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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 162
Message ID: 2
#2, RE: Hardspace: Shipbreaker
Posted by Gryphon on Jul-19-20 at 09:18 PM
In response to message #1
>That may be somewhat more realistic than it seems - yes, objects don't
>have a maximum speed per se, but there is a hard limit for rockets
>using reaction mass: they can go no faster than the velocity of the
>mass they're throwing out, whether it be chemicals or ions.

Huh. I actually didn't know that, although it's logical now that you've pointed it out. I was under the impression that an object would, theoretically, continue accelerating as long as thrust was being applied, at least until you started getting into relativistic speeds, but I suppose now that I think about it there is a conservation-of-energy consideration there.

This suggests that the starting thruster pack is basically a can of Raid, which, as you note, is not entirely implausible. (Although, to be fair to the Lynx Corporation, the rest of the starting equipment is perfectly serviceable, if basic. I mean, you're not going to have a random helmet blowout if you didn't hit yourself in the face with a computer console or anything like that. I really need to save up for the range upgrade on the laser cutter, though.)

--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
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