>I've seen other reports of 'crash on exit', including people with
>fairly beefy rigs, so it looks like it's a problem on the coding side. Well, that's vaguely... reassuring? I guess?
Anyway, I played a bit more last night, and it was fine, so who knows.
Also, I am trying it out on "no oxygen drain" and "no timer" because who needs that stress right now, right?
--dbrandon