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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 162
Message ID: 23
#23, RE: Hardspace: Shipbreaker
Posted by Sofaspud on Sep-16-20 at 01:28 PM
In response to message #18

>This is the part that impresses me the most with Shipbreakers- the
>game runs really well, considering that the goal is to chop up
>a ship into many smaller physics objects and the failure condition is
>reducing said ship into a vast multitude of tiny physics objects, all
>spinning and twinkling merrily in the bay.

This statement holds true up until you force both furnaces to swallow half a Gecko-class cargo hauler at the same time. At which point the game turns into a slideshow as it desperately tries to choke down what you've just shoved in there.

Granted, it clears up quick enough. Usually.

(I've triggered at least one crash pulling that stunt. Whoops.)

--sofaspud
--every. last. bolt. MWUAH HAH HAH!