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Subject: "Battletech: Flashpoint"     Previous Topic | Next Topic
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Trscroggs
Member since Apr-26-16
50 posts
Nov-29-18, 11:14 AM (EST)
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"Battletech: Flashpoint"
 
   There are a lot of Mechwarriors around this forum, of course, and I was wondering if anyone had tried out the expansion for the newest Battletech game, Battletech: Flashpoint yet?

I own the original game but am not a huge player right now. My computer hates to load it in less than 10 minutes, so my ADHD won't let me play more than two missions in a row before I jump off to something else.

However the expansion adds one my favorite 'mechs, the Crab, and I heard it did some interesting parts to some of the game.

I was just wondering if it does it all to the end-game, or if there were enough early and mid game content that I might want to pick it up for the hell of it.


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  Subject     Author     Message Date     ID  
  RE: Battletech: Flashpoint McFortner Nov-29-18 1
  RE: Battletech: Flashpoint Bad Moon Dec-01-18 2
  RE: Battletech: Flashpoint Gryphonadmin Dec-01-18 3
     RE: Battletech: Flashpoint McFortner Dec-02-18 4
         RE: Battletech: Flashpoint Star Ranger4 Dec-03-18 5

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McFortner
Charter Member
486 posts
Nov-29-18, 08:35 PM (EST)
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1. "RE: Battletech: Flashpoint"
In response to message #0
 
   I'm rather fond of the Hatchetman animation and how that hatchet pops out and goes back to standby when the mech is idle.

Michael C. Fortner
"Maxim 37: There is no such thing as "overkill".
There is only "open fire" and "I need to reload".


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Bad Moon
Member since Dec-17-02
309 posts
Dec-01-18, 07:10 PM (EST)
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2. "RE: Battletech: Flashpoint"
In response to message #0
 
   I kinda wish the Hatcheman was better. Taking it from the table top nerfed it as you can't do the shoot jump melee thing that makes it decent.

------
Oh God, it was me. I was the grognard all along.


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Gryphonadmin
Charter Member
19734 posts
Dec-01-18, 11:37 PM (EST)
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3. "RE: Battletech: Flashpoint"
In response to message #0
 
   >There are a lot of Mechwarriors around this forum, of course, and I
>was wondering if anyone had tried out the expansion for the newest
>Battletech game, Battletech: Flashpoint yet?

Not I, alas; I never made it past one of the fairly early story missions in the original game (you may know the one), so despite having backed it at a slightly uncomfortable level in the original Kickstarter and generally loving the game to bits otherwise, I didn't spring for the DLC pass.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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McFortner
Charter Member
486 posts
Dec-02-18, 05:55 PM (EST)
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4. "RE: Battletech: Flashpoint"
In response to message #3
 
   The campaign mode in the latest update is rather fun, with no preset path to follow.

Michael C. Fortner
"Maxim 37: There is no such thing as "overkill".
There is only "open fire" and "I need to reload".


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Star Ranger4
Charter Member
2252 posts
Dec-03-18, 08:00 AM (EST)
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5. "RE: Battletech: Flashpoint"
In response to message #4
 
   hmm... havent started a campaign mode run myself, at least not yet, Mc F, prefering to show more than a bit of inertia in terms of the games I like to play.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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