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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 162
Message ID: 25
#25, RE: Hardspace: Shipbreaker
Posted by Sofaspud on Sep-17-20 at 01:05 PM
In response to message #24

>Tangentially related, I'm tempted to spike a whole ship onto the Barge
>with tethers, see what happens.

One thing I've noted, and been vaguely disappointed by, is the... mass cutoff? I don't know what exactly to call it, but there's a point where it very obviously stops bothering with the physics model and instead just says "nope, you can't do that".

I mean, I discovered this blowing my entire stack of tethers trying to force a furnace to swallow an entire Gecko, but I imagine it works the same when trying to force the ship to move down instead of sideways.

That attempt was also when I discovered you don't want to be standing (floating?) between the ship and the wall when a tether tears a chunk loose.

--sofaspud
--clones are 'spensive, yo