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Forum URL: http://www.eyrie-productions.com/Forum/dcboard.cgi
Forum Name: Games
Topic ID: 178
#0, Mech Mechanic Simulator
Posted by Gryphon on Mar-29-21 at 01:35 AM
It doesn't have the BattleTech license, alas, but someone has actually made this game. I've played it for about an hour, and so far I'm not really sure whether the mechs in the game are piloted mecha, or just unusually large robots. I suspect the latter, although at least one type does look like it might have some kind of cockpit.

Anyway, it's the usual sort of "click the highlighted thing" parts-puzzle thing, like all of the Mechanic Simulator games, but it's set in an unspecified cyberpunk-ish* future (the robots you work for all belong to megacorps, although you yourself are an independent operator) and you work on big robots. What's not to like?

(Well, OK, I'm not really into how your droid sidekick wanders around the shop and occasionally says things like "I like to watch you sleep... human" for no obvious reason. I think it's supposed to be funny, but it's just kind of creepy and offputting. Still, you can mostly just tune him out after a while.)

--G.
* I've already spotted one outside reference in-game: the view of the cityscape out of your shop windows is dominated by a lot of illuminated signage, in the proper cyberpunk tradition, and one of the signs says MULTIPASS. :)
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#1, RE: Mech Mechanic Simulator
Posted by MoonEyes on Mar-30-21 at 05:02 AM
In response to message #0
Aaaww. You'd seen it. I was all happy and was going to comment on the Car Mechanic post that, "Ummm...remember that Mech Mechanic thing you mentioned ?Yeah."

Ah, well. Looks fun, might get.

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


#2, RE: Mech Mechanic Simulator
Posted by Gryphon on Apr-09-21 at 00:57 AM
In response to message #0
I regret buying the Calibration Station. Some developer sat down one morning and thought, "What this futuristic work simulation really needs is jumping puzzles." No... no it didn't.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


#3, RE: Mech Mechanic Simulator
Posted by MoonEyes on Apr-16-21 at 02:03 PM
In response to message #2
I am firmly of the opinion that very few if any games need jumping puzzles. But a game that simulates being a mechanic working on hunormous bipedal walkers? Would absolutely be in the category of NOT EVEN SLIGHTLY.

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"