIOR INJURED MG AMMO DESTROYED MG AMMO EXPLOSION! AMMO EXPLOSION: MECHWARRIOR INJURED CT DESTROYED PILOT INCAPACITATED!"And stay down!" ... Yeah, uh, no worries, Glitch. I'm pretty sure he's going to. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#30, RE: And Still More BattleTech
Posted by Verbena on Jun-24-18 at 02:18 PM
In response to message #29
Yeah, I'm still very early in the game, but I've had that kind of hit happen to me. :/------ Fearless creatures, we all learn to fight the Reaper Can't defeat Her, so instead I'll have to be Her
#31, RE: And Still More BattleTech
Posted by Gryphon on Jun-24-18 at 02:32 PM
In response to message #30
>Yeah, I'm still very early in the game, but I've had that kind of hit >happen to me. :/ It's much more satisfying when it happens to the enemy; only the individual player can decide whether the possibility is worth the trade. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#32, RE: And Still More BattleTech
Posted by Verbena on Jun-24-18 at 09:02 PM
In response to message #31
Let's just say I am an unapologetic save scummer. And the mere fact that there is not always an autosave before every battle drives me insane.------ Fearless creatures, we all learn to fight the Reaper Can't defeat Her, so instead I'll have to be Her
#33, RE: And Still More BattleTech
Posted by Matrix Dragon on Jun-25-18 at 07:34 AM
In response to message #29
>"And stay down!" > >... Yeah, uh, no worries, Glitch. I'm pretty sure he's going to. She enjoys her job. A lot. Matrix Dragon, J. Random Nutter
#34, RE: And Still More BattleTech
Posted by trboturtle2 on Jun-26-18 at 07:21 PM
In response to message #33
>>"And stay down!" >> >>... Yeah, uh, no worries, Glitch. I'm pretty sure he's going to. > >She enjoys her job. A lot. > >Matrix Dragon, J. Random Nutter She's a Psycho, but she's our psycho... Craig (Who awaits the release of the BT TT products coming out this year.....)
#35, RE: And Still More BattleTech
Posted by Gryphon on Jun-26-18 at 07:24 PM
In response to message #34
LAST EDITED ON Jun-26-18 AT 07:27 PM (EDT) >>>"And stay down!" >>> >>>... Yeah, uh, no worries, Glitch. I'm pretty sure he's going to. >> >>She enjoys her job. A lot. > >She's a Psycho, but she's our psycho... "Let's get this over with so we can go swimming!" I had the system get slightly confused* and play that line when we were dropping on an ice planet once, which was extra-funny. I choose to believe that snow-hating Medusa ("shoulda brought a coat...") gave his comm panel a really skeptical look at that moment. --G. * you might say it was a... no, I can't do it -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#38, RE: And Still More BattleTech
Posted by Matrix Dragon on Jun-29-18 at 07:49 AM
In response to message #35
>"Let's get this over with so we can go swimming!" > >I had the system get slightly confused* and play that line when we >were dropping on an ice planet once, which was extra-funny. I choose >to believe that snow-hating Medusa ("shoulda brought a coat...") gave >his comm panel a really skeptical look at that moment. PPCs are how you make your own hot springs! Matrix Dragon, J. Random Nutter
#36, Balance Changes Incoming
Posted by Mercutio on Jun-28-18 at 05:04 PM
In response to message #0
So Patch 1.1 is out in Beta, and there's a whole bunch of QOL, bug fixes, and balance changes available. You can check out the notes here for yourselves!Of particular note, but in no particular order:
- The procedurally generated missions are getting tweaked in difficulty and availability. You should no longer get instant-lose spawns on escort missions, for example.
- All mechs heavier than a light are receiving substantial buffs both to their inherent stability and to their stability recovery. This change is controversial; stability-damage builds were probably way too good (I have had enormous success in multiplayer with them) but this might be an over-correction, nerfing them into total uselessness.
- A whole bunch of weapons got a whole lot of buffs. In fact, the only weapon nerfs were to flamers (heat builds could be nasty) and to the ML, which got a 20% heat increase. Every single other weapon they touched got a buff. The hugest winner here is undoubtedly the Large Laser; it's heat cost was nearly HALVED, dropping from 30 all the way down to 18. The LL is likely to see a big, big resurgence.
- As a big fan of missile boats, I'm not sure about the small buff the LRM-15 got; it's already the most weight-efficient LRM. (Two LRM-15s are always better than either a LRM-20 and a LRM-10 or three LRM-10s.) And not touching the LRM-20 at all extremely disfavors it compared to the smaller ones.
I'm quite happy they're going to continue tweaking and updating. -Merc Keep Rat
#37, RE: Balance Changes Incoming
Posted by Pasha on Jun-28-18 at 06:57 PM
In response to message #36
>So Patch 1.1 is out in Beta, and there's a whole bunch of QOL, bug >fixes, and balance changes available. You can check out the notes >here >for yourselves! I'm so happy they included an ironman mode, and the smoke optimization sounds great. -- -Pasha "Don't change the subject" "Too slow, already did."
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