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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 189
Message ID: 6
#6, RE: Hardspace: Shipbreaker, the return
Posted by Sofaspud on Feb-01-22 at 12:53 PM
In response to message #2
The Atlas is explicitly designed so that you have to squeeze yourself down the flaming tunnel of death to reach the cutoff switch.

I personally feel it's a *bad* decision -- it's blatantly an attempt to force a certain style of gameplay at the expense of any vestige of versimilitude -- but the dev post about it makes it clear that it's the intended One True Way.

I like Hardspace, and still play it from time to time, but the dev's attitudes and decisions are really starting to rub me the wrong way with the latest patches.

--sofaspud
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