I'm now playing Nightdive's remake of the original game, which is far more of a modernization than their port of SS2. I had forgotten a couple of things about this game in the literal decades since I last played it, to wit:- constant ammunition drought is real;
- cyberspace is a massive pain in the ass;
- level design is BALLS.
I found an email in which one TriOptimum employee reports to another that they discovered an archived file in Citadel Station's library explaining that the station's internal layout is deliberately designed to instill anxiety and stress in the people who live and work there, as part of a massive, VaultTec-style psychological experiment. The goal is to improve future space habitat designs by studying what happens to people when you don't make anything about their environment logical or intuitive. The floors are incomprehensible mazes on purpose.
I don't remember seeing that in the original version of the game. I wonder if I missed it, or if Nightdive added it as a deliberate lampshade. Either way, well bowled.
--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.