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Eyrie Productions, Unlimited
Gryphon
Charter Member
18655 posts |
Mar-26-17, 11:45 PM (EDT) |
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"Return to the Commonwealth"
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So last year, I played a bunch of Fallout 4, and then sort of stopped. Not sure why, as such, but it's caused an interesting phenomenon. Because I didn't finish the game, and left off playing before any of the DLC came out, I've restarted with all of them installed—but because I wasn't really paying attention when they came out, I don't know exactly which bits are from DLCs and which are just parts of the original main game I just never got around to. It's interesting. (That said, I can kind of tell, because Bethesda DLCs quests have a certain flavor. The mission where you end up going to Maine(!), for instance, is very like Fallout 3: Point Lookout in the way it's set up, so I assume it must be one of them.) --G. and of course it's Lovecraftian horror -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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CdrMike
Member since Feb-20-05
672 posts |
Mar-27-17, 03:10 AM (EDT) |
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1. "RE: Return to the Commonwealth"
In response to message #0
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I know why I stopped playing FO4: The settlement system. Okay, I get it, Bethesda. You saw something that was popular in mods for FO3 and NV and decided that was what gamers wanted to see in your next game. But your execution was in the Top Gear fashion: Ambitious, but rubbish. When I'm in whole different state and I'm getting "(insert settlement) is under attack" messages, you totally kill the immersion for me. It's doubly aggravating when your first major DLC ("Automatron") actually increases the chances that my settlements will be attacked until I finish that quest line. And the cherry on top is one of my companions cannot stop talking about how there's a settlement to help. And I know that I'll be told that it's "optional." The problem is that, once you've exercised the option, there is no turning back. The game punishes you for not dropping everything to run to the defense when a settlement is raided. The only settlements I never got called to defend were Sanctuary and The Castle, and that's because I turned the former into a fortress and the latter already was one. -------------------------- CdrMike, Overwatch Reject "You know, the world could always use more heroes." - Tracer, Overwatch |
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Gryphon
Charter Member
18655 posts |
Mar-27-17, 03:06 PM (EDT) |
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3. "RE: Return to the Commonwealth"
In response to message #1
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LAST EDITED ON Mar-27-17 AT 03:07 PM (EDT) >I know why I stopped playing FO4: The settlement system. There's that. >The only settlements I never got called >to defend were Sanctuary and The Castle, and that's because I turned >the former into a fortress and the latter already was one. Heh, I cheat. I feel no compunction about this because, well, because I feel few compunctions about cheating in single-player games anyway, but in this case particularly because the system is so obviously broken. When I come across a new settlement, the first thing I do is hit god mode and put down so many heavy machine gun turrets the place has a defense rating of around 300, then a fusion generator and enough lights that you could use the joint as an emergency heliport. If the Super Mutants or ferals can get through that, they deserve to have it. :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Mercutio
Member since May-26-13
819 posts |
Mar-27-17, 03:01 PM (EDT) |
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2. "RE: Return to the Commonwealth"
In response to message #0
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> Because I didn't finish the game, and left off playing >before any of the DLC came out, I've restarted with all of them >installed—but because I wasn't really paying attention when they >came out, I don't know exactly which bits are from DLCs and which are >just parts of the original main game I just never got around to. It's >interesting. Huh, really? That's interesting to me, because I played both Fallout 3 and New Vegas this way (as well as Skyrim, I basically don't buy a Bethesda game until a GOTY edition with all the DLC is out) and it was always deeply, blindingly obvious when I was entering into DLC territory. Well, I mean... depending on how you define "content." I couldn't tell if a specific piece of armor I was wearing or a weapon I was toting was part of DLC or not, or that building a house wasn't something you couldn't do in the base game, but for actual story-and-mission content it was usually super, super obvious. I don't want to use the word "offender" because it is pejorative, but New Vegas especially you could tell when you were about to set foot into DLC because you were about to leave the wasteland to go to another wasteland and the game would often warn the balls out of you that this was going to happen. I'm very curious if they've somehow made it more transparent and seamless now. -Merc Keep Rat |
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Gryphon
Charter Member
18655 posts |
Mar-27-17, 03:12 PM (EDT) |
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4. "RE: Return to the Commonwealth"
In response to message #2
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>I'm very curious if they've somehow made it more transparent and >seamless now. The quest lines are still fairly evident once you're in them, but it's less obvious (at least to me) that any given mission is the pull tab at the beginning of a DLC storyline. For instance, it's obvious once you get through the introduction that the "missing person out east" mission is the start of Far Harbor, but not before. It's a lot less evident than, for instance, the "hey so you've heard about a boat that will take you down to Point Lookout" pop-up in Fallout 3, where it's obvious that it's the hook for a DLC questline before you even start. They folded the introductory missions into the world much more cleanly. (I was also in part referring to things like DLC versus vanilla weapons, crafting widgets, and so on.) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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pjmoyer
Charter Member
1714 posts |
Mar-28-17, 07:31 PM (EDT) |
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11. "RE: Return to the Commonwealth"
In response to message #10
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>Hee! That's a cute pic. Looking at her name, an alternate universe >thing? She was the third generation of my player character in the Amber Diceless Roleplaying Game that I was involved in from 2000-2006. Her mother was Kanna (Kirishima), princess of Ember, and Commodore Ruka Tsuchiya. Hence the red forelock. (Also, Juri (arisugawa) was her great-aunt, older sister of her grandmother Corrine.) --- Philip
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