>Okay, I'll admit to having always been a big fan of the Earthdawn
>setting, but I absolutely despised most of the Earthdawn rules.
> I just find a class/level system (er... excuse me,
>whatever-classes-are-called-in-Earthdawn/circle system) in this day
>and age somewhat archaic. Give me a point-based system any day. I'll grant that point-based systems are interesting, but I actually like the way the Earthdawn system ended up working out. Having to train to a certain level in a number of talents before you get to learn new ones I see as reasonable. And Circle is really only a measure of how many talents you have access to.
Some point-based systems I find go way overboard.
Regardless, I think Earthdawn's system fits the world. Heroes don't start out knowing everything - they have to build their legends.
>And I won't even talk about the unnecessary headaches I got reading
>about the Step system...
I'll grant it can be confusing. I like it, but that doesn't mean it's simple. ;)
-- Juniper
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"Fac me cocleario vomere!"
--Onatah, on NE:CiF MUSH