The Atlas is explicitly designed so that you have to squeeze yourself down the flaming tunnel of death to reach the cutoff switch.I personally feel it's a *bad* decision -- it's blatantly an attempt to force a certain style of gameplay at the expense of any vestige of versimilitude -- but the dev post about it makes it clear that it's the intended One True Way.
I like Hardspace, and still play it from time to time, but the dev's attitudes and decisions are really starting to rub me the wrong way with the latest patches.
--sofaspud
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