LAST EDITED ON Sep-05-15 AT 10:47 AM (EDT)
>... Evidently "rogue-like" doesn't mean
>what it used to mean any more.
>
>--G. "Rogue-like" is a highly diluted term these days but general describes a game with a randomized map and perma-death, usually structured around an RPG base with stats and items. It may or may not be turn-based (most modern ones aren't) and sometimes they'll let you carry certain things across death like a special kind of currency or a set of unlocks (and in so doing, are sometimes referred to as "rogue-lite").
Some modern examples would be Crypt of the Necrodancer, Rogue Legacy, FTL, Spelunky, Binding of Isaac, and Dungeons of Dreadmor.
You could also consider the Diablo series a bit of a rogue-lite, due to the highly random nature of the levels and loot, though obviously perma-death only exists in "hardcore" mode.