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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 189
Message ID: 10
#10, RE: Hardspace: Shipbreaker, the return
Posted by Kendra Kirai on Feb-06-22 at 06:29 AM
In response to message #9
Seriously, the physics system is insane in this. Exploding a tanker’s fuel tanks just shatters the structure around it, but opening a door into a small room will send the entire ship, which even more than a dozen tethers couldn’t budge, careening around the bay.

About class 2 reactors, is it better to just slice the coolant pipe off while it’s in its controlled meltdown and dump the whole thing into the barge, or try to pick it out of the shielding? I’ve been doing the latter, but it leaves a lot of junk floating around while the reactor sparks off.