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Forum Name: Games
Topic ID: 244
#0, WH40K: Rogue Trader (the PC game)
Posted by Gryphon on Jan-29-25 at 06:19 PM
We already know that I'm not really into WH40K, but this game was on deep discount a bit back and Jingles made it look fun, so I decided to give it a shot.

Well... I'm ~12 hours in, and I dunno. The gameplay is fun, but I have the same problems with the setting that I always did. In particular, it annoys me deeply that, although there are dialogue options and action choices in the game that play the Rogue Trader as a reasonably decent individual, the NPCs invariably react to those options like you're either dangerously insane or just too weak and stupid to live. One of these days my death cultist bodyguard is going to shank me for conduct unbecoming, I'm fairly sure, if my other bodyguard doesn't get me first. For the good of the Imperium. It's tiring, is all I'm saying.

The gameplay is fun, though. It's XCOM2-like, unsurprisingly, but with WH40K's admittedly rather satisfying über-extremism. Everything dialed up to 11. The power fantasy works, particularly when you're directing either a psyker or a character armed with a bolter (the latter of which has really satisfactory sound effects).

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#1, RE: WH40K: Rogue Trader (the PC game)
Posted by MoonEyes on Jan-30-25 at 06:35 AM
In response to message #0
>Well... I'm ~12 hours in, and I dunno. The gameplay is fun,
>but I have the same problems with the setting that I always did. In
>particular, it annoys me deeply that, although there are
>dialogue options and action choices in the game that play the Rogue
>Trader as a reasonably decent individual, the NPCs invariably react to
>those options like you're either dangerously insane or just too weak
>and stupid to live. One of these days my death cultist bodyguard is
>going to shank me for conduct unbecoming, I'm fairly sure, if my
>other bodyguard doesn't get me first. For the good of the
>Imperium. It's tiring, is all I'm saying.

And in contrast, I love and always have loved 40k, and WHFB before that. But I concentrated on the game, and less on the, quite honestly, fairly depressing world.

Either way, I love Owlcats games, and if you were to look in the "We Thank These People" thing in the game, you'll find my (user) name. :)
Rogue Trader has been a bit of a misery for me, though, because I really don't know the system, the way I did Pathfinder (which is basically DnD 3.5),and so getting those synergies has been more difficult. Still enjoying it, just not as much as the previous two games.


...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


#15, RE: WH40K: Rogue Trader (the PC game)
Posted by Verbena on Jan-31-25 at 05:01 PM
In response to message #1
I have already beaten Rogue Trader, and while there are parts of the game I'm not thrilled by (like the last chapter being cut off from the rest of the game), the setting was represented very accurately as far as I can tell, and the combat is excellent. Better than Wrath of the Righteous, explicitly because it's better balanced. I only ran into one serious difficulty spike and I still won, though not without casualties.

As for the setting, an old friend of mine phrased it best when he said, "The good guys are fascists and communists because the bad guy is Sauron." This is not to say the setting seriously needs some hope, because it absolutely does. Being able to take Iconoclast options helps some, frankly. Being in a sector where you can get away with skirting the religious dogma helps quite a bit, too.

------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


#2, RE: WH40K: Rogue Trader (the PC game)
Posted by Kendra Kirai on Jan-30-25 at 06:42 AM
In response to message #0
Yeahhhh, being an Imperial in the 40K universe is kind of a game of Who’s The Biggest Bastard. I can’t really say any of the others are that much better, but at least the Orks have fun doing their thing.

They kinda built the setting so that the humans are the good guys by default solely on the basis of everyone else being worse. Especially if you’re one of the many trillions of normies in the galaxy. Starting with “The human empire is a fascist bureaucracy with a corpse as the religious and administrative figurehead” as a thesis statement was definitely a choice somebody made, and with the state of the company and it’s fandom both, I’m note sure if (gesturely wildly) all this was their goal or an unintended consequence


#3, RE: WH40K: Rogue Trader (the PC game)
Posted by Senji on Jan-30-25 at 09:05 AM
In response to message #2
Having been in that fandom since the 1990s I can say it was definitely satire when it started; but it turns out that Poe's law applies and also the bigger you get the less satire you can get away with so...

#4, RE: WH40K: Rogue Trader (the PC game)
Posted by zwol on Jan-30-25 at 09:45 AM
In response to message #3
I have never paid much attention at all to WH40k or its tie-ins but lately I've been following a fic titled "Ciaphas Cain, Warmaster of Chaos" which is explicitly billed as "an homage to Warhammer 40000's roots. Its weird, parody, ham-fisted, over-the-top, crazy-ass roots."

And you know what, it really says something about the setting that you can have a planet (and, the way it looks like this is going, eventually the entire sector) be completely taken over by Chaos cults and this is an improvement to the lives of everyone other than the previous government.


#5, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Jan-30-25 at 01:50 PM
In response to message #4
The only real problem with Chaos is when you use it too much- but it's hard to tell how much is "too much" until a Daemon crawls up your arse and uses your body for a sockpuppet.

And then the skies start raining blood, and people start getting shoveled into soul furnaces and so on . . .

"This is probably a stupid question, but . . ."


#7, RE: WH40K: Rogue Trader (the PC game)
Posted by Matrix Dragon on Jan-30-25 at 03:42 PM
In response to message #3
>Having been in that fandom since the 1990s I can say it was definitely
>satire when it started; but it turns out that Poe's law applies and
>also the bigger you get the less satire you can get away with so...

Late 90s always struck me as the point that it really started to shift, when the people who were really eager to be edgy moved up the ranks at GW. Then it all became serious business with as much effort to unsatire the lore as possible.

Matrix Dragon, J. Random Nutter


#9, RE: WH40K: Rogue Trader (the PC game)
Posted by Gryphon on Jan-30-25 at 05:42 PM
In response to message #7
>Then it all became serious business with as much effort
>to unsatire the lore as possible.

This strikes me as a little like Gorbachev's effort to make the USSR a decent place to live for ordinary people without abandoning the political system that made it such a lousy place to live for ordinary people. In the long term it was never going to work, and in the short term it made him legions of enemies on both sides of the argument.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#10, RE: WH40K: Rogue Trader (the PC game)
Posted by Kendra Kirai on Jan-30-25 at 06:39 PM
In response to message #9
Honestly, while I enjoy most of the Warhammer games I’ve played, it’s the fandom that’s made trying to enjoy anything about the franchise on its own merits troublesome.

Why the hell is the only person who’s able to properly articulate the lore a fucking superconservative asshole? (Arch). He was the guy I was watching to get book breakdowns and such until he just started going fully mask off. Everyone else I’ve found either has impenetrable accents, a talking style and energy that makes Henry Kissinger sound like the Shamwow guy, or just doesn’t do anything remotely like it.

.....But anyway, anyone reading this should play Boltgun, it’s awesome.


#11, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Jan-30-25 at 07:03 PM
In response to message #10
Seconding Boltgun, it's a Doom clone (the OG Doom, from 1994!) with 40k trimmings. Doesn't go deep into the grimdark (or grimderp as it sometimes goes), just blasting apart hordes of Chaos baddies with awesome guns and chainsword.

"This is probably a stupid question, but . . ."


#12, RE: WH40K: Rogue Trader (the PC game)
Posted by pjmoyer on Jan-30-25 at 07:07 PM
In response to message #10
>Honestly, while I enjoy most of the Warhammer games I’ve played,
>it’s the fandom that’s made trying to enjoy anything about the
>franchise on its own merits troublesome.
>
>Why the hell is the only person who’s able to properly articulate
>the lore a fucking superconservative asshole? (Arch). He was the guy
>I was watching to get book breakdowns and such until he just started
>going fully mask off. Everyone else I’ve found either has
>impenetrable accents, a talking style and energy that makes Henry
>Kissinger sound like the Shamwow guy, or just doesn’t do anything
>remotely like it.
>
>.....But anyway, anyone reading this should play Boltgun, it’s
>awesome.

I've had enjoyment watching KrakDuk's videos explaining parts of WH40K lore, as he's also got hand-drawn cartoon illustrations to go with them. But I admit he could be an acquired taste. (I was watching/listening to his videos, along with Drachfiniel's for naval history, while doing Christmas cookie baking earlier in December).

--- Philip






Philip J. Moyer
Contributing Writer, Editor and Artist (and Moderator) -- Eyrie Productions, Unlimited
CEO of MTS, High Poobah Of Artwork, and High Priest Of the Church Of Aerianne -- Magnetic Terrapin Studios
"Insert Pithy Comment Here"
Fandoms -- Fanart -- Fan Meta Discussions


#28, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Feb-11-25 at 02:16 PM
In response to message #3
I was recently reminded about how the Space Marines got a vehicle called the Land Speeder way back in the beginning, but in order to keep Lucasfilm from giving them a shoeing, they explained it as being a vehicle rediscovered by a technologist named Arkhan Land. This is still the official explanation of the name although it doesn't always come up, and Land himself featured in a couple of the recent(ish) Horus Heresy novels.

Not exactly the same as what you were talking about, but I find it charming when stick by some of the goofy shit from the 80s even in the modern, corporately-neutered era. Likewise, they took the "speeder made from a deodorant stick" from way back when and gave it a glow-up into the Javelin Attack Speeder.

"This is probably a stupid question, but . . ."


#29, RE: WH40K: Rogue Trader (the PC game)
Posted by Gryphon on Feb-11-25 at 02:28 PM
In response to message #28
>I was recently reminded about how the Space Marines got a vehicle
>called the Land Speeder way back in the beginning, but in order to
>keep Lucasfilm from giving them a shoeing, they explained it as being
>a vehicle rediscovered by a technologist named Arkhan Land.

I remember being confused as a child when I ran across my parents' vintage Polaroid camera in the junk room, because old-school Polaroids were branded "Land Camera" after the self-developing film's inventor, Edwin Land. Circa-10-year-old didn't know that, and was baffled by the concept of a "land camera". What did that even mean? Did it mean you couldn't take pictures of, like, boats or airplanes with it?

--G.
probably where GW got the idea, come to think of it
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#34, RE: WH40K: Rogue Trader (the PC game)
Posted by MoonEyes on Mar-31-25 at 02:52 AM
In response to message #28
LAST EDITED ON Mar-31-25 AT 02:59 AM (EDT)
 
>I was recently reminded about how the Space Marines got a vehicle
>called the Land Speeder way back in the beginning, but in order to
>keep Lucasfilm from giving them a shoeing, they explained it as being
>a vehicle rediscovered by a technologist named Arkhan Land.
>This is still the official explanation of the name although it doesn't
>always come up, and Land himself featured in a couple of the
>recent(ish) Horus Heresy novels.

Also, the Land Raider, the biggest tank-thing in the game, again meant for the Space Marines, and the Land Crawler, barely even mentioned because it's a tractor and not a murder-machine in a universe of murder. Oh, and the Mars Land Engine, which isn't called that any longer, having "evolved" into the Onager Dunecrawler.

...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


#35, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Mar-31-25 at 09:06 AM
In response to message #34
I was not aware of the Land Engine/Dunecrawler link. Also, apparently the Land Crawler was repurposed into a troop transport, the Brunhilde (according to the 40k wiki Lexicanum). It sounds like a Bob Semple type of situation, where they just slapped some guns and armor on the tractor and called it good enough.

"This is probably a stupid question, but . . ."


#38, RE: WH40K: Rogue Trader (the PC game)
Posted by MoonEyes on Mar-31-25 at 01:18 PM
In response to message #35
I assume you refer to the Krieg Bruennhilde? That's really more of a military tractor. It's got a heavy stubber and some armour for rudimentary defense, but the Death Korps use it as an artillery schlepper. The Kriegers are, even for 40k, just a LITTLE bit unhinged.

...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


#40, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Mar-31-25 at 02:13 PM
In response to message #38
Yeah, that one. And artillery tractor makes a lot more sense than actual troop transport. Aside from all the Krieg memes, I really loved the Imperial Armour books for trying to "rationalize" a bunch of the 40k stuff, make it look like real weapons of war.

"This is probably a stupid question, but . . ."


#36, RE: WH40K: Rogue Trader (the PC game)
Posted by Spectrum on Mar-31-25 at 10:11 AM
In response to message #34
>Also, the Land Raider, the biggest tank-thing in the game, again meant
>for the Space Marines,

As a point of order, Baneblades (the mainstay Imperial Guard super-heavy) are significantly heavier than Land Raiders and about 50% taller. :)


#37, RE: WH40K: Rogue Trader (the PC game)
Posted by MoonEyes on Mar-31-25 at 01:08 PM
In response to message #36

>As a point of order, Baneblades (the mainstay Imperial Guard
>super-heavy) are significantly heavier than Land Raiders and about 50%
>taller. :)

On the one hand, absolutely true. On the OTHER hand, the super-heavies, whichever version, aren't classified as tanks, but as "Lords of War", alongside Titans etc.
It should also be noted that, back in the day when vehicles had actual armour values rather than silly saves like today( :P), the Baneblade had 14/13/12 Front/Side/Rear while the Land Raider had 14 all around.


...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


#39, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Mar-31-25 at 02:11 PM
In response to message #37
>It should also be noted that, back in the day when vehicles had actual
>armour values rather than silly saves like today( :P), the Baneblade
>had 14/13/12 Front/Side/Rear while the Land Raider had 14 all around.

Yeah, that always felt odd that you could damage a Baneblade that "easy" from behind, considering how big and expensive they are.

"This is probably a stupid question, but . . ."


#45, RE: WH40K: Rogue Trader (the PC game)
Posted by Kendra Kirai on Jun-27-25 at 12:48 PM
In response to message #39
Space Marines are allowed to be tactical(read: Use actual common sense) and leave a fight, even if they usually don't.

Any Baneblade that turns its back on the enemy is deserting the fight and deserves destruction! Or something. :)


#46, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Jun-27-25 at 01:43 PM
In response to message #45
Honestly, if you can find enough clear space to turn a Baneblade around, the enemy should legally be required to let you leave. Big tub is big.

"This is probably a stupid question, but . . ."


#48, RE: WH40K: Rogue Trader (the PC game)
Posted by MoonEyes on Aug-06-25 at 03:47 AM
In response to message #46
LAST EDITED ON Aug-06-25 AT 04:02 AM (EDT)
 
I haven't actually played 40k since about 1853,back when we still had things like armo(u)r values on tanks instead of saves, as noted. But as I understand, "rotate in place" is still a thing? Which would then mean that, if you can get it IN, you can get it OUT.

In an entirely unrelated matter, I am pondering making a simplified version from around 7th edition incorporating a bit of Warmachine and also OPR(particularly their other armies, because Lizardmen I SPACE!)
I REFUSE to learn the utter nonsense that is 9th edition onward, but I am a bit keen on playing again.

...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


#49, RE: WH40K: Rogue Trader (the PC game)
Posted by The Traitor on Aug-06-25 at 10:01 AM
In response to message #48
10th edition is a major rework to make things more streamlined and simple. 7th edition, as I'm sure you're aware, is an unbearably cumbersome beast that led to certain units being able to sport 2+/2++/2+++ saving throws; there is thankfully no more of that horseshit. Strength and Toughness are much simpler, and Armour Piercing is now a meaningful stat rather than being all-or-nothing. USRs are back, weapon abilities are keyworded, and a lot of unit abilities are simplified. There is genuinely a lot to recommend about the new ruleset.

Do I say this because I've written a 150-plus-page fan codex for 10th edition 40K? First of all shut your entire up-

---
"She's old, she's lame, she's barren too, // "She's not worth feed or hay, // "But I'll give her this," - he blew smoke at me - // "She was something in her day." -- Garnet Rogers, Small Victory

FiMFiction.net: we might accept blatant porn involving the cast of My Little Pony but as God is my witness we have standards.


#50, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Aug-06-25 at 10:30 AM
In response to message #49
With the caveat that I haven't played a game yet in 10th, I do like the look of the 10th edition rules, it seems more competent than a lot of their previous work.

Now if I was going to write a fan ruleset, I'd go back to 6th, but that's partly because it was my "glory days" in the game (aside from Plague Marines religiously failing both their armor save and then their FnP and just generally putting the lie to being tough).

I'm also very partial to the Legiones Imperialis ruleset, the alternating activations system and choose-then-reveal action style makes for some interesting options.

"This is probably a stupid question, but . . ."


#41, RE: WH40K: Rogue Trader (the PC game)
Posted by Bad Moon Again on Apr-08-25 at 04:35 AM
In response to message #28
LAST EDITED ON Apr-08-25 AT 11:46 AM (EDT) by Gryphon (admin)
 
>I was recently reminded about how the Space Marines got a vehicle
>called the Land Speeder way back in the beginning, but in order to
>keep Lucasfilm from giving them a shoeing, they explained it as being
>a vehicle rediscovered by a technologist named Arkhan Land.
>This is still the official explanation of the name although it doesn't
>always come up, and Land himself featured in a couple of the
>recent(ish) Horus Heresy novels.
>
>Not exactly the same as what you were talking about, but I find it
>charming when stick by some of the goofy shit from the 80s even in the
>modern, corporately-neutered era. Likewise, they took the "speeder
>made from a deodorant stick" from way back when and gave it a glow-up
>into the Javelin Attack Speeder.
>
>"This is probably a stupid question, but . . ."

Tom and Ben of the Yogscast have discovered the deep lore about Jimmy Space and his Space Marines!

Edit: God it's been so long since I've posted a link here I've forgot how to do it.


#42, RE: WH40K: Rogue Trader (the PC game)
Posted by Gryphon on Apr-08-25 at 11:48 AM
In response to message #41
LAST EDITED ON Apr-08-25 AT 11:49 AM (EDT)
 
>Edit: God it's been so long since I've posted a link here I've forgot
>how to do it.

You were close! You have to take the "http colon slash slash" part off and replace it with "link:" for some weird reason.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#6, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Jan-30-25 at 01:55 PM
In response to message #0
A good Bolter sound effect is worth its weight* in gold.

I really wish there was a good Adeptus Titanicus videogame**, the concept of "40-meter-tall war cathedrals blasting 6 shades of hell out of one another" is imo the perfect dose of 40k's bombastic absurdity, without too much of the grim darkness that they love.

*technically speaking, since a sound effect is just electrons, that'd be an infinitesimal bit of gold, but hey.
**there's a very good AT tabletop wargame, but that exposes you to the other side of 40k's awfulness, namely the pricing of their products.

"This is probably a stupid question, but . . ."


#8, RE: WH40K: Rogue Trader (the PC game)
Posted by pjmoyer on Jan-30-25 at 04:44 PM
In response to message #6
>I really wish there was a good Adeptus Titanicus videogame**, the
>concept of "40-meter-tall war cathedrals blasting 6 shades of hell out
>of one another" is imo the perfect dose of 40k's bombastic absurdity,
>without too much of the grim darkness that they love.

You’d probably have better luck getting an Imperial Knights video game off the ground, it’d essentially be a reskin of various MechWarrior/ Battletech games, which are already proven to some degree.

—- Philip






Philip J. Moyer
Contributing Writer, Editor and Artist (and Moderator) -- Eyrie Productions, Unlimited
CEO of MTS, High Poobah Of Artwork, and High Priest Of the Church Of Aerianne -- Magnetic Terrapin Studios
"Insert Pithy Comment Here"
Fandoms -- Fanart -- Fan Meta Discussions


#22, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Feb-02-25 at 12:29 PM
In response to message #8
Knights probably would be easier since they're similar to other stuff on the market, but I kinda don't want them because of that, it would feel more like a reskin rather really leveraging the unique insanity of the Titans.

Shoving a 5-meter-long chainsword through an enemy mech would be really satisfying though.

And to be fair, there is a Titanicus video game, it just was a cheap piece of shovelware to hold down the license from my experience with it.

"This is probably a stupid question, but . . ."


#13, RE: WH40K: Rogue Trader (the PC game)
Posted by VoidRandom on Jan-30-25 at 07:59 PM
In response to message #0
Fortunately not all the fanbase takes it too seriously.
Obligatory pointer to "If the Emperor had a Text-to-Speech Device":

https://www.youtube.com/playlist?list=PLyiDf91_bTEgnBN0jAvzNbqzrlMGID5WA

-VR
What is with these Ultrasmurfs that I keep hearing about?
"They copied all they could follow, but they couldn't copy my mind,
And I left 'em sweating and stealing a year and a half behind."


#14, RE: WH40K: Rogue Trader (the PC game)
Posted by CdrMike on Jan-31-25 at 01:49 AM
In response to message #13
>Fortunately not all the fanbase takes it too seriously.
>Obligatory pointer to "If the Emperor had a Text-to-Speech Device":
>
>https://www.youtube.com/playlist?list=PLyiDf91_bTEgnBN0jAvzNbqzrlMGID5WA

Yeah, I figure I know more about WH40K from the fandom that has built up around it than I do actually consuming any of the material straight from the source. It's one of those franchises where you've had to been living in a cave* for the past 40+ years never to have encountered any of the meme culture that's built up around it, but also one of the ones that I can only find tolerable when viewed through said fandom.

Plus I have a special place in a heart for franchises whose fandom say things like "Cocaine would be cheaper" or "Even in debt, I still serve!" and the response from other fans is not angry arguing but pained agreement.

*"WITH A BOX OF SCRAPS!"


#16, RE: WH40K: Rogue Trader (the PC game)
Posted by Spectrum on Feb-01-25 at 06:34 PM
In response to message #0
I'm actually also just in my first playthrough of this, coincidentally enough, in a 2-player coop campaign. As with previous Owlcat games, we waited long enough for the first DLC to hit and for them to patch the game into playability, as opposed to their usual iffy release state. We're about 32 hours in, which just about finishes Act 1.

>Well... I'm ~12 hours in, and I dunno. The gameplay is fun,
>but I have the same problems with the setting that I always did. In
>particular, it annoys me deeply that, although there are
>dialogue options and action choices in the game that play the Rogue
>Trader as a reasonably decent individual, the NPCs invariably react to
>those options like you're either dangerously insane or just too weak
>and stupid to live. One of these days my death cultist bodyguard is
>going to shank me for conduct unbecoming, I'm fairly sure, if my
>other bodyguard doesn't get me first. For the good of the
>Imperium. It's tiring, is all I'm saying.

FWIW, if you keep on being a reasonably decent person (aka Iconoclast), you do get mechanical benefits and flavor background, especially in the Void Shadows DLC area. I'm about 2/3 Iconoclast, 1/3 Dogmatic in my playthrough.


#17, RE: WH40K: Rogue Trader (the PC game)
Posted by Gryphon on Feb-01-25 at 06:52 PM
In response to message #0
Just when I was beginning to despair of ever finding a third squadmate I can stand,* we stumbled upon a tech-priest. Now that's what I'm talking about.

* after Abelard and Idira, obvs

--G.
the Emperor provides, I guess
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#18, RE: WH40K: Rogue Trader (the PC game)
Posted by Verbena on Feb-01-25 at 10:22 PM
In response to message #17
>Just when I was beginning to despair of ever finding a third squadmate
>I can stand,* we stumbled upon a tech-priest. Now that's what I'm
>talking about.
>
>* after Abelard and Idira, obvs

Pasqal never left my party. He's genuinely helpful in combat, he has critical skills like tech use and logic, and he can be specced for melee or ranged.

------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


#19, RE: WH40K: Rogue Trader (the PC game)
Posted by Gryphon on Feb-01-25 at 10:52 PM
In response to message #18
>>Just when I was beginning to despair of ever finding a third squadmate
>>I can stand,* we stumbled upon a tech-priest. Now that's what I'm
>>talking about.
>>
>>* after Abelard and Idira, obvs
>
>Pasqal never left my party. He's genuinely helpful in combat, he has
>critical skills like tech use and logic, and he can be specced for
>melee or ranged.

The AdMech are my favorite human(?) faction. That is admittedly a low bar, but still. They're just as deranged and heartless as all the others, but they're funny. The "machine spirit" shtick just never gets old. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#20, RE: WH40K: Rogue Trader (the PC game)
Posted by The Traitor on Feb-02-25 at 02:16 AM
In response to message #19
You may therefore be interested to learn that they have an entire game devoted to them, the aptly-named Mechanicus. It's the origin of the "From the moment I first saw the weakness of my flesh" copypasta/meme/thing, as if you needed to be told that something so hilariously bombastic and overwrought was from 40K. =]

---
"She's old, she's lame, she's barren too, // "She's not worth feed or hay, // "But I'll give her this," - he blew smoke at me - // "She was something in her day." -- Garnet Rogers, Small Victory

FiMFiction.net: we might accept blatant porn involving the cast of My Little Pony but as God is my witness we have standards.

My favourite faction got one video game of their own in the 2000s and were playable in only one of the three big RTS games. And Fire Warrior is pretty fuckin bad...


#21, RE: WH40K: Rogue Trader (the PC game)
Posted by Gryphon on Feb-02-25 at 02:20 AM
In response to message #20
>You may therefore be interested to learn that they have an entire game
>devoted to them, the aptly-named Mechanicus.

Heh, pretty sure I watched Lewis Brindley and Ben Edgar play that back when they used to stream together on the regular. I distinctly remember Ben calling the end of the monologue's first line before the Magos uttered it:

MAGOS: From the moment I understood the weakness of my flesh... (dramatic pause)

BEN: It disgusted me.

MAGOS: ... it disgusted me.

LEWIS: HA!

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#23, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Feb-02-25 at 12:33 PM
In response to message #21
I really want to see a Magos meet somebody from any of the big cyberpunk settings:

MAGOS: So you mean to tell me, y-you disguise your augmetics . . . as flesh!? *vomits in binary*

"This is probably a stupid question, but . . ."


#25, RE: WH40K: Rogue Trader (the PC game)
Posted by Spectrum on Feb-02-25 at 09:54 PM
In response to message #23
>I really want to see a Magos meet somebody from any of the big
>cyberpunk settings:
>
>MAGOS: So you mean to tell me, y-you disguise your augmetics .
>. . as flesh!? *vomits in binary*
>
>"This is probably a stupid question, but . . ."

For pedantry's sake, I am required to mention that Magos Biologis/Genetors do not share this belief with the rest of the faction. Instead of replacing parts with cybernetics, they instead get really swole.


#24, RE: WH40K: Rogue Trader (the PC game)
Posted by Verbena on Feb-02-25 at 09:49 PM
In response to message #19
>The AdMech are my favorite human(?) faction. That is admittedly a low
>bar, but still. They're just as deranged and heartless as all the
>others, but they're funny. The "machine spirit" shtick just never
>gets old. :)

I know, right? The entire religious dogma thing, concealing -from themselves- basic tech maintenance. There's a mission early on where you have to deal with some locked doors, and random numbers were showing up on the computer. It looked like a genuine puzzle until I realized what happened. I was giggling as I translated the ASCII. Just a little modern day context would change so much, but of course that's the tragedy. And the comedy.


------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


#26, RE: WH40K: Rogue Trader (the PC game)
Posted by Kendra Kirai on Feb-03-25 at 05:14 AM
In response to message #24
Still, it’s impressive what they can do, repairing plasma reactors with the aid of a holy scripture which is just the manual for a 1967 Buick skylark that’s been copied by hand eighteen thousand times like a medieval manuscript.

#27, RE: WH40K: Rogue Trader (the PC game)
Posted by Verbena on Feb-06-25 at 10:35 PM
In response to message #26
In all fairness, it absolutely is! It's just the Theater of the Absurd too. :)


------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


#30, RE: WH40K: Rogue Trader (the PC game)
Posted by Rieverre on Feb-13-25 at 02:45 AM
In response to message #17
... Idira, huh?

Yeah, she initially certainly seems like a counterpoint to the Imperium's anti-psyker rhetoric, doesn't she?

Initially.


#31, RE: WH40K: Rogue Trader (the PC game)
Posted by Gryphon on Feb-13-25 at 05:50 PM
In response to message #30
>... Idira, huh?
>
>Yeah, she initially certainly seems like a counterpoint to the
>Imperium's anti-psyker rhetoric, doesn't she?
>
>Initially.

Oh. Well, thanks for that. Something to look forward to.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#32, RE: WH40K: Rogue Trader (the PC game)
Posted by Kendra Kirai on Feb-17-25 at 07:09 PM
In response to message #0
LAST EDITED ON Feb-17-25 AT 07:10 PM (EST)
 
I managed to finagle myself a copy myself, and while I only just finished the prologue, I’m kinda liking the game. Maybe it’s my overall exposure to them as being fire obsessed madwomen, but I think it’s impressive that they managed to make a Sororitas not...a fire obsessed madwoman.

I’m positive I’ll run up against some problems with her though, what with not really toeing the dogmatic line. Like Gryph, I’ve started Iconoclast. I’m kind of hoping to make the Emperor proud by being a populist rather than cultist.

Because fuck Lorgar and his fanfic/bibble


#43, RE: WH40K: Rogue Trader (the PC game)
Posted by MoonEyes on Jun-27-25 at 10:14 AM
In response to message #32
>Because fuck Lorgar and his fanfic/bibble

Having just seen this, might I recommend The Weaver Option? There are quite a few issues here and there but at the same time, Lorgar get all the kicking he deserves. Along with quite a few others.

...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


#44, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Jun-27-25 at 11:18 AM
In response to message #43
I can't comment one way or another on The Weaver Option, I'm just here to drop the obligatory

Fuck Erebus.

"This is probably a stupid question, but . . ."


#47, RE: WH40K: Rogue Trader (the PC game)
Posted by MoonEyes on Jun-27-25 at 07:43 PM
In response to message #44
Oh, absolutely. And, he gets his too. To the approval and relief of Cyrene Valention.

...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


#33, RE: WH40K: Rogue Trader (the PC game)
Posted by Nova Floresca on Mar-25-25 at 05:05 PM
In response to message #0
Having picked up Rogue Trader on Gamepass, I noticed something I find both charming but also obnoxious about the modern Warhammer games; I call it "hey I know that model" syndrome. Now obviously characters such as the Space Marines are going to be exact* to their tabletop counterparts because the armor is supposed to look a certain way, but when the Chaos Cultists run in during one of the intro fights, they not only are exactly modeled on the official Chaos Cultists (tm) kit you can buy, but they make sure to stand in basically the same poses when idle. I think the colors are even the same.

*I say "exact" but weirdly enough when somebody ripped the 3d model of the Bulwark class from Space Marine 2 for 3d printing, its proportions are a bit off from the tabletop models.

"This is probably a stupid question, but . . ."