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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 165
Message ID: 6
#6, RE: Someone Didn't Think This Through dep't
Posted by Pasha on Dec-08-20 at 01:28 PM
In response to message #3
>>Might be one reason why it apparently is getting a 50Gb patch on day
>>1.
>
>Apparently this is actually only one of a loooooooooong list of
>reasons. It's so buggy Bethesda would drag it back in for a once-over.

I will say that this ("How could they release it so buggy!") doesn't take into consideration that it was likely *printed* (yes, physical media is still a thing) months ago, possibly before the first pushback of the release.

Also, due to how assets work on console data storage, if you move an asset (say from /assets/level1/ to /assets/level2) that's not a 20 byte change, it's a change of the full size of the asset. Now, due to how console storage techniques work, that if that asset is replicated anywhere (say, level1, level2, level3), instead of symlinking to a single common file, they just put it into each area, in order to decrease loading times. I cannot *wait* for spinning media to no longer be the default, as game sizes could potentially reduce DRAMATICALLY (...okay, so actually it'll probably only offset the exponential growth of asset size as we increase default resolutions)

I should note that *none* of this excuses the fact that someone looked at the boilerplate epilepsy warning on all videogames, and said "Okay, challenge accepted", but I just hate the "oh, 50G day one patch, dev team must be a group of untrained monkeys"

--
-Pasha
"Don't change the subject"
"Too slow, already did."