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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 162
Message ID: 34
#34, RE: Hardspace: Shipbreaker
Posted by Sofaspud on Oct-20-20 at 12:25 PM
In response to message #33
You may be on to something.

So the typical routine for a Gecko is to strip off the exterior bits while you're making your way towards it -- antennas, sensor pods, etc -- and salvage those, then pop in through the airlock, find the nearest atmo regulator, and depressurize.

Then you go about dismantling things, in whatever order works best for you. I usually start by peeling the outer hull from the front working towards the back, and after I've done that, then I shut down the fuel pump, shut off the coolant thingy, and yank the reactor. Which is the big prize out of the entire ship and if you can only get one thing, get that reactor.

On these new salvage runners, *every* time I follow that routine, I get disaster. So this last time I instead left the atmo in place, went and found the fuel computer, and shut it off. Only then did I vent the atmo. And for some reason, even though where it was at is a different part of the ship entirely from where I was before, somehow it vented the atmo for the entire ship -- safely.

That's a helluva curve for the devs to throw at us and I'm not sure if I like it. I mean, if it was on a different class of ship, sure? Like they came out with, I dunno, the Iguana hull or soemthing, then a completely different way of going about things makes sense? But this is a Gecko, which every other variant of behaves the same way. Except this one.

Hm.

--sofaspud
--still fed it to the furnaces, though. *nomnomnom*