#0, a game design thought
Posted by Gryphon on Dec-30-24 at 10:24 PM
. o O { Elden Webring, in which the Tarnished must venture to the Cities Between in a quest to link the Angelfire, while beset on all sides by low-res animated gifs, Comic Sans, and the mysteriously resurrected <blink> tag }(yes, I know the "fire linking" thing is Dark Souls, not Elden Ring, but c'mon, it's right there) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#1, RE: a game design thought
Posted by Proginoskes on Dec-31-24 at 07:23 AM
In response to message #0
A much more ambitious project than my own Escape From Scary Devil Monastery, to be sure.
#2, RE: a game design thought
Posted by zwol on Dec-31-24 at 12:53 PM
In response to message #1
>A much more ambitious project than my own Escape From Scary >Devil Monastery, to be sure. True fact: I originally heard about Undocumented Features because someone recommended it as late night NOC shift reading in the scary devil monastery.
#3, RE: a game design thought
Posted by Zemyla on Jan-04-25 at 10:47 PM
In response to message #0
All the music is autoplaying MIDIs.
#4, RE: a game design thought
Posted by Spectrum on Jan-05-25 at 07:02 PM
In response to message #0
It's not exactly this, but perhaps take a look at Hypnospace Outlaw if you have any nostalgia for this particular era of the old web.
#5, RE: a game design thought
Posted by Gryphon on Jan-05-25 at 07:06 PM
In response to message #4
>It's not exactly this, but perhaps take a look at >Hypnospace Outlaw if you have any nostalgia for this particular era of the old >web. TBH, I have the exact opposite of nostalgia for that era of the Web. :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
#7, RE: a game design thought
Posted by Moonsword on Jan-17-25 at 04:55 PM
In response to message #5
>>It's not exactly this, but perhaps take a look at >>Hypnospace Outlaw if you have any nostalgia for this particular era of the old >>web. > >TBH, I have the exact opposite of nostalgia for that era of the >Web. :) > >--G.Any nostalgia I had crawled back under its rock looking at the screenshots. A lot of it lingers on in the Internet Archive, waiting for some crypto-historian of a future digital era to stumble into the madness of an older, wilder age. When released from their slumber, the blink tags will blot out the sun. (But only intermittently.)
#8, RE: a game design thought
Posted by Kendra Kirai on Jan-19-25 at 02:47 PM
In response to message #7
To be fair, the screenshots are kind of like those interference pattern videos - they look like absolute garbage, but when you see it in motion, things make sense.That said, it’s very much a game that is neck deep in The Aesthetic and if you don’t jive with that, there’s really no saving it for you.
#6, RE: a game design thought
Posted by Gryphon on Jan-07-25 at 11:22 PM
In response to message #0
Recording character voices for Souls games must be the weirdest experience. There you are in the recording booth, a professional at work: "Oof! Urgh! GHAAAUUGHGHHHGhkkhkkkk. AAAUGH!!!"--G. I wonder if the directors ask for a lot of retakes. "I'm not really feeling the evisceration, Dave." -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam.
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