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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 7
Message ID: 33
#33, RE: (STO) Pictures 2
Posted by Verbena on Feb-23-14 at 06:26 AM
In response to message #26
>
>Missile boats would be great if torps didn't have such annoying cool
>downs. I'd recommend a single torp with spread 2 or 3, then focusing
>on beams or cannons/turrets. Never mix cannons and beams. If you're
>worried about keeping your aux power high, buy a warp core that dumps
>weapon power into aux. Your gravity wells will hurt a LOT.

Well, I have two fast-CD photon torps, a slow-but-powerful Breen Transphasic Cluster Torpedo, the tac-mode-only cannon, a 360 degree beam, mines, and a slow AOE backwards-facing torpedo. Fortunately, facing is not a problem, I turn fast. Especially in tac mode.

The problem I'm facing here is I'm still a relatively fresh 50. I can't wave a magic wand and conjure up the weapons I need; some are still X and some are XI. At least all my tac consoles add to torpedo damage! I really need to find a bridge officer with a Commander-level minelaying skill too.

>
>My fleet's pretty deep into ship crafting and for Feds, the best ship
>in the game right now is the Avenger. It's a really solid ship. Run it
>with seven beams and the Borg cutting beam you get from Omega
>reputation. You'll destroy everything. Runners-up: Excelcior refit,
>Vesta, and the Odyssey. If you're on a budget, you can buy a mirror
>assault cruiser on the Exchange really cheaply and turn it into a
>great My First Beamboat.

I already have the Vesta. I thought you said science ships suck though.

>
>On the Romulan side, the Scimitar is still brilliant. Ar'Kif is nice
>too.
>
>For Klanks, look at the Mogh. My guy runs a Mirror Vo'Quv with
>Advanced Slavers because I make money by selling Contraband on the
>exchange. I made enough to buy Thrawn a Bastion Flight Deck Cruiser
>recently. It's great.
>
>Three quick notes:
>
>1) Never play science ships. Science was nerfed hard just after launch
>and while it's somewhat recovered, the benefits of a Commander Sci
>station don't outweigh the disadvantage of only being able to run six
>weapons. Apparently a Science revamp is being mooted for Season 9?
>Watch this space.
>2) Beams + their damage boosting consoles + Beam Fire at Will is a
>really solid strategy. Never mix weapon types or damage types. You
>will see a lot of players who do this. They are bad.
>3) Escorts are fun as hell, but as the endgame content largely
>revolves around shooting large, stationary targets, it strongly
>favours the slow-orbit-in-a-cruiser approach. I generally level in
>escorts and then switch to a Cruiser at 40 or 50, depending on what's
>available. With that said, a Patrol Escort (Fedside) is even cheaper
>than a Mirror Assault Cruiser to set up to run STFs.
>
>Edit: Fixed a couple of mistakes, added a third tip.

--------

this world created by the
hands of the gods
everything is false
everything is a LIE
the final days have come
now
let everything be destroyed

--mu