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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 145
Message ID: 11
#11, RE: Car Mechanic Simulator 2018
Posted by Zemyla on Mar-28-19 at 01:39 AM
In response to message #8
>and I found myself half
>wishing/imagining that when you got it up to 88 on the dyno, it
>did vanish - leaving twin trails of fire through the
>shop wall

Nah, it has to actually be going 88 mph with respect to the Earth's surface to time travel. That's why putting it on a train worked in BttF 3.