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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 189
Message ID: 4
#4, RE: Hardspace: Shipbreaker, the return
Posted by Gryphon on Jan-31-22 at 04:41 PM
In response to message #0
>It feels like the controls could use some tweaking in some way, but
>I’m also at a loss about how they *could* be improved, so it’s
>currently just a vague ‘this isn’t working the way I want it but I
>don’t know how to fix it’. Maybe the controls get better with a
>better suit/pack, I’m still early days.

Yeah, I think movement is supposed to feel off until you can upgrade your equipment.

>Not sure what to do with the cockpit cabin, at least on the Mackerels.
>seems like whatever you do with it, you’re going to forfeit a bunch
>of money. Maybe the furnaceables aren’t as solid to the hulls as I
>think...

It's possible to cut a Mackerel's cockpit apart so that you can sort the materials for maximum return, but it takes such a lot of screwing around for so little return that I've only bothered seriously attempting it once. Certainly if you're in one of the modes where you have limited time and you have to pay for your oxygen and fuel, unless you're way better at the game than I am it's not going to be worth it.

--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
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