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Gryphonadmin
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Jun-03-17, 10:22 PM (EDT)
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"(STO) peeking back in"
 
   Decided to reinstall the client and give the 23rd-century storyline a try. In honor of same, new character.

This is T'Zhil, but nobody calls her that. At Starfleet Academy, her classmates noticed early on that rather than the stereotypical Cold Aloofness or Grim Repression, she achieves the composure expected of a good and proper Vulcan by being... well, by being Zen as F*ck, basically. She just doesn't get overly excited about anything; instead, she exists in a perpetual state of laid-back hypercool. As such, it was pretty much inevitable that everyone at the Academy, including more than a few of the faculty, would start calling her T'Chill.

(10 bonus points to Elder Days Suspect James "Mechaman" Rinehart, trading on the boards as username iMek, for the name suggestion. Jokey Vulcan nickname, or retrospectively-headslap-inducing 1980s Black Panther supporting character? :)

She doesn't look that relaxed here, admittedly, but that's because the game only has the one "sitting in a chair" animation.

And here is her ship, recently inherited from Captain Garrett when he went off to be Chief of Starfleet Operations.

Behold the mighty USS Prince Vultan, a Pioneer-class "utility cruiser" (in UF it would probably be called a heavy frigate). The registration number is... unlikely for Starfleet in the 2200s; I guess that's a bit of the game engine the developers couldn't work around for the alternate timeline instance, so they all have to go into the same pool.

(This is not out-of-character for STO, which shows the corners and edges of on-the-fly workarounds of limitations and flaws in its game engine at every turn. Anyone who has watched even one of its tragic attempts at in-engine cutscenes already knows this. :)

--G.
Hawkmen... DIIIIIIVE
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: (STO) peeking back in Peter Eng Jun-04-17 1
     RE: (STO) peeking back in Matrix Dragon Jun-04-17 2
         RE: (STO) peeking back in Gryphonadmin Jun-04-17 3
             RE: (STO) peeking back in Matrix Dragon Jun-04-17 4
                 RE: (STO) peeking back in Verbena Jun-04-17 5
                     RE: (STO) peeking back in Matrix Dragon Jun-04-17 6
                     RE: (STO) peeking back in Star Ranger4 Jun-05-17 10
                         RE: (STO) peeking back in Gryphonadmin Jun-05-17 11
                             RE: (STO) peeking back in Star Ranger4 Jun-05-17 12
                 RE: (STO) peeking back in Gryphonadmin Jun-04-17 9
  RE: (STO) peeking back in McFortner Jun-04-17 7
     RE: (STO) peeking back in Gryphonadmin Jun-04-17 8
  RE: (STO) peeking back in StClair Jun-05-17 13
     RE: (STO) peeking back in Gryphonadmin Jun-05-17 16
         RE: (STO) peeking back in CdrMike Jun-06-17 17
             RE: (STO) peeking back in Gryphonadmin Jun-07-17 18
                 RE: (STO) peeking back in Matrix Dragon Jun-08-17 19
                     RE: (STO) peeking back in Verbena Jun-08-17 20
                         RE: (STO) peeking back in jhosmer1 Jun-08-17 21
                             RE: (STO) peeking back in zwol Jun-08-17 22
                                 RE: (STO) peeking back in ebony14 Jun-08-17 23
                                     RE: (STO) peeking back in alange Jun-08-17 24
                                         RE: (STO) peeking back in Gryphonadmin Jun-08-17 29
                                 RE: (STO) peeking back in McFortner Jun-08-17 26
                                 RE: (STO) peeking back in Gryphonadmin Jun-08-17 27
                                 RE: (STO) peeking back in Matrix Dragon Jun-08-17 28
                                     RE: (STO) peeking back in Verbena Jun-08-17 30
                 RE: (STO) peeking back in Peter Eng Jun-08-17 25
                     RE: (STO) peeking back in Star Ranger4 Jun-09-17 32
  RE: (STO) peeking back in Astynax Jun-05-17 14
     RE: (STO) peeking back in StClair Jun-05-17 15
  In the Spirit of the Thing Gryphonadmin Jun-08-17 31
     RE: In the Spirit of the Thing Nathan Jun-10-17 33
         RE: In the Spirit of the Thing Gryphonadmin Jun-10-17 34
  How chill is T'Chill, really? Gryphonadmin Jun-10-17 35
     RE: How chill is T'Chill, really? Matrix Dragon Jun-11-17 36
         RE: How chill is T'Chill, really? ebony14 Jun-12-17 37
             RE: How chill is T'Chill, really? MoonEyes Jun-22-17 42
  RE: (STO) peeking back in Gryphonadmin Jun-20-17 38
     RE: (STO) peeking back in Mercutio Jun-20-17 39
         RE: (STO) peeking back in Gryphonadmin Jun-20-17 40
             RE: (STO) peeking back in Mercutio Jun-20-17 41
  Do you hear that? That is the sound of inevitability. StClair Jun-23-17 43
  RE: (STO) peeking back in Edenclaw Jun-30-17 44

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Peter Eng
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Jun-04-17, 02:37 AM (EDT)
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1. "RE: (STO) peeking back in"
In response to message #0
 
   >
>She doesn't look that relaxed here, admittedly, but that's because the
>game only has the one "sitting in a chair" animation.
>

"I am very calm. This chair, however, appears to have been designed for somebody much taller than human average. I am currently testing the hypothesis that part of the design intent was making it impossible to relax in it."

(It looks like she isn't getting back support from that chair because it's too far from the front of the chair to the back. This is a problem my mother has, but my mother is 4'11", and T'Chill looks to be taller.)

Peter Eng
--
Insert humorous comment here.


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Matrix Dragon
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Jun-04-17, 03:16 AM (EDT)
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2. "RE: (STO) peeking back in"
In response to message #1
 
   >(It looks like she isn't getting back support from that chair because
>it's too far from the front of the chair to the back. This is a
>problem my mother has, but my mother is 4'11", and T'Chill looks to be
>taller.)

You can make a character nearly seven feet tall, and the chairs are still too big for them. Cryptic has always had issues with scale.

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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Jun-04-17, 03:33 AM (EDT)
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3. "RE: (STO) peeking back in"
In response to message #2
 
   >You can make a character nearly seven feet tall, and the chairs are
>still too big for them. Cryptic has always had issues with scale.

This is particularly evident in the interior maps of small starships, like the Defiant and NX classes, where the corridors are large enough to drive trucks around in. (We've discussed this earlier, and I think the consensus was that it's because STO's follow camera can't do the Ghost Wall thing.) That kind of thing is fair enough in a gargantuan ship like a Galaxy or Sovereign (even though the movie Sovereign-class interiors were really kind of spartan and cramped by comparison to the former), but in a ship that was designed to remind the TV audience of a submarine, it's more than a bit risible.

(Or even the starting Miranda, come to that. These are not ships that are bursting with extra volume, and yet the captain's quarters are considerably bigger than the ground floor of my real-life house and are located at the end of a long, joggedy corridor that seems to have nothing else branching off it. What the hell?)

You know what else STO's engine has trouble with?

Characters using chairs in general.

Dudes, seriously, what are you doing?

Also, that man in the background is a time traveler from the 25th century. Thought we wouldn't notice if he went native and followed our bizarre 23rd-century sitting-on-the-floor-clipping-through-the-chair-squab ritual; but we did.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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Jun-04-17, 07:10 AM (EDT)
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4. "RE: (STO) peeking back in"
In response to message #3
 
   >Dudes, seriously, what are you doing?

Bizarre Space Oddity of the week is causing crew members to be slightly out of sync with their surroundings, or something like that.

>Also, that man in the background is a time traveler from the 25th
>century.

I had to double check there, because now, when someone mentions a time traveller, I'm always looking for that asshole Daniels.

Matrix Dragon, J. Random Nutter


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Verbena
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Jun-04-17, 08:59 AM (EDT)
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5. "RE: (STO) peeking back in"
In response to message #4
 
   >>Dudes, seriously, what are you doing?
>
>Bizarre Space Oddity of the week is causing crew members to be
>slightly out of sync with their surroundings, or something like that.

I was just playing STO again yesterday after a hiatus, and yeah, ground -anything- is comically bad. Space combat is so fun it kinda makes up for it, though.

>
>>Also, that man in the background is a time traveler from the 25th
>>century.
>
>I had to double check there, because now, when someone mentions a time
>traveller, I'm always looking for that asshole Daniels.

Aaaaah, yes. So I am not the only one who thinks Daniels is not nearly as good at his job as he, and the mission designers, want us to think he is.

I don't think he's an asshole, precisely, but he is annoying as hell.


------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Matrix Dragon
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Jun-04-17, 09:14 AM (EDT)
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6. "RE: (STO) peeking back in"
In response to message #5
 
   >>I had to double check there, because now, when someone mentions a time
>>traveller, I'm always looking for that asshole Daniels.
>
>Aaaaah, yes. So I am not the only one who thinks Daniels is not nearly
>as good at his job as he, and the mission designers, want us to think
>he is.
>
>I don't think he's an asshole, precisely, but he is annoying as hell.

I disliked him back in his Enterprise appearances. The intro stories for Agents of Yesterday quickly earned him a spot on my 'Arrogant, Stupidly Dangerous Time Travellers that need to have their parents never meet' list. He's a coward, he's a hypocrite, and any time the game tries to blame the player captain for some big disaster, there's damn good odds it's this dumbass that's to blame. Or Sela. Or that arrogant MORON Krenim whose name I can't remember right now.

Time Travellers in Star Trek are nothing but bad news.

Matrix Dragon, J. Random Nutter


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Star Ranger4
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Jun-05-17, 02:15 PM (EDT)
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10. "RE: (STO) peeking back in"
In response to message #5
 
   >>>Also, that man in the background is a time traveler from the 25th
>>>century.
>>
>>I had to double check there, because now, when someone mentions a time
>>traveller, I'm always looking for that asshole Daniels.
>
>Aaaaah, yes. So I am not the only one who thinks Daniels is not nearly
>as good at his job as he, and the mission designers, want us to think
>he is.
>
Funny you all should mention that cause I'd just done the same thing (starting a ToS era charecter) and didn't mind Daniels that much.

Then again it was probably because I was just plain having too much fun banging around that century and was actually slightly bummed out when that arc ended and one gets 'phased' back into the main era.

The one embarrasing thing so far is its been so long I've forgotten how to do all the little things... like take screenshots or where to find them.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Gryphonadmin
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Jun-05-17, 02:33 PM (EDT)
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11. "RE: (STO) peeking back in"
In response to message #10
 
   >The one embarrasing thing so far is its been so long I've forgotten
>how to do all the little things... like take screenshots or where to
>find them.

The default key for screenshots is PrtSc (or, as it says in the key bindings config screen, SysRq, which is a blast from the past for those of you who don't still use vintage IBM Model M keyboards :); the directory they go to is buried in the game's folder hierarchy in a place that is not obvious. On the Steam version it's in Program Files (x86)\Steam\steamapps\common\Star Trek Online\Star Trek Online\Live\screenshots\ (and yes, Star Trek Online is in that path twice). Presumably the non-Steam version's is similar, just without the Steam\steamapps\common part, but I couldn't say for sure.

And yes, coming back after a long time away is reminding me somewhat of the epic What Does This Button Do sessions returning to City of Heroes always entailed, although simplified a bit in this case by the fact that I've started a new character rather than picking up one of my 50s and trying to relearn the high-level game from scratch. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Star Ranger4
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Jun-05-17, 04:23 PM (EDT)
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12. "RE: (STO) peeking back in"
In response to message #11
 
   >Presumably the non-Steam version's is similar, just without
>the Steam\steamapps\common part, but I couldn't say for sure.
>
Close enough I was able to find it no problem....


https://ibb.co/bUh67a
Janice June "TreyJay" Jolleen and her first command, USS Konan

https://ibb.co/htYqYF
Her surviving command crew and their new ship the USS Conan


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Gryphonadmin
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18950 posts
Jun-04-17, 07:17 PM (EDT)
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9. "RE: (STO) peeking back in"
In response to message #4
 
   >>Also, that man in the background is a time traveler from the 25th
>>century.
>
>I had to double check there, because now, when someone mentions a time
>traveller, I'm always looking for that asshole Daniels.

No no, Daniels is from the future even if you're playing in the main game setting, yes? (Which is, a bit weirdly, concidentally the same year as where The Order of the Rose is currently up to.) The guy in the background of the shot above is wearing the standard-issue "present day" NPC uniform, despite the fact that the ship he is on is supposedly native to, and still in, the 23rd century. The generic crewman NPCs in "modern" Starfleet uniforms were jarring in the TOS Constitution interior before, but at least it made a certain amount of sense, since those ships were still in the game's "present day" setting, just as antiques. In the part of the game that's actually set in the 2200s it's completely daft. See what I was saying earlier about all the corners and edges showing. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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McFortner
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Jun-04-17, 02:32 PM (EDT)
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7. "RE: (STO) peeking back in"
In response to message #0
 
   >Hawkmen... DIIIIIIVE

This quote, in addition to the name of the ship has me wondering if BRIAN BLESSED (yes, it's required to be in all caps) is one of the recruits of Project Hero. The man is such a real world bad ass as it is. I can't see him not being one.

Anyway, sorry for the digression. Back to the discussion on hand....

Michael
Gordon's ALIVE?

Michael C. Fortner
"Maxim 37: There is no such thing as "overkill".
There is only "open fire" and "I need to reload".


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Gryphonadmin
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Jun-04-17, 02:56 PM (EDT)
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8. "RE: (STO) peeking back in"
In response to message #7
 
   LAST EDITED ON Jun-04-17 AT 02:57 PM (EDT)
 
>>Hawkmen... DIIIIIIVE
>
>This quote, in addition to the name of the ship has me wondering if
>BRIAN BLESSED (yes, it's required to be in all caps) is one of the
>recruits of Project Hero. The man is such a real world bad ass as it
>is. I can't see him not being one.

As I told someone in the studio last night: it's reasonably safe to assume that anyone who should be played by Brian Blessed in UF, is. That includes Brian Blessed himself. :)

--G.
The UF universe's Prince Vultan is of course potentate of Thanagar. Hawkmen... DIIIIIIIVE
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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StClair
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Jun-05-17, 08:38 PM (EDT)
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13. "RE: (STO) peeking back in"
In response to message #0
 
   You should, as of now, be able to change the registry numbers of TOS-era ships to something more appropriate to that era; I was on all of mine. If not, they've somehow gone and broken that again. :p


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Gryphonadmin
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Jun-05-17, 11:05 PM (EDT)
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16. "RE: (STO) peeking back in"
In response to message #13
 
   LAST EDITED ON Jun-05-17 AT 11:06 PM (EDT)
 
>You should, as of now, be able to change the registry numbers
>of TOS-era ships to something more appropriate to that era; I was on
>all of mine. If not, they've somehow gone and broken that again. :p

Oh yeah, look at that. They hid it well enough, didn't they? Changed that one tiny little note in the ship naming screen that used to say "90000–99999" so it says "100–99999".

Anyway, the important thing is, the Prince Vultan can have a more fitting registry number now.

(And so can Cosmo's old Connie, the Trenchant, once I get around to logging him in and fixing it.)

Of course, in PV's case, I got that done just in time to be jumped to the 25th century and have to get a new ship. I can't help but think that any self-respecting spacer of the 2270s is going to hate 2410, even one as relaxed as T'Chill. Although at least she didn't get sent to the parallel universe where Vulcan has been destroyed.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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CdrMike
Member since Feb-20-05
693 posts
Jun-06-17, 02:14 AM (EDT)
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17. "RE: (STO) peeking back in"
In response to message #16
 
   >Of course, in PV's case, I got that done just in time to be jumped to
>the 25th century and have to get a new ship. I can't help but think
>that any self-respecting spacer of the 2270s is going to hate
>2410, even one as relaxed as T'Chill. Although at least she didn't
>get sent to the parallel universe where Vulcan has been destroyed.

"So, a few things to get you started. The Klingons were our allies, then our enemies, and now they're frenemies."

"Right."

"Also, we're on good terms with the Romulan Republic after their planet was destroyed in a supernova in 2387."

"Alright, I can handle that."

"And we're kinda, sorta at odds with the Cardassians, but only the rebels and not the legitimate government."

"Cardassians?"

"Gray-skin, black hair, walk around like they've perpetually got a stick up their asses."

"Okay."

"Anyway, there's also the Borg..."

"Borg?"

"Cybernetic species, we beat them a few times but they keep trying to assimilate everybody into their collective."

"Sounds fun."

"And those are just the tip of the iceberg. We also got the Breen, the Krenim, the Iconians..."

"Can we just skip to the end?"

"What? Oh, right, it'll all be in the briefing materials. Here's your uni-sex uniform, your replicator rations, and a new phaser. If you have any questions, my door's always open."

"What...the...HELL!?"

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Gryphonadmin
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18950 posts
Jun-07-17, 07:09 PM (EDT)
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18. "RE: (STO) peeking back in"
In response to message #17
 
   LAST EDITED ON Jun-07-17 AT 07:11 PM (EDT)
 
>"What? Oh, right, it'll all be in the briefing materials. Here's
>your uni-sex uniform, your replicator rations, and a new phaser. If
>you have any questions, my door's always open."

23rd-century weapons > 25th-century weapons. That's even sort of implied in the canon, where TOS phasers routinely vaporize people and TNG ones just sort of make little burnt holes in their clothes. :)

I did think it was kind of cute that multiple characters in the "you have just arrived in 2410" bit of the story arc remark on how good your repro 2260s uniform is, like they've taken you for some kind of 25th-century SCA member. The tailor at ESD even gushes a little about how authentic the materials look. I don't really get why you have to pretend you're not from the past, though. When has any time traveler in Star Trek ever not just said "yeah, I'm from 2269, nice future you got here"? Shit, even the Time Police have a dude standing right outside Admiral Quinn's new office wearing a name tag that says "Hello, my name is Time Cop". They're obviously not a secret organization, except that they are.

Anyway, thinking about this again has reminded me of the thing I'm most disappointed about in re the 23rd-century storyline, besides how short (and almost entirely contaminated with the Time Police business) it is: which is that they wrote it in such a way that your character expresses no skepticism at all about Agent Daniels when he reveals himself. He offers no evidence of anything he is saying (until much later in the story arc), and you, a hard-nosed Starfleet captain from an age when they were still Largely Autonomous Two-Fisted Explorers, just sort of nod and start doing what he says immediately, even though as far as everything you know right now suggests, he's just a security ensign who's lost his goddamn mind. Jim Kirk wouldn't have stood for that nonsense, I'll tell ye that for nowt. :)

(Nor would Cosmonaut Buchanan. "Hunter, you have five seconds to cut the shit and get back to work. If you're angling for a Section 8, when we get back to the Trenchant I can suggest at least three other approaches that are just as likely to fly with Medical and much less likely to piss off your commanding officer in the middle of a dodgy shore mission." :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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1707 posts
Jun-08-17, 05:14 AM (EDT)
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19. "RE: (STO) peeking back in"
In response to message #18
 
   >23rd-century weapons > 25th-century weapons. That's even sort of
>implied in the canon, where TOS phasers routinely vaporize people and
>TNG ones just sort of make little burnt holes in their clothes. :)

"You know that thing has settings other than Disintegrate, right?"
"There's also 'No, Really, Disintegrate.'"
"... Okay, I'm taking that phaser away from you."

>I did think it was kind of cute that multiple characters in the "you
>have just arrived in 2410" bit of the story arc remark on how good
>your repro 2260s uniform is, like they've taken you for some kind of
>25th-century SCA member. The tailor at ESD even gushes a little about
>how authentic the materials look.

Oh please. The Tailor knows it's the real deal. The Tailor knows everything. He's just having far too much fun Not Saying It.

> I don't really get why you have to
>pretend you're not from the past, though. When has any time traveler
>in Star Trek ever not just said "yeah, I'm from 2269, nice
>future you got here"?

Something to do with That Asshole making up a cover story when he kidnapped you, so the Na'Kuhl don't know you're secretly working to stop them. That's my best guess anyway. It's 2410, accidental time travellers accounted for at least 5% of Captains even before That Asshole showed up.

> Shit, even the Time Police have a dude standing
>right outside Admiral Quinn's new office wearing a name tag that says
>"Hello, my name is Time Cop". They're obviously not a
>secret organization, except that they are.

Well, he's from the Department of Temporal Investigations, who is there to assist in cleaning up after all time travel related shenanigans, which in this case is apparently done by... helping to cause another time travel shenanigan... Huh. He must wonder about his job sometimes.

(Also, he's actually another time traveller from the 23rd Century himself. He was on that ship that got stuck in a time loop and crashed into the Enterprise-D a few dozen times.)

Personally, I have the mental image of That Asshole going on and on about a cover story, how he's magically implanting all the technical and cultural knowledge of 2410 into your brain, dropping you off and telling you you can't tell anyone how you were just kidnapped, lost everyone you ever knew, and are now trapped in a strange land that looks twistedly familiar... Then you sit down in Admiral Quinn's office.

"So, Commander, according to this file DTI doesn't want me to see, you're from 2269?"
"Yes sir. Kidnapped by a time traveller from the 31st Century."
"Ah yes. Federation Time Criminal Minus One. We know of him. Well, let's see what we can do for you."

>Anyway, thinking about this again has reminded me of the thing I'm
>most disappointed about in re the 23rd-century storyline, besides how
>short (and almost entirely contaminated with the Time Police business)

I'm fine with shoutouts, hell, that's pretty much what STO runs on sometimes, but man oh man, did early AoY do such a lazy job about it. "Do pretty much what Kirk did this episode. Do what Kirk did in this episode. Stand in the background of this scene!"

>it is: which is that they wrote it in such a way that your character
>expresses no skepticism at all about Agent Daniels when he
>reveals himself. He offers no evidence of anything he is saying

Supposedly, everything about Daniels involvement in the 2150s was well and truly classified. And clearly, the player captain couldn't know about him, because any official information would likely include an order from Admiral Archer to punch him in the face.

>(until much later in the story arc), and you, a hard-nosed
>Starfleet captain from an age when they were still Largely Autonomous
>Two-Fisted Explorers, just sort of nod and start doing what he says
>immediately,

STO's pretty bad at giving the player the ability to emote. I don't wanna know how many times we've committed war crimes because of that.

Matrix Dragon, J. Random Nutter


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Verbena
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Jun-08-17, 06:22 AM (EDT)
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20. "RE: (STO) peeking back in"
In response to message #19
 
   >>23rd-century weapons > 25th-century weapons. That's even sort of
>>implied in the canon, where TOS phasers routinely vaporize people and
>>TNG ones just sort of make little burnt holes in their clothes. :)
>
>"You know that thing has settings other than Disintegrate, right?"
>"There's also 'No, Really, Disintegrate.'"
>"... Okay, I'm taking that phaser away from you."

Yeah, TNG phasers have widely variable settings, and I think UF even refers to it in at least one story, where Miki has raised his phaser's setting to a point where it would kill an unarmored target but stun armored Earthforce troops.

(snip)

>STO's pretty bad at giving the player the ability to emote. I don't
>wanna know how many times we've committed war crimes because of that.

Gods above this is so true. There's very few occasions where you get the option of expressing displeasure at something an ally says. It's a little more frequent when you're telling your enemies to go to hell that you can choose different approaches, but in no case does it mean anything. There's several allies I'd love to tell off, and Daniels is high on that list. Especially when he first refuses to tell you about his...alterations, to keep it spoiler-free.

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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jhosmer1
Member since Jan-11-07
132 posts
Jun-08-17, 08:38 AM (EDT)
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21. "RE: (STO) peeking back in"
In response to message #20
 
   Excerpted from a Starfleet Memo to ALL FLEET PERSONNEL

"Ship Captains are to remind their away teams that the maximum power setting on hand phasers (both the Mark 1 and Mark 2) is extremely wasteful of power and severely shortens the maintenance cycle. The Director, Starfleet Material Supply Command, has expressed concern over this issue."

Personal Addendum, Admiral Nogura to Admiral Kirk

"Jim, the SMSC Chief was literally frothing on this issue, and it wasn't pretty. Reign your men in. We can't keep going 'We come in peace; shoot to kill.'"


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zwol
Member since Feb-24-12
199 posts
Jun-08-17, 09:56 AM (EDT)
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22. "RE: (STO) peeking back in"
In response to message #21
 
   I was just thinking. How often do you need to disintegrate the enemy? Shouldn't it usually be good enough to make them dead?


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ebony14
Member since Jul-11-11
410 posts
Jun-08-17, 10:03 AM (EDT)
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23. "RE: (STO) peeking back in"
In response to message #22
 
   >I was just thinking. How often do you need to disintegrate the
>enemy? Shouldn't it usually be good enough to make them dead?

Well, it does save trouble with the messy cleanup of the battlefield later. Even if it does get you on the bad side of relatives, SOCOs, and medical examiners.

Ebony the Black Dragon

It also makes corpus delicti a bit tricky in murder trials.

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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alange
Member since May-21-02
42 posts
Jun-08-17, 10:37 AM (EDT)
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24. "RE: (STO) peeking back in"
In response to message #23
 
   Someone pointed out to me (back in college, right around when TNG first aired) that phasers in TOS have 3 settings - heat rock, fall down, disappear.


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Gryphonadmin
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18950 posts
Jun-08-17, 05:10 PM (EDT)
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29. "RE: (STO) peeking back in"
In response to message #24
 
   >Someone pointed out to me (back in college, right around when TNG
>first aired) that phasers in TOS have 3 settings - heat rock, fall
>down, disappear.

Yeoman Rand once demonstrated that the "heat rock" setting can also be used to make coffee.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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McFortner
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Jun-08-17, 01:56 PM (EDT)
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26. "RE: (STO) peeking back in"
In response to message #22
 
   Hey, no body, no crime.

Michael C. Fortner
"Maxim 37: There is no such thing as "overkill".
There is only "open fire" and "I need to reload".


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Gryphonadmin
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18950 posts
Jun-08-17, 02:21 PM (EDT)
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27. "RE: (STO) peeking back in"
In response to message #22
 
   >I was just thinking. How often do you need to disintegrate the
>enemy? Shouldn't it usually be good enough to make them dead?

Look, man, those extras belong to a union and they get paid as long as they're visible on screen.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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1707 posts
Jun-08-17, 04:46 PM (EDT)
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28. "RE: (STO) peeking back in"
In response to message #22
 
   >I was just thinking. How often do you need to disintegrate the
>enemy? Shouldn't it usually be good enough to make them dead?

Ever since learning about the Kobali, most of my captains have 'disintegrate' as their chosen method of burial.

Matrix Dragon, J. Random Nutter


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Verbena
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737 posts
Jun-08-17, 07:55 PM (EDT)
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30. "RE: (STO) peeking back in"
In response to message #28
 
   >Ever since learning about the Kobali, most of my captains have
>'disintegrate' as their chosen method of burial.

Truer words never spoken. Amen.

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Peter Eng
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1382 posts
Jun-08-17, 12:46 PM (EDT)
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25. "RE: (STO) peeking back in"
In response to message #18
 
   >Your character
>expresses no skepticism at all about Agent Daniels when he
>reveals himself. He offers no evidence of anything he is saying
>(until much later in the story arc), and you, a hard-nosed
>Starfleet captain from an age when they were still Largely Autonomous
>Two-Fisted Explorers, just sort of nod and start doing what he says
>immediately, even though as far as everything you know right
>now suggests, he's just a security ensign who's lost his goddamn mind.
> Jim Kirk wouldn't have stood for that nonsense, I'll tell ye that for
>nowt. :)
>

"You know, you aren't the first person I've met who claimed to be a time traveler. The first one called himself 'Mender Silos,' and that was not a fun day."

Peter Eng
--
Insert humorous comment here.


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Star Ranger4
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Jun-09-17, 11:49 PM (EDT)
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32. "RE: (STO) peeking back in"
In response to message #25
 
   >"You know, you aren't the first person I've met who claimed to be a
>time traveler. The first one called himself 'Mender Silos,' and that
>was not a fun day."
>
Oh man.... I need to dig back into my archives and polish and post...

well, its sort of backstory (though the framing is set around the time he'd hit fleet admiral) for my first captain, who's RPG conciet was that he was actually a refugee from CoH. rather than just 'laying down and dying' our supergroups and their spinoffs banded together and using a bastard mashup of portal corps, teleporter and the mystery portal found under the TI arena punched a portal through to another dimension and evacuated as many people as they could; fighting a holding action against the distruction of all they knew for as long as they could; I forget what the 'cannon' end of the world was, but for the purposes of this story basicly Ruluraruu succeeded in going crazy/commiting suicide and all his little minion things from the shadow shard come after CoH earth and basicly... well, eat it like steven kings' langoliers.

Okay. getting into tl:dr territory. Shortest form, my CoH alter ego, our most famous tank Terrance Knight, and someone who was much like me only he was Magic to my Tech/Sci were the last 3 out. I observe that someone has to stay behind to try and keep the portal stable. I KO my magic counterpart feeing he has more to loose staying behing than I do. where upon our super tank Terr Ko's ME and throws us both in the portal. Thing is TK also has a sort of ryouga reputation, which causes me to get thrown into the STO universe instead of landing in the Champions universe like everyone else.

Total TL:DR: I pretend my main STO charecter is a DDP from CoH.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Astynax
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716 posts
Jun-05-17, 09:38 PM (EDT)
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14. "RE: (STO) peeking back in"
In response to message #0
 
   All of this makes jumping back in somewhat tempting, however does anyone know if they corrected their (IMHO) worst design decision and cut the grind out of the Delta quadrant stuff? STO spent a good while as my favorite MMO precisely because 1-50 was "just play the story, and you'll level just fine." Then Delta Rising came out and half way through the story content they dropped a grind wall in my path and I bailed.


-={(Astynax)}=-
"Death to Grind!"


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StClair
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684 posts
Jun-05-17, 10:44 PM (EDT)
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15. "RE: (STO) peeking back in"
In response to message #14
 
   They did, in fact. Several of those missions were cut out entirely, and the experience curve for 50-60 was rebalanced.


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Gryphonadmin
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18950 posts
Jun-08-17, 10:34 PM (EDT)
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31. "In the Spirit of the Thing"
In response to message #0
 
   As part of getting reacquainted with STO, I've made a new Romulan PC. After some consideration, I decided to name his starting ship By the Narrowest of Margins.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Nathan
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1318 posts
Jun-10-17, 00:12 AM (EDT)
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33. "RE: In the Spirit of the Thing"
In response to message #31
 
   >As part of getting reacquainted with STO, I've made a new Romulan PC.
>After some consideration, I decided to name his starting ship By
>the Narrowest of Margins
.

...Aaand now I have Sovina in my head, making a 'Dude, what?' face.

I hadn't even known she had one of those. Poor girl's a bit too old fashioned. I've decided that her reaction to her first Tal Shiar was to call him an oozing poltroon and challenge him to a duel.

-----
Iä! Iä! Moe fthagn!


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Gryphonadmin
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18950 posts
Jun-10-17, 00:16 AM (EDT)
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34. "RE: In the Spirit of the Thing"
In response to message #33
 
   LAST EDITED ON Jun-10-17 AT 00:16 AM (EDT)
 
>>As part of getting reacquainted with STO, I've made a new Romulan PC.
>>After some consideration, I decided to name his starting ship By
>>the Narrowest of Margins
.
>
>...Aaand now I have Sovina in my head, making a 'Dude, what?'
>face.

I dunno! They just seem like the sort of people who would be into ship names like that. And it certainly sums up Surius and company's escape from Virinat.

His next ship may be the RRW Nevertheless We Persisted.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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18950 posts
Jun-10-17, 03:13 PM (EDT)
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35. "How chill is T'Chill, really?"
In response to message #0
 
  

So chill she doesn't even really need a lounge chair.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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1707 posts
Jun-11-17, 07:46 AM (EDT)
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36. "RE: How chill is T'Chill, really?"
In response to message #35
 
   Above chairs, under chairs, make up your minds people!

Matrix Dragon, J. Random Nutter


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ebony14
Member since Jul-11-11
410 posts
Jun-12-17, 08:38 AM (EDT)
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37. "RE: How chill is T'Chill, really?"
In response to message #36
 
   "Do not try and sit on the chair, that's impossible. Instead, only try to realize the truth...there is no chair. Then you'll see that it is not the chair that is sat upon, it is only yourself."

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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MoonEyes
Member since Jun-29-03
660 posts
Jun-22-17, 11:13 AM (EDT)
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42. "RE: How chill is T'Chill, really?"
In response to message #37
 
   Could be worse. Could be shat upon.


...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Gryphonadmin
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18950 posts
Jun-20-17, 09:43 PM (EDT)
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38. "RE: (STO) peeking back in"
In response to message #0
 
   LAST EDITED ON Jun-20-17 AT 11:16 PM (EDT)
 
Ohhh shiiiiit, I forgot about the mission where you have to steer your ship through the slingshot time travel maneuver. I haaaate this goddamn mission so much.

(Also, the "23rd century" missions midway along are extra-hilarious when you play them with a character who's actually from the 23rd century. "These 2260s computers have certain quirks, Captain!" says the science officer helpfully to a man who was trained as a starship engineer when they were the New Hotness. No shit, Sherlock. :)

(Also also, why are we disguising my 23rd-century starship as a different 23rd-century starship?)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Mercutio
Member since May-26-13
863 posts
Jun-20-17, 10:08 PM (EDT)
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39. "RE: (STO) peeking back in"
In response to message #38
 
   Wouldn't the 2300s be the 24th century?

-Merc
Keep Rat


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Gryphonadmin
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Jun-20-17, 11:16 PM (EDT)
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40. "RE: (STO) peeking back in"
In response to message #39
 
   >Wouldn't the 2300s be the 24th century?

typo


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Mercutio
Member since May-26-13
863 posts
Jun-20-17, 11:37 PM (EDT)
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41. "RE: (STO) peeking back in"
In response to message #40
 
   I've seen crazier errors in Star Trek writing. Couldn't be sure.

-Merc
Keep Rat


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StClair
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684 posts
Jun-23-17, 06:07 PM (EDT)
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43. "Do you hear that? That is the sound of inevitability."
In response to message #0
 
   LAST EDITED ON Jul-05-17 AT 02:53 AM (EDT)
 
When I decided to make an AoY character on my alt account(*), so as to get the benefits of having one there as well as on my main, I took the concept of "Temporal Agent" and ran with it in a... slightly different direction.


Temporal Agent Smith is not really from the mid-23rd century, of course. He and his squad of time cops are all artificial beings of one sort or another - photonics, androids, etc. In the future, this isn't as strange or contentious as it is in the 24th or early 25th.

From left to right, we have:

Andi - an Andrea-type gynoid who's had her "companion" programming swapped out for infiltration and close-combat, ala the Major (or, if you prefer another flavor of ScarJo action heroine, the Black Widow). By the time most male (and some female) humanoids have finished goggling at her "attributes", she's dropped them with superhuman speed, strength, and acrobatics.

Otis - the Photonic Engineer hologram you get from completing the Delta arc. I've not changed his default appearance; his name isn't a ref to a certain bumbling sidekick, but to the elevator company. He's quiet, reliable, and does what you need him to.

Captain Agent Smith - Pretty much what you'd expect. After first thinking he might be a hologram, I've decided he's definitely some sort of synthetic... but I couldn't tell you what kind, or even if he's 100% non-organic(**). I do know that if you try to mess with the timeline, he will find you and stop you. It is inevitable.

"Doctor" Jones - the Photonic Science Officer you used to be able to get for getting someone else to subscribe for at least a month, back before the game got sold to PWE and went f2p. (Or he would be, if this was my main account; as it stands, I just have to grit my teeth and pretend. I've actually considered starting over on my main because of this, but it's not worth it.) Jones claims to know everything about everything, at least when it comes to science and medicine, and tends to drone on in his dry, didactic and faintly smug manner until something interrupts him.

Mac - the Photonic Tactical hologram from the Lobi store. Mac is an expert sharpshooter, a tireless sentinel, selflessly if not suicidally brave... and terrible at anything outside the realm of being a security program, like making small talk.


Rather than a timeship like the Wells class, Smith's usual ride (in this time period, anyway) is a Hestia class escort, the Themis. As he would explain:

"Themis was a Titan. Even before the Greek gods and goddesses came to be, she embodied not only justice and law, but custom and the natural, proper order of things. Those who offended or broke this natural order... even those untouchable by mortal justice... could not escape her attention. Or her judgment."

"Mother, with Zeus, of the Horae, who oversee the seasons, the planting and harvest... and of the Astraea, who maintain justice, peace, and the making of laws. Gifted with... divine foresight. Often depicted bearing both scales and... a sword."

"Some accounts claim that Themis was also mother of the Fates, while others say that they were present at her first meeting with Zeus. Of course, if the Fates are truly timeless, then... perhaps both can be true."


* Long story, but mostly a then-anticipated need to be able to play NPCs, including my main's bridge officers, and generally be in two places at once. It's come in handy a few times, but not as much as I thought when I did it.

** I suppose it's not entirely outside the realm of possibility that he started as one of Miss Shiori's assistants...


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Edenclaw
Member since Jun-4-15
7 posts
Jun-30-17, 07:17 AM (EDT)
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44. "RE: (STO) peeking back in"
In response to message #0
 
   And now, based on your description of her and the nickname, I suddenly have an image of a Vulcan Snoop Dog rattling around in my head. Not entirely sure what to do with said image, but I'm mostly okay with it.


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Eyrie Productions, Unlimited
Benjamin D. Hutchins
E P U (Colour)