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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 189
Message ID: 16
#16, RE: Hardspace: Shipbreaker, the return
Posted by Kendra Kirai on Mar-01-22 at 03:29 PM
In response to message #15
Geckos are *The Worst* to try to vent, because every single version has a massive single space inside, which includes the crawlspaces, and are just as likely to simply explosively decompress as not. At least a Mackrel is too small to shatter like an egg, it’ll just get flung around the bay a bit. Which is still terrible and bullshit, but not catastrophic. Usually. Might send itself into the barge or furnace...

People in the steam forums saying it makes no sense for a single atmosphere regulator to be able to depressurize more than one room....but that’s exactly what happens when you vent into an internal airlock space.

If they MUST keep the breadboxes bluetacked to the walls, give us a fricking portable regulator item, like the demo charges or tethers, that’ll let us depressurize a space. Hell, make it slow, so we need to wait for it to finish depending on size of the thing being un-aired.

“It’s a puzzle, it’s too easy otherwise”, bull and shit, a *proper* puzzle won’t just up and decide that you lose because you weren’t lucky enough. That’s a game of chance, not skill.

(Also, the story is terribly written and intrusive, and doesn’t respect the players time, taking five unskippable minutes to go through sometimes, with you unable to have ANY actual interaction with it, at any point, except during tutorial bits. And that’s just Weaver saying good boy or try again, depending on how many limbs you lost.)

....that said, the core gameplay loop is zen and addicting, I just wish everything around it wasn’t so *bad*.