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Khirsah
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Mar-06-02, 07:21 PM (EST)
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"Street Fighter RPG?"
 
   Question: is the game series itself still around? And if it is, anybody know where I can find a copy to look at?
-Khirsah, killed by system shock-


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  Subject     Author     Message Date     ID  
  RE: Street Fighter RPG? StClairteam Mar-06-02 1
  RE: Street Fighter RPG? Laudre Mar-06-02 2
     RE: Street Fighter RPG? Daeore Mar-06-02 3
         RE: Street Fighter RPG? Laudre Mar-07-02 6
             RE: Street Fighter RPG? Shadowhavoc Mar-07-02 7
                 RE: Street Fighter RPG? Ebony Mar-07-02 9
             RE: Street Fighter RPG? jcfiala Mar-08-02 12
                 RE: Street Fighter RPG? Pasha Mar-08-02 13
                 RE: Street Fighter RPG? Laudre Mar-08-02 15
                     RE: Street Fighter RPG? jcfiala Mar-12-02 19
                         RE: Street Fighter RPG? Laudre Mar-12-02 20
                             RE: Street Fighter RPG? jcfiala Mar-12-02 21
                             RE: Street Fighter RPG? Laudre Mar-12-02 22
     RE: Street Fighter RPG? Mephron Mar-07-02 8
     RE: Street Fighter RPG? Peter Eng Mar-08-02 10
         RE: Street Fighter RPG? Verbena Mar-09-02 16
  RE: Street Fighter RPG? Xervis Mar-07-02 4
     RE: Street Fighter RPG? Laudre Mar-07-02 5
         RE: Street Fighter RPG? Xervis Mar-08-02 11
  RE: Street Fighter RPG? Khirsah Mar-08-02 14
     RE: Street Fighter RPG? Polychrome Mar-09-02 17
         RE: Street Fighter RPG? Laudre Mar-09-02 18

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StClairteam
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40 posts
Mar-06-02, 09:05 PM (EST)
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1. "RE: Street Fighter RPG?"
In response to message #0
 
   I think there was a used copy on the shelf at my local comics/game store.

If you want something to play, however (rather than merely as a historical artifact), I would suggest googling for "Thrash". It's a net.rpg that covers pretty much every iteration of the fighting-game formula, and it's free. Or I suppose you could try Big Eyes, Small Mouth (BESM).



Kelly St.Clair
Usual Suspect/Set Ninja

Eyrie Productions, Unlimited

"I am full of solutions!"


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Laudre
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1119 posts
Mar-06-02, 10:00 PM (EST)
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2. "RE: Street Fighter RPG?"
In response to message #0
 
   >Question: is the game series itself still around? And if it is,
>anybody know where I can find a copy to look at?

It's been OOP for years, five or six at least. It didn't sell very well, so White Wolf never bothered to renew their license. However, as OOP games go, it's not that hard to find; I picked up my copy in 1998, several years after it went OOP. I've picked up a couple of supplements since then, as well; I haven't been able to determine if the one book I really wanted for the game, the Secrets of Shadoloo sourcebook, was ever actually printed and released, though. I do believe the writeup for Ler Drit was supposed to be in that.

As a game, the system had more flaws than merits; the Storyteller speed remains, but combat is made complicated by this card system that's used to keep you from knowing what your opponent is doing. If I ever actually run the game, I'll probably find a way to ditch them.

In the meantime, Thrash is a freeware RPG that incorporates a lot of the good ideas from the SF RPG into a much better system. The primary author, Ewen "Blackbird" Cluney, is working slowly but steadily on a new version of the game (2.0), but I have no idea how long it'll be before it comes out. In the meantime, I do have real-world experience with Thrash, and while it's flawed, it works quite well for its intended purpose (simulation of martial arts anime and fighting games).

-- Sean --
Rabid Crack Weasel #42
http://www.thebrokenlink.org The Broken Link 4.0 is live!
"All tribal myths are true, for a given value of 'true'." -- Terry Pratchett
Follow my random thoughts
Follow my creative process


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Daeore
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37 posts
Mar-06-02, 10:08 PM (EST)
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3. "RE: Street Fighter RPG?"
In response to message #2
 
   >>Question: is the game series itself still around? And if it is,
>>anybody know where I can find a copy to look at?
>
>As a game, the system had more flaws than merits; the Storyteller
>speed remains, but combat is made complicated by this card system
>that's used to keep you from knowing what your opponent is doing. If
>I ever actually run the game, I'll probably find a way to ditch them.
>
>In the meantime, Thrash is a freeware RPG
>that incorporates a lot of the good ideas from the SF RPG into a much
>better system. The primary author, Ewen "Blackbird" Cluney, is
>working slowly but steadily on a new version of the game (2.0), but I
>have no idea how long it'll be before it comes out. In the meantime,
>I do have real-world experience with Thrash, and while it's flawed, it
>works quite well for its intended purpose (simulation of martial arts
>anime and fighting games).

Or. If you like White wolf, and you are up for a laugh, as well as a decent 'combat' suppliment book. Get "The World of Darkness's book of combat" (or, in small letters under that title.) "The big book of beating ass." (no kidding) It has everything from guns, explosives, exotic weaponry (chainsaws do aggrivated damage? Well duh?) moves for werewolves (like a were-gator?) hand to hand attacks (like the "ear pop" (zangief does this to the shadowloo lady in episode 2) and some really nice pictures.

If you like Cyberpunk. They have a couple of books. "Saterday night scuffle" and "friday night firefight". I recomend the scuffle book.

Daeore.


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Laudre
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1119 posts
Mar-07-02, 01:19 PM (EST)
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6. "RE: Street Fighter RPG?"
In response to message #3
 
   >Or. If you like White wolf, and you are up for a laugh, as well as a
>decent 'combat' suppliment book. Get "The World of Darkness's book of
>combat" (or, in small letters under that title.) "The big book of
>beating ass." (no kidding) It has everything from guns, explosives,
>exotic weaponry (chainsaws do aggrivated damage? Well duh?) moves
>for werewolves (like a were-gator?) hand to hand attacks (like the
>"ear pop" (zangief does this to the shadowloo lady in episode 2) and
>some really nice pictures.
>
>If you like Cyberpunk. They have a couple of books. "Saterday night
>scuffle" and "friday night firefight". I recomend the scuffle book.

If you're interested in a good cinematic, Asian-style combat game, check around for Hong Kong Action Theatre! and Swords of the Middle Kingdom. AFAIK, the latter is out of print, probably permanently; HKAT! was bought up by Guardians of Order, the publishers of BESM. I don't know if they're planning to change HKAT! to a Tri-Stat game (good GOD, I hope not); if so, you're going to want the pre-GoO version of the game.

Anyway, HKAT! is a game designed to let you play RPGs that echo -- you got it -- Hong Kong anction movies. The system isn't perfect, but it works really, really well, and it's incredibly fun. It's designed for each adventure to be a self-contained one-shot, with your character being like an actor that appears in each "film". It can also be played as a more conventional, campaign-oriented RPG; Swords of the Middle Kingdom is a book that lets you do just that in a wuxia setting. (If you don't know what wuxia is, go rent Crouching Tiger, Hidden Dragon. Hell, go rent that movie anyway.)

There's also Feng Shui, which is kind of like Big Trouble in Little China: the RPG. It's got Chinese mysticism, time travel, ray guns, and martial arts; it is a lot of fun. I highly recommend it.

-- Sean --
Rabid Crack Weasel #42
http://www.thebrokenlink.org The Broken Link 4.0 is live!
"All tribal myths are true, for a given value of 'true'." -- Terry Pratchett
Follow my random thoughts
Follow my creative process


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Shadowhavoc
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459 posts
Mar-07-02, 01:32 PM (EST)
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7. "RE: Street Fighter RPG?"
In response to message #6
 
  
>There's also Feng Shui, which is kind of like Big Trouble in
>Little China: the RPG
. It's got Chinese mysticism, time travel,
>ray guns, and martial arts; it is a lot of fun. I highly
>recommend it.
>
Waitaminute, they made an RPG for Big Trouble in Little China?

"Maybe they have gold fillings or something! This is an adventure, damn it! I demand financial rewards for acts of homicide!"


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Ebony
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161 posts
Mar-07-02, 04:43 PM (EST)
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9. "RE: Street Fighter RPG?"
In response to message #7
 
   >
>>There's also Feng Shui, which is kind of like Big Trouble in
>>Little China: the RPG
. It's got Chinese mysticism, time travel,
>>ray guns, and martial arts; it is a lot of fun. I highly
>>recommend it.
>>
>Waitaminute, they made an RPG for Big Trouble in Little China?

No, but Feng Shui did a really good job of faking it. Anything and everything from BTiLC could be duplicated with little effort in Feng Shui, right down to the totally abyssmal performance by Jack Burton in the final grand melee, which could only be explained off by a series of really bad dice rolls.

Information on Feng Shui and how to order it can be found at http://www.atlas-games.com. Eb-Bob sez, "Check it out."

Ebony the Black Dragon
aka Draco Draconis Ebenium
known to Atlas Games as Aaron F. Johnson,
Senior Editor, Living Room Games
http://www.lrgames.com


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jcfiala
Charter Member
32 posts
Mar-08-02, 12:50 PM (EST)
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12. "RE: Street Fighter RPG?"
In response to message #6
 
   >If you're interested in a good cinematic, Asian-style combat game,
>check around for Hong Kong Action Theatre! and Swords of the
>Middle Kingdom
. AFAIK, the latter is out of print, probably
>permanently; HKAT! was bought up by Guardians of Order, the
>publishers of BESM. I don't know if they're planning to change
>HKAT! to a Tri-Stat game (good GOD, I hope not); if so, you're
>going to want the pre-GoO version of the game.

They already did, and the original designer of HKAT 1 likes HKAT 2. I like it myself, and was lead playtester. The first supplement, Blue Dragon, White Tiger, is a wuxia supplement that looks like it returns the game to HKAT 1's chinese mystic roots. (I've gotten it, but I haven't read it because I'm reading through the Lain Ultimate Fan Guide.)

>Anyway, HKAT! is a game designed to let you play RPGs that echo
>-- you got it -- Hong Kong anction movies. The system isn't perfect,
>but it works really, really well, and it's incredibly fun. It's
>designed for each adventure to be a self-contained one-shot, with your
>character being like an actor that appears in each "film". It can
>also be played as a more conventional, campaign-oriented RPG;
>Swords of the Middle Kingdom is a book that lets you do just
>that in a wuxia setting. (If you don't know what wuxia is, go rent
>Crouching Tiger, Hidden Dragon. Hell, go rent that movie
>anyway.)

HKAT 2 continues the actor/role duality. As an aside, I didn't really 'get' the HKAT actor/role setup until I read some of their senarios - the really interesting thing about changing roles each game is that one role can secretly be one of the enemies without screwing up the ongoing campaign, which is interesting. Sort of a series of one-shot games which use the same 'characters'.

>There's also Feng Shui, which is kind of like Big Trouble in
>Little China: the RPG
. It's got Chinese mysticism, time travel,
>ray guns, and martial arts; it is a lot of fun. I highly
>recommend it.

Feng Shui is much good fun. From the rules, which give bonuses for trying outlandish stunts, to the descriptions, which describe guns by how manly they are or what sort of movies you'd see it in, it's a blast. (One gun description goes something like this: "Remember all those movies where the scientist is threatened, and tries to go for his gun, but isn't able to get to it in time? This is the gun he's going for.")


-john, humorless toad
The difference between a violin and a viola is that a viola burns longer.
-Victor Borge


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Pasha
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226 posts
Mar-08-02, 01:35 PM (EST)
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13. "RE: Street Fighter RPG?"
In response to message #12
 
   >Feng Shui is much good fun. From the rules, which give bonuses for
>trying outlandish stunts, to the descriptions, which describe guns by
>how manly they are or what sort of movies you'd see it in, it's a
>blast. (One gun description goes something like this: "Remember all
>those movies where the scientist is threatened, and tries to go for
>his gun, but isn't able to get to it in time? This is the gun he's
>going for.")

You have to love any game where shotguns get stronger when the player makes a "CH-KUNK" sound, and mimes pumping a shotgun...

--
-Pasha
Umm, right....I'll be with you in just a sec now...
RCW#228


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Laudre
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1119 posts
Mar-08-02, 10:25 PM (EST)
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15. "RE: Street Fighter RPG?"
In response to message #12
 
   >They already did, and the original designer of HKAT 1 likes HKAT 2. I
>like it myself, and was lead playtester. The first supplement,
>Blue Dragon, White Tiger, is a wuxia supplement that looks like
>it returns the game to HKAT 1's chinese mystic roots. (I've gotten
>it, but I haven't read it because I'm reading through the Lain
>Ultimate Fan Guide.)

Yeah -- I saw Gareth's name in the credits for HKAT!2. (It occured to me to check GoO's site well after I posted the above; I avoid going to GoO's site because of its abysmal design. It doesn't suck as much, as, say, Manga Entertainment's, but it's pretty bad.)

Anyway, I'm really disappointed that the Cinemaction system was dumped in favor of something that could be described as "Tri-Stat compatible"; I'm withholding judgment until I actually get a chance to check out the new edition myself, but my opinion of Tri-Stat itself is not good. A group I played in gave Tri-Stat a more than fair shake; we really wanted to like it, but after several extraordinarily frustrating sessions of both the Sailor Moon RPG and straight BESM (first edition, if you must know, but after reading through the second edition book I haven't seen anything that fixes my original issues with the system), we reluctantly came to the conclusion that Tri-Stat sucks so hard it slurps. It's in my bottom three of all the systems I've actually had gameplay experience with -- Palladium is the most actively painful to run or play under, because it's like Simbieda's design philosophy for the system was to take everything that actually worked in AD&D and toss it out the window, and take the remainder into an even more overcomplicated mess. The only Palladium game that actually works is Heroes Unlimited; ironically, it's one of the best superhero games I've ever played. My second most hated system is AD&D2; I'd probably hate it less if it wasn't so popular, forcing me to tote around a binder full of rule kludges on a semi-regular basis (well, until 3rd Edition came out, anyway).

Palladium and AD&D2 both suffer from the sin of being stupidly, insanely complicated, and in ways that make no sense whatsoever. Tri-Stat is annoying because it goes too far in the other direction; it's so simplistic that it's as difficult to use as Palladium or AD&D2. Our first hint of trouble in Tri-Stat was our first combat as Sailor Scouts; a yoma that, going by everything we understood both about the show and the system, we should have trounced fairly easily, completely housed us, because of the idiocy in the combat system. We made several further attempts, each time adding some new kludges, and eventually just gave up and went back to our other systems of choice, since they actually worked.

HKAT! was something we all liked right away; other than some initial confusion over the magic system, it was incredibly easy to learn and easy to play. (The magic system was mostly irrelevant for most of our games, simply because we were playing almost entirely either gunplay-oriented gangster films or modern-age martial arts extravaganzas.) We all loved the underlying system, as it worked and worked well; I've since moved on from that group (a couple of trans-state moves will do that), but when I found out that GoO had bought up HKAT!, and recently confirmed that Cinemaction has been dumped in favor of Tri-Stat, I damn near cried. Glad I picked up To Live and Die in Hong Kong, The Triad Sourcebook, Swords of the Middle Kingdom, and the other supplement (the one with all the films) whose title I'm blanking on while I still had the chance.

-- Sean --
Rabid Crack Weasel #42
http://www.thebrokenlink.org The Broken Link 4.0 is live!
"All tribal myths are true, for a given value of 'true'." -- Terry Pratchett
Follow my random thoughts
Follow my creative process


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jcfiala
Charter Member
32 posts
Mar-12-02, 10:25 AM (EST)
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19. "RE: Street Fighter RPG?"
In response to message #15
 
   >HKAT! was something we all liked right away; other than some initial
>confusion over the magic system, it was incredibly easy to learn and
>easy to play. (The magic system was mostly irrelevant for most of our
>games, simply because we were playing almost entirely either
>gunplay-oriented gangster films or modern-age martial arts
>extravaganzas.) We all loved the underlying system, as it worked and
>worked well; I've since moved on from that group (a couple of
>trans-state moves will do that), but when I found out that GoO had
>bought up HKAT!, and recently confirmed that Cinemaction has been
>dumped in favor of Tri-Stat, I damn near cried. Glad I picked up
>To Live and Die in Hong Kong, The Triad Sourcebook,
>Swords of the Middle Kingdom, and the other supplement (the one
>with all the films) whose title I'm blanking on while I still had the
>chance.
>
>-- Sean --
>Rabid Crack Weasel #42

I dunno. I've never had any problem like that with the combat system - maybe I missed a rule you didn't, or maybe you missed a rule I didn't.

But, it's not too surprising that GoO dropped the Cinimaction system - GoO has a house system that the owner is quite fond of (given that he wrote it himself), and so if he buys the rights to a game he's probably going to want to convert said game to the tri-stat system. (Indeed, the upcoming new release of Tekumel is being converted as well, although they're going to a six-stat system for that release.)

The original HKAT! supplements are great. Even though I never quite 'got' the main system's magic either, I picked up all the supplements I could. At the time it was because they were good supplements for Feng Shui, but now that there's a number of Hong Kong Action games, they're just good supplemenets in general. (I don't have Swords of the Middle Kingdoms yet, but I'll probably find it some day. It didn't have great distribution that I can tell, so there's probably a stack of copies somewhere that can be bought.)

-john, humorless toad
The difference between a violin and a viola is that a viola burns longer.
-Victor Borge


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Laudre
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1119 posts
Mar-12-02, 10:30 AM (EST)
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20. "RE: Street Fighter RPG?"
In response to message #19
 
   >But, it's not too surprising that GoO dropped the Cinimaction system -
>GoO has a house system that the owner is quite fond of (given that he
>wrote it himself),

So GoO is suffering from Palladiumitis[1]?

[1] The annoying tendency of single-owner game publishers to use the same system for every single game, regardless of that system's suitability as a universal system, or even inherent quality, simply because said owner created it.

-- Sean --
Rabid Crack Weasel #42
http://www.thebrokenlink.org The Broken Link 4.0 is live!
"All tribal myths are true, for a given value of 'true'." -- Terry Pratchett
Follow my random thoughts
Follow my creative process


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jcfiala
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32 posts
Mar-12-02, 10:34 AM (EST)
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21. "RE: Street Fighter RPG?"
In response to message #20
 
   >>But, it's not too surprising that GoO dropped the Cinimaction system -
>>GoO has a house system that the owner is quite fond of (given that he
>>wrote it himself),
>
>So GoO is suffering from Palladiumitis[1]?
>
>[1] The annoying tendency of single-owner game publishers to use
>the same system for every single game, regardless of that system's
>suitability as a universal system, or even inherent quality, simply
>because said owner created it.
>
>-- Sean --

Yup. And just like Palladium, they seem to be making money hand over fist with it. (Or so I have heard unofficially.)

-john, humorless toad
The difference between a violin and a viola is that a viola burns longer.
-Victor Borge


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Laudre
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1119 posts
Mar-12-02, 11:12 AM (EST)
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22. "RE: Street Fighter RPG?"
In response to message #21
 
   >>>But, it's not too surprising that GoO dropped the Cinimaction system -
>>>GoO has a house system that the owner is quite fond of (given that he
>>>wrote it himself),
>>
>>So GoO is suffering from Palladiumitis[1]?
>>
>>[1] The annoying tendency of single-owner game publishers to use
>>the same system for every single game, regardless of that system's
>>suitability as a universal system, or even inherent quality, simply
>>because said owner created it.
>>
>>-- Sean --
>
>Yup. And just like Palladium, they seem to be making money hand over
>fist with it. (Or so I have heard unofficially.)

Well, yes. If nothing else, GoO has shown that they know how to hit their target audience. Just like Palladium -- Palladium makes money hand-over-fist by selling Rifts to munchkins who are bored with their wimpy level 27 half-elf mage-cleric-fighter-ninja, and GoO sticks the word "anime" on the cover and places it within sight of indiscriminate otaku.

Hell, that's how I was duped into buying Big Eyes, Small Mouth. At least the Sailor Moon book was worth it as a compendia of lore, even if it did focus on the abominable NA dub version of the series.

-- Sean --
Rabid Crack Weasel #42
http://www.thebrokenlink.org The Broken Link 4.0 is live!
"All tribal myths are true, for a given value of 'true'." -- Terry Pratchett
Follow my random thoughts
Follow my creative process


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Mephron
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615 posts
Mar-07-02, 01:45 PM (EST)
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8. "RE: Street Fighter RPG?"
In response to message #2
 
   >I've picked up a couple of
>supplements since then, as well; I haven't been able to determine if
>the one book I really wanted for the game, the Secrets of
>Shadoloo
sourcebook, was ever actually printed and released,
>though. I do believe the writeup for Ler Drit was supposed to be in
>that.

IT was printed; I used to have it. Gave it to a friend of mine who was interested in it when I stopped caring.

--
Geoff Depew - Mephron
Haberdasher to Androids, Malakite of Lightning and Angel of Tech Support Professionals
EPU RCW #1


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Peter Eng
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221 posts
Mar-08-02, 01:50 AM (EST)
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10. "RE: Street Fighter RPG?"
In response to message #2
 
   >>Question: is the game series itself still around? And if it is,
>>anybody know where I can find a copy to look at?
>
>It's been OOP for years, five or six at least. It didn't sell very
>well, so White Wolf never bothered to renew their license. However,
>as OOP games go, it's not that hard to find; I picked up my copy in
>1998, several years after it went OOP. I've picked up a couple of
>supplements since then, as well; I haven't been able to determine if
>the one book I really wanted for the game, the Secrets of
>Shadoloo
sourcebook, was ever actually printed and released,
>though. I do believe the writeup for Ler Drit was supposed to be in
>that.
>

Secrets was released, but AFAIK it's damn near impossible to find. However, there are places on the web where people have put up the description of the abilities available to Ler Drit.

Peter Eng
--
"Psycho Chiller!" - Ler Drit student with an Ice Blast ability, and a paronomasiac role-player.


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Verbena
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82 posts
Mar-09-02, 02:35 AM (EST)
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16. "RE: Street Fighter RPG?"
In response to message #10
 
   >>>Question: is the game series itself still around? And if it is,
>>>anybody know where I can find a copy to look at?
>>
>>It's been OOP for years, five or six at least. It didn't sell very
>>well, so White Wolf never bothered to renew their license. However,
>>as OOP games go, it's not that hard to find; I picked up my copy in
>>1998, several years after it went OOP. I've picked up a couple of
>>supplements since then, as well; I haven't been able to determine if
>>the one book I really wanted for the game, the Secrets of
>>Shadoloo
sourcebook, was ever actually printed and released,
>>though. I do believe the writeup for Ler Drit was supposed to be in
>>that.
>>
>
>Secrets was released, but AFAIK it's damn near impossible to
>find. However, there are places on the web where people have put up
>the description of the abilities available to Ler Drit.

I actually used to run the SF RPG (I think between books I actually own and a couple I just about permanently borrowed from a friend, I own all five books ever released for the system) and in fact, a friend of mine mentioned we should go back and play it some, while the two of us were playing CvS2. Secrets of Shadoloo was the first supplement released for it, and while it featured incredibly crappy art throughout and a Thailand home base out of a Sons of Ether lab, the writeups on Muay Thai, Ler Drit, and Spanish Ninjitsu were all cool and the moves were sweet. (The Tiger Knee was -disgusting-! Speed +3. Nuff said.) If you can find a copy of the styles and moves printed on the web or something, go for them, but the book itself doesn't have a lot of stuff in it.

As for the White Wolf Combat book, I have that too. Anyone who's played the SF RPG could tell you it's a rehash of that system, modified for balance (kinda). Our old tagline went, 'HA! I am the almighty Caine, you cannot touch--Oh my god, RUN! It's CHUN LI!', from the massive damage the SF moves did.

BTW, we never used combat cards. We use the backs of the sheets to make a chart of S, D, and M for all maneuvers, and just pick from there. Since PC's don't fight each other most of the time, it wasn't a problem.

--"I invoke the rites of fiery Muspelheim, and give thy soul up to the inferno's embrace..."


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Xervis
Charter Member
153 posts
Mar-07-02, 12:16 PM (EST)
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4. "RE: Street Fighter RPG?"
In response to message #0
 
   for a min. ther I thought you where talking about a video gome, not a card game. a SF RPG you PS2 would bereally cool. also, as unrealated as it is, does anyone know what happend to the Samurie showdown RPG for PS?

Xervis
AKA
The Chrono Shifting Trigger

If death is only the begining, then
what is the end?

Me


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Laudre
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1119 posts
Mar-07-02, 01:05 PM (EST)
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5. "RE: Street Fighter RPG?"
In response to message #4
 
   LAST EDITED ON Mar-07-02 AT 01:11 PM (EST)

>for a min. ther I thought you where talking about a video gome, not a
>card game. a SF RPG you PS2 would bereally cool. also, as unrealated
>as it is, does anyone know what happend to the Samurie showdown RPG
>for PS?

Er... the SF RPG was a paper-and-dice RPG.

As for the Samurai Shodown RPG, I don't believe it was ever released in North America. Originally, SNK was going to release KoF '96, Real Bout Fatal Fury, and Samurai Shodown III to North America for the PS, but there was some kind of issue or another that pretty much forestalled SNK PSX games for several years. I have KoF: Evolution for PSX, and I think one of the other KoF games was released for PSX here, but I think that's it on the PSX.

On my DC, however, I have Mark of the Wolves and Capcom vs. SNK.

Edited to add: Almost forgot about the NeoGeo 64 games that were ported to the PSX. The NG64 was a spectacularly crappy 3D system, as unimpressive as the NeoGeo was impressive, and the games that were ported -- pretty much exactly -- reflect that.

Fatal Fury: Wild Ambition and a Samurai Shodown prequel were the ported games; I have FF:WA (I was all over the chance to have more Terry Bogard on my PSX), and it's pretty ugly. It would have been impressive as a game released in 1995 or so, but as a game released in 2000, its main virtue was that it was that it was SNK on PSX. As a FF game... well, there's always Mark of the Wolves.

-- Sean --
Rabid Crack Weasel #42
http://www.thebrokenlink.org The Broken Link 4.0 is live!
"All tribal myths are true, for a given value of 'true'." -- Terry Pratchett
Follow my random thoughts
Follow my creative process


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Xervis
Charter Member
153 posts
Mar-08-02, 10:48 AM (EST)
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11. "RE: Street Fighter RPG?"
In response to message #5
 
   I have KoF: Evolution
>for PSX, and I think one of the other KoF games was released for PSX
>here, but I think that's it on the PSX.

I also own KOF: Evolution, and it has been announced that KOF 2001 will be releastsome time in the summer I think.

>On my DC, however, I have Mark of the Wolves and Capcom vs. SNK.

I've played both of those, though and my friends place. I own CvS2 for PS@ and I think that game rock all, though CvS1 was flashier and bit cooler in the graphics department.(for the record, my friend is THE King of Fighters. he can completly annihilate any one with any character in any Fighting game. be afraid, be VERY afraid.)

Xervis
AKA
The Chrono Shifting Trigger

If death is only the begining, then
what is the end?

Me


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Khirsah
Charter Member
45 posts
Mar-08-02, 04:33 PM (EST)
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14. "RE: Street Fighter RPG?"
In response to message #0
 
   Whoa - I didn't expect to get this much of a response. Thanks, everybody - I'm checking out Thrash just now. This could be interesting...

-Khirsah, killed by a rabid rat-


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Polychrome
Charter Member
117 posts
Mar-09-02, 04:50 AM (EST)
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17. "RE: Street Fighter RPG?"
In response to message #14
 
   >Whoa - I didn't expect to get this much of a response. Thanks,
>everybody - I'm checking out Thrash just now. This could be
>interesting...

Thrash actually looks rather similiar to the SF RPG, the main differences being a different dice mechanic and increased flexibility from manuever modifiers.

Polychrome


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Laudre
Charter Member
1119 posts
Mar-09-02, 08:06 AM (EST)
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18. "RE: Street Fighter RPG?"
In response to message #17
 
   >Thrash actually looks rather similiar to the SF RPG, the main
>differences being a different dice mechanic and increased flexibility
>from manuever modifiers.

Blackbird has said that he pretty much lifted whole sections from the SF RPG in building Thrash. His original goal was something along the lines of "make the SF RPG without the rules strangeness."

IIRC, Thrash's rules are based on Fuzion, though, as you can tell, somewhat loosely.

-- Sean --
Rabid Crack Weasel #42
http://www.thebrokenlink.org The Broken Link 4.0 is live!
"All tribal myths are true, for a given value of 'true'." -- Terry Pratchett
Follow my random thoughts
Follow my creative process


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