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Subject: "XCOM 2½"     Previous Topic | Next Topic
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Gryphonadmin
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Oct-18-17, 03:23 PM (EST)
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"XCOM 2½"
 
   (or, how I learned to stop worrying and uninstall)

So, having watched a bunch of gameplay videos of War of the Chosen and heard people talking about it here, I had a bit of a think and then decided not to buy War of the Chosen, but I did reinstall the vanilla game to give it another go.

A couple of things have happened since the last time I played the base game, and—in what I am coming to recognize as the Signature Firaxis Thing (in much the same way that noticeably rushed/unfinished-at-ship games are the Signature Obsidian Thing, crashes to desktop are the Signature Bethesda Thing, or lots of high places to fall off of and die are the Signature RavenSoft Thing)—those things seem to consist mainly of DLCs that added enemies who cheat like absolute motherfuckers and make the game no fun at god damn all.

I stopped playing the original base game mostly because of the super-annoying Skies of Arcadia interruptotron world map, but that wasn't an actual ragequit in the strict sense. I didn't abandon the last session in frustration at that, I just didn't play it again after that session was over.

The Viper King? The Viper King made me genuinely ragequit. So let me get this straight, he has a million hit points, has all the already irritating Viper abilities cranked up to 11, and he gets a free action anytime anyone does anything? And there are two other enemies in this pack who are just like that but are based on even worse aliens? And they pop up whenever the fuck they feel like it to ruin any other mission you might be trying to do later on? No, fuck you guys, to hell with that. I'm done with this shit.

And those guys are the prototypes for the Chosen, evidently. (Not in-story, I mean in a sort of meta game-developers-are-thinking-along-these-lines way.) "Hey, we finally optimized this damn game engine, a year after release, and we've added a bunch of cool tweaks to the soldier mechanics. This patch is shaping up to be a really solid quality-of-life improvement across the board. How can we ruin it for everyone?"

"Zombies?"

"Good thought, but it's not enough. Let's kick it around the table, brainstorm it. What else have we got?"

"Remember the godmode NPCs from the Alien Hunters DLC? What if we did another set of those, only even worse, and gave them really irritating VOs that even pop up constantly and rant at you while you're trying to work on the Avenger or pick up your monthly supplies?"

"Perfect! Let's run with that. And the zombies, fuck it, the more the merrier."

Christ almighty. I'm so salty right now, horses would be lining up to lick me.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: XCOM 2½ Verbena Oct-18-17 1
     RE: XCOM 2½ Gryphonadmin Oct-18-17 4
         RE: XCOM 2½ drakensis Oct-19-17 5
             RE: XCOM 2½ Gryphonadmin Oct-19-17 6
                 RE: XCOM 2½ Verbena Oct-19-17 7
                 RE: XCOM 2½ Arashi Oct-19-17 8
                     RE: XCOM 2½ Gryphonadmin Oct-19-17 9
                         RE: XCOM 2½ Verbena Oct-19-17 10
                             RE: XCOM 2½ Pasha Nov-16-17 20
                 RE: XCOM 2½ drakensis Oct-20-17 11
         RE: XCOM 2½ Mercutio Oct-20-17 12
             RE: XCOM 2½ Peter Eng Oct-20-17 13
                 RE: XCOM 2½ Gryphonadmin Oct-20-17 14
             RE: XCOM 2½ twipper Nov-26-17 21
  RE: XCOM 2½ Gryphonadmin Oct-18-17 2
     RE: XCOM 2½ Verbena Oct-18-17 3
     RE: XCOM 2½ Star Ranger4 Oct-21-17 15
  RE: XCOM 2½ Gryphonadmin Oct-21-17 16
     RE: XCOM 2½ MoonEyes Oct-25-17 19
  great moments in game casting Gryphonadmin Oct-21-17 17
     RE: great moments in game casting MoonEyes Nov-26-17 22
  RE: XCOM 2½ Bakuryu_Hitsuri Oct-23-17 18

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Verbena
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Oct-18-17, 04:49 PM (EST)
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1. "RE: XCOM 2½"
In response to message #0
 
   I'm mostly done with a runthrough of War of the Chosen and, I have to admit, I didn't really have to cheat, just save scum a little, to deal with them. They're challenging but didn't feel unfair to me--each has a couple -strong- weaknesses that make dealing with them entertaining rather than frustrating. The Warlock, in particular, is a joke once you actually fight through his minions and get to him. I will admit, though, that once they're dead the game is dead easy since the Resistance groups are still helping you. My current game is literally just a matter of finishing some Avatar research and then the endgame.

I 110% agree with you, though, that the Viper King et al is far more frustrating than fun. Their react-to-everything bullshit is unbelievably aggravating and has no basis in logic. Did they take sprinting lessons from Jay Garrick? Mind you, there is one critical fact about them that they don't say in the manual that makes everything doable--they DO NOT HEAL between missions. You damage one and they will carry that wound until they eventually die. But...yeah. They're moronic. Almost as moronic as the armor you can make from their skins--GOD those things look stupid, even if they're powerful. It's amusing to see Vipers automatically panic on seeing the Viper Suit, though.


------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Gryphonadmin
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Oct-18-17, 09:01 PM (EST)
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4. "RE: XCOM 2½"
In response to message #1
 
   LAST EDITED ON Oct-18-17 AT 09:02 PM (EDT)
 
>I'm mostly done with a runthrough of War of the Chosen and, I
>have to admit, I didn't really have to cheat, just save scum a little,
>to deal with them.

Heh, that reminds me—when I first got the original XCOM (without a hyphen), I once wasted a very frustrating 10 or 15 minutes trying to save scum the last move of a battle, before eventually giving up because the outcome never changed. It was only later on (I think as part of the Enemy Within expansion) that they added an explicit "Save Scum" option, thereby revealing that by default, the RNG seed doesn't change on a reload and so nothing is ever going to be different assuming you make the same moves. IIRC, this was not documented in the initial release.

I'm not terribly fond of the phrase itself, because it has that usual whiff of "only hardcore elite gamers deserve to play games" snobbery about it that is one of the baneful parts of gaming culture.* There is a lot of that in Firaxis games generally, and the XCOM series in particular, and as an agèd scrublord who doesn't feel a need to apologize to adolescents, I'm annoyed by it. Still, at least they offer the possibility at all.

>They're challenging but didn't feel unfair to
>me--each has a couple -strong- weaknesses that make dealing with them
>entertaining rather than frustrating.

They start off on a bad foot with me by immediately engaging in Cutscene Winning when the first one appears, which is never going to get me into a video game villain's fan club. That, and a lot of their powers seem really cheaty from a spectator's point of view.

Their storyline is also more than a bit goofy. I love that first cutscene they're all in, where the Ethereals demonstrate their extreme talent for personnel management by taking their three most powerful operatives and explicitly pitting them against each other. No wonder they've had such trouble overlording the Earth. How the hell did they win the war in the first place? Oh, right, in a cutscene. Well, that circle closed itself. :)

Also, the two male ones—they're Starscream and Megatron, right? I'm not just imagining that.

>Mind you, there is one critical
>fact about them that they don't say in the manual that makes
>everything doable--they DO NOT HEAL between missions. You damage one
>and they will carry that wound until they eventually die.

... What? How do you even beat them the first time, then? Do they eventually just get bored godmoding your squad and fuck off?

>Almost as moronic as the armor you can make from
>their skins--GOD those things look stupid, even if they're powerful.

...

What the fuck, Firaxis.

--G.
* although not the most baneful part; that would be how many of them are evidently Nazis IRL.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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drakensis
Member since Dec-20-06
310 posts
Oct-19-17, 02:21 AM (EST)
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5. "RE: XCOM 2½"
In response to message #4
 
   What this means is that if you, for example, brought the Viper King to half hit points when you first meet him and he then escapes, that when you next meet him he'll still only be on half hit points and you can pick up killing him from where you left off.

D.


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Gryphonadmin
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Oct-19-17, 02:42 AM (EST)
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6. "RE: XCOM 2½"
In response to message #5
 
   >What this means is that if you, for example, brought the Viper King to
>half hit points when you first meet him and he then escapes, that when
>you next meet him he'll still only be on half hit points and you can
>pick up killing him from where you left off.

Well... yes, that part was not ambiguous. What I was nonplussed by was the notion of the thing bailing before the fight is over. On the rare occasions when there are recurring enemies in this kind of game, they usually pull the "corpse disappears when killed, shows up alive again next time" dodge (as indeed it appears the Chosen do). It's unusual for them to be able to just wander off mid-battle.

Obviously I didn't beat my head against the VK's bullshit free action machine and equally bullshit popup chumps long enough to reach the point in the battle where he would get bored and bail. When I cashed out he was at about half health (as was pretty much my entire squad, except of course the one who was dead).

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Verbena
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Oct-19-17, 06:11 AM (EST)
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7. "RE: XCOM 2½"
In response to message #6
 
   >>What this means is that if you, for example, brought the Viper King to
>>half hit points when you first meet him and he then escapes, that when
>>you next meet him he'll still only be on half hit points and you can
>>pick up killing him from where you left off.
>
>Well... yes, that part was not ambiguous. What I was nonplussed by
>was the notion of the thing bailing before the fight is over. On the
>rare occasions when there are recurring enemies in this kind of game,
>they usually pull the "corpse disappears when killed, shows up alive
>again next time" dodge (as indeed it appears the Chosen do). It's
>unusual for them to be able to just wander off mid-battle.
>
>Obviously I didn't beat my head against the VK's bullshit free action
>machine and equally bullshit popup chumps long enough to reach the
>point in the battle where he would get bored and bail. When I cashed
>out he was at about half health (as was pretty much my entire squad,
>except of course the one who was dead).

Yeah, for me they only usually stuck around for a couple rounds, and in the last two actions they take they summon an exit portal, then leave. Of course, this is all happening in Speed Force time since they act every time your characters so much as scratch their noses.

The Chosen do stick around until their HP is gone, and they do have a lot of health, though not so much as the Viper King et al. But like I said, their weaknesses can hammer them pretty good. My comment on the Warlock earlier may be apocryphal--looking this up, it seems their disadvantages are random, just like their advantages. In my case, the Warlock had a weakness that made him take extra damage when 3 or more players attacked him in one turn. And it was a LOT of extra damage, maybe double. I critted him for 19 once, I remember.

Anyway, the game might be worth a look in the future, but I don't blame you for wanting to not get frustrated.

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Arashi
Member since Mar-12-10
112 posts
Oct-19-17, 01:32 PM (EST)
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8. "RE: XCOM 2½"
In response to message #6
 
   I do get where you're coming from. I've done one play-through of War of the Chosen and even, I wasn't setting out for records (18 months game time to victory). Didn't even touch the Avatar side until the Chosen themselves were dead, and didn't advance across the map until the currently revealed one was killed. This made the Assassin the only actually tricky one as I had nearly full 'end-game' gear and max leveled squads for the next, certainly by the third.

My biggest irritation on the Alien Hunters/Shen's Last Gift integration was that there was effectively no in-game explanation. I had done Shen's prior to WotC so I was mostly expecting that, instead, zilch. Just make sparks from the start. So when I did encounter the rulers, Central telling me they were made by Vahlen came from left field entirely. No lead up, no advanced briefing just 'There! It's one of Vahlen's escaped experiments!" I spent a moment just blinking in confusion. Then attacking and getting annoyed with their mechanics.

When in Danger, or in Doubt.
Run in circles, scream and shout.


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Gryphonadmin
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Oct-19-17, 06:35 PM (EST)
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9. "RE: XCOM 2½"
In response to message #8
 
   LAST EDITED ON Oct-19-17 AT 06:35 PM (EDT)
 
>My biggest irritation on the Alien Hunters/Shen's Last Gift
>integration was that there was effectively no in-game explanation. I
>had done Shen's prior to WotC so I was mostly expecting that, instead,
>zilch. Just make sparks from the start. So when I did encounter the
>rulers, Central telling me they were made by Vahlen came from left
>field entirely.

Wait, so the expansion removes the missions that explain where the DLC stuff came from, but leaves the actual stuff? WTF?

--G.
I mean, they're not great missions, but all the same...
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Verbena
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Oct-19-17, 09:33 PM (EST)
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10. "RE: XCOM 2½"
In response to message #9
 
   >Wait, so the expansion removes the missions that explain where the DLC
>stuff came from, but leaves the actual stuff? WTF?

In a word, yep. I didn't facepalm, because...

>I mean, they're not great missions, but all the
>same...

>-><-

Because that. What drives me bonkers is I paid for the DLC. Does anyone know if the extra stuff, like the weapons and the Sparks show up if you don't have the DLC?

At least the Chosen drop some sweet, sweet weapons. They look incredible and work even better.


------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Pasha
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Nov-16-17, 01:48 PM (EST)
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20. "RE: XCOM 2½"
In response to message #10
 
  
>Because that. What drives me bonkers is I paid for the DLC. Does
>anyone know if the extra stuff, like the weapons and the Sparks show
>up if you don't have the DLC?

They don't.

--
-Pasha
"Don't change the subject"
"Too slow, already did."


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drakensis
Member since Dec-20-06
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Oct-20-17, 03:20 AM (EST)
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11. "RE: XCOM 2½"
In response to message #6
 
   Generally, if you can batter them down by a certain proportion of their health (I assume it scales by difficulty) the Rulers will decide this isn't their day and create a portal. On their next action they head for this and escape to fight another day.

I was fortunate on my 2nd game with them and had a frost grenade ready right when the Viper king decided to do this, pinning him in place so I could keep stacking damage and killed him before he defrosted.

D.


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Mercutio
Member since May-26-13
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Oct-20-17, 04:27 PM (EST)
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12. "RE: XCOM 2½"
In response to message #4
 
  
>I'm not terribly fond of the phrase itself, because it has that usual
>whiff of "only hardcore elite gamers deserve to play games" snobbery
>about it that is one of the baneful parts of gaming culture.* There
>is a lot of that in Firaxis games generally, and the XCOM
>series in particular, and as an agèd scrublord who doesn't feel a
>need to apologize to adolescents, I'm annoyed by it. Still, at least
>they offer the possibility at all.

Wait... what?

Firaxis is literally the precise opposite of this, man. So is XCOM!

Firaxis is basically a vehicle for Sid Meier games, primarily Civ, and, since they picked up the license five years ago, XCOM. And all of those games are designed explicitly around the assumption that even if you're not a hardcore elite gamer, you should be able to play the game and enjoy the experience and achieve success.

Let's look at XCOM specifically. Right out of the gate, they offer a variety a ways to make the game as accessible as you want it to be. Ever played on Rookie? Both XCOMS and their various expansions and DLCs are walkovers on Rookie. X-rays die if you look at them hard, to say nothing of if you actually try and kill them. Chrysallids deliver cute little love taps. And of course even if you do manage to get into trouble, you have convenient quicksave/quickload options. That's right in the basic options menu when you first load in.

And as time went by, they offered you all kinds of other ways in which to customize the experience to your liking. People didn't like the constant timered missions in XCOM2, so they were like "we hear what you're saying, so now you can just turn that off. And while we're at it we'll let you set and tweak and customize or just plain eliminate a lot of other parts of the game that some people seem to not like." That's the epitome of accessibility.

They don't even hide the "real ending" or the "secret ending" behind the higher difficulties. You get the same endings regardless of how you beat it, all the way from Rookie while re-loading every time you get injured to a flawless Ironman Legendary run.

And of course their other big series, Civ, has had since its inception a whole bunch of difficulty settings to ensure accessibility. Civ is famous for it's accessibility. And they made simpler versions of it for people who bounced off that, even!

I don't know where you're getting snobbery from them, I truly don't. Firaxis makes bad design decisions fairly regularly, as do most game studios, but the notion that they're focused on hardcore elite gamers and everyone else can get wrekt seems without evidence.


>>Almost as moronic as the armor you can make from
>>their skins--GOD those things look stupid, even if they're powerful.
>
>...
>
>What the fuck, Firaxis.

Eh?

We've been killing X-rays and wearing them as clothing for ages. Most of the best armor upgrades and add-ons you could get in the first game came from wearing Chryssalid carapaces.

-Merc
Keep Rat


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Peter Eng
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Oct-20-17, 07:16 PM (EST)
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13. "RE: XCOM 2½"
In response to message #12
 
  
>>>Almost as moronic as the armor you can make from
>>>their skins--GOD those things look stupid, even if they're powerful.
>>
>>...
>>
>>What the fuck, Firaxis.
>
>Eh?
>
>We've been killing X-rays and wearing them as clothing for ages. Most
>of the best armor upgrades and add-ons you could get in the first game
>came from wearing Chryssalid carapaces.
>

I think the problem isn't so much "turning X-rays into useful gear" as it is, "Can we at least paint this stuff so I don't look like I pulled my clothing from Bozo the Clown's closet while blindfolded?"

Peter Eng
--
Insert humorous comment here.


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Gryphonadmin
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19191 posts
Oct-20-17, 07:25 PM (EST)
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14. "RE: XCOM 2½"
In response to message #13
 
   >>>What the fuck, Firaxis.
>>
>>Eh?
>>
>>We've been killing X-rays and wearing them as clothing for ages. Most
>>of the best armor upgrades and add-ons you could get in the first game
>>came from wearing Chryssalid carapaces.

Not in a form that still looks recognizably like a Chryssalid, though.

>I think the problem isn't so much "turning X-rays into useful gear" as
>it is, "Can we at least paint this stuff so I don't look like I pulled
>my clothing from Bozo the Clown's closet while blindfolded?"

"Costume's probably a good idea. Sewed it myself. God only knows what it looks like."
- Matt Murdock, narrating panels on the last page of Daredevil: Year One, paraphrased from memory

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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twipper
Member since Jan-8-03
278 posts
Nov-26-17, 01:50 PM (EST)
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21. "RE: XCOM 2½"
In response to message #12
 
   >Firaxis is literally the precise opposite of this, man. So is XCOM!

>Let's look at XCOM specifically. Right out of the gate, they offer a
>variety a ways to make the game as accessible as you want it to be.
>Ever played on Rookie? Both XCOMS and their various expansions and
>DLCs are walkovers on Rookie. X-rays die if you look at them hard, to
>say nothing of if you actually try and kill them. Chrysallids deliver
>cute little love taps. And of course even if you do manage to get into
>trouble, you have convenient quicksave/quickload options. That's right
>in the basic options menu when you first load in.

I understand the point you're making Merc, but I'm not entirely sold. If I remember correctly, the basis for the core concept of XCOM 2 (that you lost XCOM) was that when Firaxis reviewed the Steam stats they found that an absurdly small percentage of players actually WON XCOM (on any setting).

I think I said in an earlier XCOM 2 thread when the game came out, there are things about the 2nd that were definite improvements on the first. And I wasn't as bitter about the lost the first game conceit that apparently a lot of gamers had. But the decision to take a recognizably difficult game and ramp it up in even vanilla XCOM 2 over the first drove me nuts.

Brian


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Gryphonadmin
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Oct-18-17, 05:09 PM (EST)
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2. "RE: XCOM 2½"
In response to message #0
 
   Another thing that winds me the fuck up about Vipers is that they are called Vipers when they are clearly fucking cobras. Words have meanings, Firaxis!

--G.
HHOS
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Verbena
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769 posts
Oct-18-17, 08:23 PM (EST)
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3. "RE: XCOM 2½"
In response to message #2
 
   Heehee! True enough.

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Star Ranger4
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Oct-21-17, 01:38 AM (EST)
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15. "RE: XCOM 2½"
In response to message #2
 
   >Another thing that winds me the fuck up about Vipers is that they are
>called Vipers when they are clearly fucking cobras. Words
>have meanings, Firaxis!

>
Probably because Hasbro had issues with using the name of THEIR enemy cannon fodder would be my guess G.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Gryphonadmin
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Oct-21-17, 06:31 PM (EST)
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16. "RE: XCOM 2½"
In response to message #0
 
   UPDATE: I installed a mod that turns off that Ruler Reaction bullshit, and with its help and a bit of luck have thus far annihilated two out of three. The Berserker Queen wasn't even really all that hard, given her Skyrim-troll-like preoccupation with doing the giant lizard war dance instead of actually attacking anyone.

("Yeah, keep gargling, I'm reloading," said Gordon Freeman, and rarely has a fanmade voice pack selected a more apt sample. :)

Also, there's this.

I need a more chipper voice for him than any of the defaults. I've got him using Wheatley's for the moment, but I think I ought to look around and see if there's anything better on the Workshop, if I can figure out how to shape my search terms. "Pathologically cheerful SPARK voice"? :)

--G.

-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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MoonEyes
Member since Jun-29-03
721 posts
Oct-25-17, 07:13 PM (EST)
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19. "RE: XCOM 2½"
In response to message #16
 
   >I need a more chipper voice for him than any of the defaults. I've
>got him using Wheatley's for the moment, but I think I ought to look
>around and see if there's anything better on the Workshop, if I can
>figure out how to shape my search terms. "Pathologically cheerful
>SPARK voice"? :)

Looking at this, it struck me that, if there is no Nr. 5 voice pack for the SPARKs, there is a serious lack of intelligence in the modding community.

I can't mod for the life of me, if I could, that would be the first thing I did.
"Imput. MORE imput"
"Beautiful. Lightbulb."

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Gryphonadmin
Charter Member
19191 posts
Oct-21-17, 08:19 PM (EST)
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17. "great moments in game casting"
In response to message #0
 
   LAST EDITED ON Oct-21-17 AT 08:20 PM (EDT)
 
For this new playthrough I turned the tutorial back on, since it has a bunch of the story stuff in it that gets entirely omitted from the "no, thanks, I know how to play" version. In the process, I was reminded of one of the great moments in video game voiceover design, in one of the early cutscenes:



INT. AVENGER BRIDGE. An XCOM TECHNICIAN looks up from one of the consoles and calls to CENTRAL.

COMMTECH
voice of BRANDON KEENER
Sir! A transmission's coming in from the ADVENT network tower! I think you're gonna want to hear this.

SCREEN INSET. SNAKEMAN GEDDY LEE The ADVENT SPEAKER stands at a podium with PROPAGANDISTIC GRAPHICS scrolling along behind him.

THE SPEAKER
also very obviously the voice of BRANDON KEENER
Fellow citizens. For twenty years, the ADVENT coalition etc. etc.


WTG, guys! :)

--G.
that commtech's a spy!, as I believe the young people say
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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MoonEyes
Member since Jun-29-03
721 posts
Nov-26-17, 06:06 PM (EST)
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22. "RE: great moments in game casting"
In response to message #17
 
   Since I cannot hear Mr. Keener as anything else but Garrus, it is more than slightly jarring each time, I have to say. "Garrus, what are you doing taking the invading, violent, mind-controlling aliens side?!"

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Bakuryu_Hitsuri
Member since Feb-2-15
42 posts
Oct-23-17, 01:16 AM (EST)
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18. "RE: XCOM 2½"
In response to message #0
 
   one of the Youtubers i watch did a WotC modded psudo-longwar campaign with most of the mods getting rid of ruler reaction and a few of the more BS "mechanics" they seem to like putting in.

On his fourth mission (which happened to be a VERY critical mission) they gave him the Viper King.... his highest HP soldier had 5 hp.... Long story short he had to EVAC losing the guy who spotted said Viper Dickbag, and due to not completing the mission he had to scrub that playthrough.

Total run time... Just shy of 2 hours..

Best part, it was that first "critical" mission that they damn near GIVE you a freebie win for plot reasons.

See Comment.


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