LAST EDITED ON May-10-14 AT 05:34 AM (EDT)
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>Hey, cool. Has he shed his old habit of writing games that expect
>consumers to have more advanced hardware than most game development
>labs? :)
>Heh, probably not. That being said, hardware has kinda flat-lined the the last few years, and the team is experimenting with the Oculus Rift development kit and 4K monitors, so I suspect that he'll be targeting something like 60 frames/sec with the Nvidia Geforce 760 ti / AMD Radeon r280x/7970 for the 1080p high end. Maybe the step below that (Geforce 760 / Radeon r280/7950), but there's AMD's Mantle and DirectX 12 to think about...
Whoops, geeking out about current hardware. ^^;
I recall him (Chris Roberts) mentioning that in 2009, computer hardware had gotten to the point where he could make the game he's always envisioned, which rather supports your comment. :)
In trying to wring some kind of conclusion out of my rambling, I think current mid-ranged gaming systems could run this game just fine--unless you want to play on a 4K screen. Then you'll probably want (to take a loan out for) Nvidia's GTX Titan Z when it comes out.
--Chris Stevenson