#0, semper paratus
Posted by Gryphon on Jan-14-17 at 12:36 PM
I was tidying up some things a while ago and came across a small notebook. Upon investigation, this proved to contain several pages full of jotted-own hexadecimal codes. After some puzzling over the names scrawled next to them, I realized that they correspond to items and characters in a number of games based on the Gamebryo engine (Fallouts 3, NV, and 4, and The Elder Scrolls 4 and 5)--because Gamebryo games really don't like to be alt-tabbed out of. :)--G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#1, RE: semper paratus
Posted by Berk on Jan-14-17 at 12:42 PM
In response to message #0
You never know when you might need 200 cheese wheels.
#2, RE: semper paratus
Posted by Gryphon on Jan-14-17 at 12:50 PM
In response to message #1
>You never know when you might need 200 cheese wheels. It's true. Although in a lot of cases I think it was more about working around how Bethsoft games tend to be sort of horrendously broken. Like, calling stuff that should have been scripted in but wasn't, or setting NPCs to essential who should've been, or resummoning NPCs who wandered off into inaccessible places/fell through the map/what have you. The rest is, I'm sure, largely a combination of dicking around ("hey, I wonder if I can put Nocturnal's dress on the Jarl of Solitude? I can!") and getting fed up with imposed resource scarcities ("fuck this, two more ebony ingots"). :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#3, RE: semper paratus
Posted by Berk on Jan-14-17 at 02:38 PM
In response to message #2
My favorite mod in New Vegas was a mod that let me craft my own reloads by breaking down ammo I didn't need.
#4, RE: semper paratus
Posted by Gryphon on Jan-14-17 at 02:43 PM
In response to message #3
>My favorite mod in New Vegas was a mod that let me craft my own >reloads by breaking down ammo I didn't need. Was that a mod? I thought it was just part of one of the DLCs. Man, I haven't played NV in ages. Maybe it's time to start a new Tale of Two Wastelands character... --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#5, RE: semper paratus
Posted by Berk on Jan-14-17 at 04:02 PM
In response to message #4
May have gotten included in a later xpac.
#6, RE: semper paratus
Posted by Verbena on Jan-14-17 at 07:48 PM
In response to message #5
>May have gotten included in a later xpac. I actually thought the Reloading Bench was part of the base NV game. But I could be way off base, it's been ages. ------ Fearless creatures, we all learn to fight the Reaper Can't defeat Her, so instead I'll have to be Her
#7, RE: semper paratus
Posted by Gryphon on Jan-14-17 at 07:59 PM
In response to message #6
>>May have gotten included in a later xpac. > >I actually thought the Reloading Bench was part of the base NV game. >But I could be way off base, it's been ages. It was, but it seems to me its functionality was expanded in one of the DLCs (maybe through the addition of perks that make it more flexible). But, as you say, been a while. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#10, RE: semper paratus
Posted by Trscroggs on Jan-20-17 at 04:13 PM
In response to message #2
Yes please. As soon as the dev tools came out for Fallout 4 the first mod I added was an ammunition mod to let me craft my own ammunition for my best gun, which is almost never found in boxes, and vendors sell in single digit quantities.My favorite mod has actual made my settlers more useful, in a sense. There is a special item that, if put in a container, makes a settler come out in a day or two and haul everything in that container back to their settlement. Dump all the useful loot in a cleared out location in one space, and then send the haulers to get it!
#8, RE: semper paratus
Posted by Pasha on Jan-16-17 at 03:06 PM
In response to message #0
>I was tidying up some things a while ago and came across a small >notebook. Upon investigation, this proved to contain several pages >full of jotted-own hexadecimal codes. After some puzzling over the >names scrawled next to them, I realized that they correspond to items >and characters in a number of games based on the Gamebryo engine >(Fallouts 3, NV, and 4, and The Elder Scrolls 4 and 5)--because >Gamebryo games really don't like to be alt-tabbed out of. :) > Just last night I realized that I just know, off the top of my head the codes for steel, iron, and silver ingots in skyrim.
I may play this game too much. -- -Pasha "Don't change the subject" "Too slow, already did."
#9, RE: semper paratus
Posted by Gryphon on Jan-16-17 at 03:57 PM
In response to message #8
LAST EDITED ON Jan-16-17 AT 03:57 PM (EST) >Just last night I realized that I just know, off the top of my head >the codes for steel, iron, and silver ingots in skyrim. > >I may play this game too much. To be fair, 5ACE4 is pretty easy to remember. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
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