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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 47
Message ID: 13
#13, some thoughts upon reflection
Posted by Gryphon on Aug-18-15 at 09:45 PM
In response to message #0
- Why does time keep running in single-player mode when you're not actually playing? In order to provide continuity of experience for all the other players who aren't there?

- Where are these dumbass NPC pirates getting their intel? Did that guy seriously think it would be worth jacking my four tons of food cartridges (retail value: cr176)? I mean is there a booming black market for 3D food printer filament or something? Granted, I was being paid well above market value to transport that particular load for some weird reason, but if all he wanted was to beat me to the deal he could've bought his own four tons of food cartridges for less than it cost him to try to take mine.

- Particularly since he didn't succeed.

The attempted piracy rate reminds me a little bit of the random monster encounter rate in Skies of Arcadia, that is, too goddamned high. I've never understood that particular mindset of game developers. "Hmm, but some players aren't going to be interested in the space combat aspect of the game, how do we get them on board? I know - let's make it more of a bother to avoid fighting than fight." Fuck off, guys, seriously. Annoying me by forcing me to play Escape Vector Bingo every five fucking minutes, and occasionally losing and then ending up in a Gratuitous Fight Scene, isn't making the gameplay experience richer for me, it's just pissing me off. If I wanted to be in a dogfight I'd go to one of the 24/7 dogfight parties with which it seems like every star system is generously endowed and get paid for doing it. I'm out here hauling coffee because I don't want to do that. FFS.

--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.