#11, RE: Car Mechanic Simulator 2018
Posted by Zemyla on Mar-28-19 at 01:39 AM
In response to message #8
>and I found myself half >wishing/imagining that when you got it up to 88 on the dyno, it >did vanish - leaving twin trails of fire through the >shop wallNah, it has to actually be going 88 mph with respect to the Earth's surface to time travel. That's why putting it on a train worked in BttF 3.
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