[ EPU Foyer ] [ Lab and Grill ] [ Bonus Theater!! ] [ Rhetorical Questions ] [ CSRANTronix ] [ GNDN ] [ Subterranean Vault ] [ Discussion Forum ] [ Gun of the Week ]

Eyrie Productions, Unlimited

Subject: "HBS Shadowrun"     Previous Topic | Next Topic
Printer-friendly copy    
Conferences Games Topic #168
Reading Topic #168
Gryphonadmin
Charter Member
21020 posts
Jan-15-21, 05:23 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
"HBS Shadowrun"
 
   LAST EDITED ON Jan-16-21 AT 04:32 PM (EST)
 
Back a few years ago, before they made BattleTech, Harebrained Schemes made a short series of games based on the Shadowrun license. They were turn-based tactical combat games, mechanically similar to the Firaxis XCOM titles but with an RPG overlay instead of the XCOM franchise's base-builder sideline, where you play the leader of a crew of shadowrunners Doing Their Thing.

If anyone cares about spoilers for a set of games the most recent of which came out in 2015, those of you who do should stop here, because I'm going to talk about some of the details henceforth.

There are either two or three of these games, depending on how you measure it. The first release, Shadowrun Returns, shipped in 2013 with one "campaign", Dead Man's Switch, which was set in the original First Edition setting of Seattle in the early 2050s. A second, Dragonfall, dropped as DLC in 2014, but then it was expanded into a "Director's Cut" and re-released as a standalone game later that same year, still using the same engine and UI. It's set in Berlin, for some reason, although there's really very little visual difference. I guess a cyberpunk dystopia is a cyberpunk dystopia.

The last, Shadowrun: Hong Kong, came out in 2015 and is, as the name suggests, set in Hong Kong (specifically Kowloon), and features the very weird conceit that, Kowloon Walled City having been torn down in 1994, some maniac put it back in the 2020s. It has an updated UI from the previous games and a bunch of new items, including some nifty cyberware and a Body skill called Cyberware Affinity, which very handily allows you to pick up a couple extra Essence points for your character so you can have a modicum of chrome (say, a datajack and some hand razors) without chipping into your Magic stat (which still has a maximum of 6).

My favorite feature of Hong Kong, though, is that it allows your character to have an actual name. Returns and Dragonfall only have a blank for a street name, which is exclusively how everyone in the game addresses you, but the plot of Hong Kong includes a family member of the PC who doesn't start the game as a shadowrunner, and who occasionally calls you by your proper name in dialogue. It's a small thing, but a really nice touch for making the player character seem more like an actual person.

The missions in Hong Kong are more varied, too, which is fun. In the first two scenarios they're virtually all basically just shootouts. Even when you're trying to heist something, it inevitably goes wrong and you end up doing a lot of tactical combat. Which is fair enough, it's a tactical combat game, but I like that there are a few missions in HK you can get through with only one or two Fight Scenes, and at least one you can pull off without having to fight anyone at all if you do it right. There are enough conversational options and whatnot in most missions that it's actually a viable strategy to build a high-Charisma "face" character and try to talk your way out of things.

I think my favorite mission scenario in HK is the one where you're hired to infiltrate the offices of a geomantic consulting firm and fuck with their feng shui. Seriously, this is the job. It makes sense, because after all, in Shadowrun magic is real, so feng shui actually works, and it therefore follows that you can screw it up by putting things in the wrong place and stuff. So you sneak into this office building in the middle of the night and... move things. One room is a cubicle farm, and you go in there and shuffle the partition walls around until the flow of chi is all messed up. Another one is a bathroom, where you disrupt the energies by cracking one of the mirrors. There's a bit of fighting in this mission, because eventually their staff wizards notice that something weird is going on and come to investigate, but it's not a straight-up firefight like most of the jobs in Dead Man's Switch.

Another fun one, and the one you can get through without any combat at all if you do it right, sees the PC and a couple members of the crew infiltrating a deckers' convention in order to buttonhole an acquaintance of your crew's NPC decker and pry some software out of him. I love this mission partly because of the no-combat option, but mostly because the writers nailed that "nerd convention" vibe perfectly while simultaneously spreading a fine gloss of the setting's native weirdness on top.

For example: Out on the con floor, there's a long line for a noodle vending machine even though the con is catered. You know the con is catered because your crew's decker is posing as a member of the catering crew. If you accost one of the people in line and ask him why he's lining up for vending machine noodles at a catered event, he tells you that the Noodle Extruder is a DeckCon institution, and you can't really say you've been to the con unless you've had the noodles.

This is a nice nod to the kind of goofy quirk that often develops in the corporate culture of a big con or trade show in itself, but it gets better: If you pause in one of the offices and read the con organizers' emails, you find out that said noodle machine is haunted. The con has been trying to get rid of it for 14 years, but no matter what they do, every year it reappears on the floor, supplying noodles to the faithful despite the fact that it has no supplies. The later emails between the con staffers are outright panicky. "The machine is empty, where are the noodles coming from?!"

(There's also another undercover shadowrunner on the floor, with whom you can compare notes and wish luck when you find out that the two of you are there on non-overlapping jobs, and a group of jet-lagged deckers from Seattle having a Fuchi-vs.-Renraku holy war in which you can intervene if your Charisma is high enough.)

All three games are pretty fun, but HK is the best in my opinion--the characters are more fun and the missions more varied, and although I haven't finished it yet, the A-plot seems to be developing into the most interesting.

That said, one of the potential endings of Dragonfall--the worst one--is a backdoor setup for a different ex-FASA game, which is pretty funny. The A-plot antagonist in Dragonfall has figured out a way to make dragons extinct, and if you flip at the ending and help him do it, you get a "some time later" epilogue where it turns out the dragons, problematic as they were, were actually holding back something worse, which, in their absence, has now overrun the world and forced the few remaining survivors of humanity underground. These things are so powerful, so malevolent, so vile, and so utterly incomprehensible to the human mind that the survivors just call them "horrors".

Yep. The Bad End of Dragonfall is the setup for Earthdawn. Nice touch, HBS. Well bowled.

Anyway, I mentioned that your character in HK can have a proper name. When I was creating mine, I got hung up at that screen for an inordinately long time before having an idea. Possibly because I was putting together the Vocaloid Variations subpage for UF at the same time, and/or had been kicking around thoughts to do with the next VV installment, or maybe just out of the blue, I ended up with a charismatic decker called Voxel--real name: Saki Takata. I'll let you do your own math. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top

  Subject     Author     Message Date     ID  
  RE: HBS Shadowrun Zemyla Jan-15-21 1
     RE: HBS Shadowrun Astynax Jan-15-21 2
     RE: HBS Shadowrun Gryphonadmin Jan-15-21 3
         RE: HBS Shadowrun BobSchroeck Jan-24-21 36
     RE: HBS Shadowrun Gryphonadmin Jan-17-21 16
         RE: HBS Shadowrun Meridias Jan-18-21 17
             RE: HBS Shadowrun Gryphonadmin Jan-18-21 21
                 RE: HBS Shadowrun Meridias Jan-18-21 22
                     RE: HBS Shadowrun Peter Eng Jan-18-21 25
                         RE: HBS Shadowrun Gryphonadmin Jan-19-21 26
                         RE: HBS Shadowrun pjmoyermoderator Jan-19-21 27
  RE: HBS Shadowrun MuninsFire Jan-15-21 4
     RE: HBS Shadowrun Gryphonadmin Jan-15-21 5
  RE: HBS Shadowrun MoonEyes Jan-16-21 6
     RE: HBS Shadowrun Gryphonadmin Jan-17-21 15
         RE: HBS Shadowrun MoonEyes Jan-24-21 33
             RE: HBS Shadowrun Gryphonadmin Jan-24-21 34
     RE: HBS Shadowrun BobSchroeck Jan-24-21 38
  RE: HBS Shadowrun Matrix Dragon Jan-16-21 7
     RE: HBS Shadowrun Verbena Jan-16-21 8
         RE: HBS Shadowrun MoonEyes Jan-16-21 9
             RE: HBS Shadowrun Gryphonadmin Jan-16-21 11
     RE: HBS Shadowrun Gryphonadmin Jan-16-21 10
         RE: HBS Shadowrun zwol Jan-23-21 28
         RE: HBS Shadowrun BobSchroeck Jan-24-21 37
  RE: HBS Shadowrun Star Ranger4 Jan-17-21 12
  RE: HBS Shadowrun Rieverre Jan-17-21 13
  RE: HBS Shadowrun Nova Floresca Jan-17-21 14
     RE: HBS Shadowrun Zemyla Jan-18-21 18
         RE: HBS Shadowrun Nova Floresca Jan-18-21 19
             RE: HBS Shadowrun Astynax Jan-18-21 20
                 RE: HBS Shadowrun Verbena Jan-18-21 23
                     RE: HBS Shadowrun Star Ranger4 Jan-18-21 24
  RE: HBS Shadowrun zwol Jan-23-21 29
     RE: HBS Shadowrun Gryphonadmin Jan-23-21 30
         RE: HBS Shadowrun zwol Jan-23-21 31
             RE: HBS Shadowrun Gryphonadmin Jan-23-21 32
  RE: HBS Shadowrun BobSchroeck Jan-24-21 35

Conferences | Topics | Previous Topic | Next Topic
Zemyla
Member since Mar-26-08
307 posts
Jan-15-21, 09:49 PM (EST)
Click to EMail Zemyla Click to send private message to Zemyla Click to view user profileClick to add this user to your buddy list Click to send message via AOL IM  
1. "RE: HBS Shadowrun"
In response to message #0
 
   >it
>gets better: If you pause in one of the offices and read the con
>organizers' emails, you find out that said noodle machine is haunted.
>The con has been trying to get rid of it for 14 years, but no matter
>what they do, every year it reappears on the floor, supplying noodles
>to the faithful despite the fact that it has no supplies. The
>later emails between the con staffers are outright panicky. "The
>machine is empty, where are the noodles coming from?!"

That doesn't seem like a haunting in the usual sense; that sounds more like a small god has taken up residence inside the machine, feeds on the deckers' devotion to the vending machine, and turns it into miracle noodles. An opportunity like that comes by but rarely; the god moved into the machine like a hermit crab, gave someone noodles despite the lack of supplies, and their residence became a shrine. By itself, not especially malevolent, but there may be conext or spoilers I don't have showing they actually have a malign plot.

But I want to believe in Noodle God.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Astynax
Charter Member
1013 posts
Jan-15-21, 10:12 PM (EST)
Click to EMail Astynax Click to send private message to Astynax Click to view user profileClick to add this user to your buddy list  
2. "RE: HBS Shadowrun"
In response to message #1
 
   >But I want to believe in Noodle God.
>

Clearly it's a sect of Pastafarianism.


-={(Astynax)}=-
"Alt Motto: Consume His Noodley Appendage."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-15-21, 10:15 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
3. "RE: HBS Shadowrun"
In response to message #1
 
   >That doesn't seem like a haunting in the usual sense; that sounds more
>like a small god has taken up residence inside the machine, feeds on
>the deckers' devotion to the vending machine, and turns it into
>miracle noodles.

Well, I didn't mean "haunted" in a sense that automatically implied some sort of evil--just that there's definitely something supernatural going on. Two somethings supernatural, actually, since the machine produces noodles out of nothing and just sort of... appears wherever the con is happening each year.

>An opportunity like that comes by but rarely; the god
>moved into the machine like a hermit crab, gave someone noodles
>despite the lack of supplies, and their residence became a shrine. By
>itself, not especially malevolent, but there may be conext or spoilers
>I don't have showing they actually have a malign plot.
>
>But I want to believe in Noodle God.

Yeah, it's probably something like that. There's no suggestion that it's ever done any harm, apart from a mention that one unsuspecting con worker got a bit scalded on the hand because the machine produced hot noodles when no noodles were expected. I think the con organizers are more freaked out by the fact that they can't get rid of it than they are about the noodles-from-nothing part itself. It's a world where magic is real and has been for 44 years at the time of the game (the Awakening happened in 2012 and SRHK is set in 2056), after all. Just the noodles themselves shouldn't be grounds for panic. :)

Also, I have just discovered that the Noodle Extruder appears in the expansion, Shadows of Hong Kong (which you can only play once you've completed the main campaign). One of the members of your crew is a Rat shaman named Gobbet (no, seriously--there's even a conversation branch which will reveal that that's her real name, not a street name), and there's a running joke that a) her room in your safehouse is a hideous mess at all times and b) she can and will eat absolutely anything even vaguely foodlike, up to and including oysters that have gone off. Apparently, and I haven't verified this myself because I don't have a complete-game save yet, but apparently in Shadows of Hong Kong the DeckCon Noodle Extruder has mysteriously appeared in Gobbet's room.

As one Steam commenter put it upon learning this detail, "12/10 game of all the years." :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
BobSchroeck
Charter Member
2243 posts
Jan-24-21, 07:56 PM (EST)
Click to EMail BobSchroeck Click to send private message to BobSchroeck Click to view user profileClick to add this user to your buddy list  
36. "RE: HBS Shadowrun"
In response to message #3
 
   >since the machine
>produces noodles out of nothing and just sort of...
>appears wherever the con is happening each year.

I am desperately trying to think of a TARDIS-pasta pun and failing miserably.

-- Bob
-------------------
My race is pacifist and does not believe in war. We kill only out of personal spite.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-17-21, 09:56 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
16. "RE: HBS Shadowrun"
In response to message #1
 
   >But I want to believe in Noodle God.

After a mission replay and a bit of screencapping and cropping, I bring you: the Noodle Extruder Saga.

(In the reading screens, you're on the phone with your team's NPC decker, who is the one actually standing at the computer, on a different floor of the hotel, disguised as a caterer.)







As a bonus, here is an NPC you met in a nightclub dropping a titanic dis on both Cyberpunk 2020 and a (now-disgraced former, but not at the time the game was made, I guess?) HBS employee.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Meridias
Member since Jun-9-12
83 posts
Jan-18-21, 01:51 AM (EST)
Click to EMail Meridias Click to send private message to Meridias Click to view user profileClick to add this user to your buddy list  
17. "RE: HBS Shadowrun"
In response to message #16
 
   I had to laugh at the 'Silverhand' bit.

*********************
Rock Is Dead. Long Live Paper And Scissors.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-18-21, 03:05 AM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
21. "RE: HBS Shadowrun"
In response to message #17
 
   >I had to laugh at the 'Silverhand' bit.

Silverhand and Blackheart are both pokes at Cyberpunk--"Morgan Blackheart" is the street name of a legendary Solo who gets mentioned a bunch in the game manuals.

As for the third one mentioned, that's the handle of one Tyler Carpenter, who was at the time a writer at HBS. He's... not any more, evidently having been caught up with a couple years ago by a Pattern of Behavior.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Meridias
Member since Jun-9-12
83 posts
Jan-18-21, 03:11 AM (EST)
Click to EMail Meridias Click to send private message to Meridias Click to view user profileClick to add this user to your buddy list  
22. "RE: HBS Shadowrun"
In response to message #21
 
   My train of thought was more of the UF angle by way of Johnny Silverhand from Burnin' Out.

*********************
Rock Is Dead. Long Live Paper And Scissors.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Peter Eng
Charter Member
1777 posts
Jan-18-21, 08:06 PM (EST)
Click to EMail Peter%20Eng Click to send private message to Peter%20Eng Click to view user profileClick to add this user to your buddy list  
25. "RE: HBS Shadowrun"
In response to message #22
 
   >My train of thought was more of the UF angle by way of Johnny
>Silverhand from Burnin' Out.

Johnny Silverhand's back story in Burnin' Out is from pause to Google the Cyberpunk 2020 short adventure Never Fade Away.

Here, have a link.

I remember it as a short story, but memory is weird that way.

Peter Eng
--
Insert humorous comment here.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-19-21, 01:28 AM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
26. "RE: HBS Shadowrun"
In response to message #25
 
   >I remember it as a short story, but memory is weird that way.

In CP2020, at least, it is a story, with the occasional sidebar bearing game mechanics data in case you want to try running it as an adventure.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
pjmoyermoderator
Charter Member
1827 posts
Jan-19-21, 02:18 AM (EST)
Click to EMail pjmoyer Click to send private message to pjmoyer Click to view user profileClick to add this user to your buddy list  
27. "RE: HBS Shadowrun"
In response to message #25
 
   >>My train of thought was more of the UF angle by way of Johnny
>>Silverhand from Burnin' Out.
>
>Johnny Silverhand's back story in Burnin' Out is from
>pause to Google the Cyberpunk 2020 short adventure
>Never Fade Away.
>
>Here, have a link.
>
>I remember it as a short story, but memory is weird that way.

And now, 25 years after release, I finally get what Rob’s story was about! Looks like all I needed was for the game to enter the popular consciousness for me to grok it! :)

—- Philip






Philip J. Moyer
Contributing Writer, Editor and Artist (and Moderator) -- Eyrie Productions, Unlimited
CEO of MTS, High Poobah Of Artwork, and High Priest Of the Church Of Aerianne -- Magnetic Terrapin Studios
"Insert Pithy Comment Here"
Fandoms -- Fanart -- Fan Meta Discussions


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
MuninsFire
Member since Mar-27-07
438 posts
Jan-15-21, 10:26 PM (EST)
Click to EMail MuninsFire Click to send private message to MuninsFire Click to view user profileClick to add this user to your buddy list  
4. "RE: HBS Shadowrun"
In response to message #0
 
   > I think my favorite mission scenario in HK is the one where you're hired to
> infiltrate the offices of a geomantic consulting firm and fuck with their feng
> shui. Seriously, this is the job. It makes sense, because after all, in
> Shadowrun magic is real, so feng shui actually works, and it therefore follows
> that you can screw it up by putting things in the wrong place and stuff. So you
> sneak into this office building in the middle of the night and... move things.

It is a beautiful night in Hong Kong
And you are a horrible goose

In Xanadu did Kubla Khan
A stately pleasure-dome decree
Where Alph, the sacred river, ran
Through caverns measureless to man
Down to a sunless sea


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-15-21, 10:40 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
5. "RE: HBS Shadowrun"
In response to message #4
 
   >It is a beautiful night in Hong Kong
>And you are a horrible goose

Sadly, Goose is not an available totem for shamans, although I suppose a case could be made that Coyote and/or Raccoon are close enough for RP purposes. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
MoonEyes
Member since Jun-29-03
1015 posts
Jan-16-21, 05:29 AM (EST)
Click to EMail MoonEyes Click to send private message to MoonEyes Click to view user profileClick to add this user to your buddy list  
6. "RE: HBS Shadowrun"
In response to message #0
 
   I was wondering if you'd mention ShadowRun. I love the games, so...

Anyways, the Berlin-setting is likely for two reasons. First, Lofwyr, which means Saeder-Krupp and Germany. And second, well, an attempt at sales. DR has always been big in Germany, with source books made ONLY in German, never released in English.

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-17-21, 08:57 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
15. "RE: HBS Shadowrun"
In response to message #6
 
   >I was wondering if you'd mention ShadowRun. I love the games, so...
>
>Anyways, the Berlin-setting is likely for two reasons. First, Lofwyr,
>which means Saeder-Krupp and Germany.

Weirdly, Lofwyr is mentioned more often in Dead Man's Switch, which takes place in Seattle, than Dragonfall. He's actually involved (indirectly) in the endgame of DMS, whereas in Dragonfall his name just comes up a few times in the flavor text, despite the fact that the action takes place on his turf.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
MoonEyes
Member since Jun-29-03
1015 posts
Jan-24-21, 12:20 PM (EST)
Click to EMail MoonEyes Click to send private message to MoonEyes Click to view user profileClick to add this user to your buddy list  
33. "RE: HBS Shadowrun"
In response to message #15
 
   LAST EDITED ON Jan-24-21 AT 12:21 PM (EST)
 
A bit spoilery, perhaps, but you DO know who Hans Brackhaus, the guy in the endgame subway scene really is?


...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-24-21, 04:11 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
34. "RE: HBS Shadowrun"
In response to message #33
 
   >A bit spoilery, perhaps, but you DO know who Hans Brackhaus, the guy
>in the endgame subway scene really is?

Yeah, he's in the endgame of Dead Man's Switch too, but he actually does something there, rather than just showing up after it's all over and retroactively claiming credit for everything without a shred of credible evidence. I do... not find his claim persuasive. I think he just had recently played the end of Half-Life and thought "Hey... I could do something like that." :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
BobSchroeck
Charter Member
2243 posts
Jan-24-21, 08:16 PM (EST)
Click to EMail BobSchroeck Click to send private message to BobSchroeck Click to view user profileClick to add this user to your buddy list  
38. "RE: HBS Shadowrun"
In response to message #6
 
   LAST EDITED ON Jan-24-21 AT 08:19 PM (EST)
 
>Anyways, the Berlin-setting is likely for two reasons. First, Lofwyr,
>which means Saeder-Krupp and Germany.

Now that you mention Berlin, I might as well point folks at the Shadowrun campaign we were in up until the virus screwed everything up. We were all playing children in the North Rhine-Ruhr metroplex, getting caught up matters well above their heads. I was playing a corporate kid whose dad worked for S-K, and who was a street kid poser after school... until he turned out to be a Dog shaman. (He spent most of his starting allotment of magic points on getting a grade of initiation and a familiar -- and had something like five weak spells in his repertoire.) Things were starting to accelerate, plotwise, when the campaign went on hiatus, and now that we're not totally locked down I've been trying to talk our GM into picking it up again.

If anyone's interested in seeing what happened, I ended up documenting the entire campaign in a thread in my forums.

-- Bob
-------------------
My race is pacifist and does not believe in war. We kill only out of personal spite.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Matrix Dragon
Charter Member
1805 posts
Jan-16-21, 07:48 AM (EST)
Click to EMail Matrix%20Dragon Click to send private message to Matrix%20Dragon Click to view user profileClick to add this user to your buddy list  
7. "RE: HBS Shadowrun"
In response to message #0
 
   >That said, one of the potential endings of Dragonfall--the worst one--is a
>backdoor setup for a different ex-FASA game, which is pretty funny. The A-
>plot antagonist in Dragonfall has figured out a way to make dragons extinct,
>and if you flip at the ending and help him do it, you get a "some time later"
>epilogue where it turns out the dragons, problematic as they were, were
>actually holding back something worse, which, in their absence, has now
>overrun the world and forced the few remaining survivors of humanity
>underground. These things are so powerful, so malevolent, so vile, and so
>utterly incomprehensible to the human mind that the survivors just call them
>"horrors".

>Yep. The Bad End of Dragonfall is the setup for Earthdawn. Nice touch, HBS.
>Well bowled.

I did some looking around, and apparently Earthdawn was already a prequel to Shadowrun, taking place the last time magic overwhelmed Earth in the time of Atlantis. It's just that the Bad End of Dragonfall means you've condemned Earth to it a SECOND time.

Matrix Dragon, J. Random Nutter


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Verbena
Charter Member
920 posts
Jan-16-21, 12:07 PM (EST)
Click to EMail Verbena Click to send private message to Verbena Click to view user profileClick to add this user to your buddy list  
8. "RE: HBS Shadowrun"
In response to message #7
 
   >>Yep. The Bad End of Dragonfall is the setup for Earthdawn. Nice touch, HBS.
>>Well bowled.
>
>I did some looking around, and apparently Earthdawn was already a
>prequel to Shadowrun, taking place the last time magic overwhelmed
>Earth in the time of Atlantis. It's just that the Bad End of
>Dragonfall means you've condemned Earth to it a SECOND time.

Holy crap, how did I miss this conversation yesterday?

Yes, Earthdawn is indeed ancient Shadowrun, not unlike how Exalted is (usually) ancient World of Darkness. I know next to nothing about Earthdawn, but that is an awesome, if terrifying, ending.

As for Shadowrun? I still have my ratty Shadowrun Returns kickstarter backer T-shirt, to give you all an idea. And yet I somehow never finished Dragonfall, and never played Hong Kong. Gods I need to go back and play those.


------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
MoonEyes
Member since Jun-29-03
1015 posts
Jan-16-21, 03:31 PM (EST)
Click to EMail MoonEyes Click to send private message to MoonEyes Click to view user profileClick to add this user to your buddy list  
9. "RE: HBS Shadowrun"
In response to message #8
 
   LAST EDITED ON Jan-16-21 AT 03:35 PM (EST)
 
>Yes, Earthdawn is indeed ancient Shadowrun, not unlike how Exalted is
>(usually) ancient World of Darkness. I know next to nothing about
>Earthdawn, but that is an awesome, if terrifying, ending.

Well....sort of. If you know anything of the SR lore, you'll know that it takes place in the Sixth World. Time runs in cycles, based on the background level of mana, with each up or down being a "world". ShadowRun, the Sixth World, began in 2011, when the level of ambient mana reached a high enough level for magic to trigger the Awakening.

The time before 2011 was the Fifth World, and it happened when the level of mana dipped low enough that magic became IMPOSSIBLE, as well as preventing birth of species other than pure-strain humans. Incidentally, that one began in 3113 BC.

The world before THAT one, again, was obviously the Fourth. That one had magic, species like trolls and orks and others not(yet) seen in ShadowRun. That's the world of Earthdawn.

Incidentally, one of the "Not (yet) seen" species of Earthdawn? Is the T'skrang. Also seen in UF in the form of Lisa's friend and shipmate Sky, or
T'skaia Vorkoshiga'ar Ixtixtaaqitl't'chl'Vraihelt Ishkarat if you want to be fully formal. Who comes from "Barsaive", which is the name of the area where Earthdawn takes place.


>As for Shadowrun? I still have my ratty Shadowrun Returns kickstarter
>backer T-shirt, to give you all an idea. And yet I somehow never
>finished Dragonfall, and never played Hong Kong. Gods I need to go
>back and play those.


Do! They're amazing games, they are. Of course, made by the guy who MADE ShadowRun, they would be.

(For those that didn't know, HBS was founded by Jordan Weisman, who started FASA and, well, made ShadowRun and other games)

(Edited for Auto-corrupt)
...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-16-21, 04:52 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
11. "RE: HBS Shadowrun"
In response to message #9
 
   >Incidentally, one of the "Not (yet) seen" species of Earthdawn? Is the
>T'skrang... Who comes from "Barsaive", which is the name of
>the area where Earthdawn takes place.

If I remember right, the part of the world where Earthdawn is set is basically western Russia and the Ukraine, and the River Serpent (home, uh... turf? of the t'skrang) will one day be the Volga, but I could be misremembering the precise details. It's definitely eastern Europe, I remember noticing the Black Sea on the map.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-16-21, 04:34 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
10. "RE: HBS Shadowrun"
In response to message #7
 
   >I did some looking around, and apparently Earthdawn was already a
>prequel to Shadowrun, taking place the last time magic overwhelmed
>Earth in the time of Atlantis. It's just that the Bad End of
>Dragonfall means you've condemned Earth to it a SECOND time.

It's been a while since I played Earthdawn, but I seem to recall part of the lore is that a Horror Overrun eventually happens in every era. So you basically just kicked off the Sixth World's a bit early.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
zwol
Member since Feb-24-12
259 posts
Jan-23-21, 08:57 PM (EST)
Click to EMail zwol Click to send private message to zwol Click to view user profileClick to add this user to your buddy list  
28. "RE: HBS Shadowrun"
In response to message #10
 
   >>I did some looking around, and apparently Earthdawn was already a
>>prequel to Shadowrun, taking place the last time magic overwhelmed
>>Earth in the time of Atlantis. It's just that the Bad End of
>>Dragonfall means you've condemned Earth to it a SECOND time.
>
>It's been a while since I played Earthdawn, but I seem to
>recall part of the lore is that a Horror Overrun eventually happens in
>every era. So you basically just kicked off the Sixth World's a bit
>early.

This is what I remember too. I've never played Earthdawn myself, but I was in a long-running Shadowrun campaign that was set in Tir Tairngire (that's the elven nation that took over Oregon). There's a bunch of official backstory for the elven nations that has to do with how a handful of elves are genuinely immortal, have survived since the Earthdawn era (or, in at least two cases, the magical era before Earthdawn) and their high-handed dictatorial rule, scheming, rivalry with the dragons, etc. etc. is all about preparing as quickly as possible for what they know is coming.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
BobSchroeck
Charter Member
2243 posts
Jan-24-21, 08:09 PM (EST)
Click to EMail BobSchroeck Click to send private message to BobSchroeck Click to view user profileClick to add this user to your buddy list  
37. "RE: HBS Shadowrun"
In response to message #10
 
   >It's been a while since I played Earthdawn, but I seem to
>recall part of the lore is that a Horror Overrun eventually happens in
>every era. So you basically just kicked off the Sixth World's a bit
>early.

That even made it into a couple of published adventures, involving one of those nigh-unto-godlike immortal elves, who called himself "Harlequin".

-- Bob
-------------------
My race is pacifist and does not believe in war. We kill only out of personal spite.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Star Ranger4
Charter Member
2428 posts
Jan-17-21, 11:45 AM (EST)
Click to EMail Star%20Ranger4 Click to send private message to Star%20Ranger4 Click to view user profileClick to add this user to your buddy list Click to send message via AOL IM  
12. "RE: HBS Shadowrun"
In response to message #0
 
   Then I must be doing something wrong. I have both 'Dead man' and Dragonfall, but I stopped playing because even turn based where I could see and think things out (as compared to a first or 3rd person game like Avengers) I kept dying so often and having to reload... it stopped being fun.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Rieverre
Member since Aug-17-13
11 posts
Jan-17-21, 02:05 PM (EST)
Click to EMail Rieverre Click to send private message to Rieverre Click to view user profileClick to add this user to your buddy list  
13. "RE: HBS Shadowrun"
In response to message #0
 
   I love the hell out of these games, even if the first one was kind of 'meh'. Then again, proof of concept. I've found Dragonfall characters to be more memorable, but Hong Kong gave you more freedom and actual chances to _be_ a character yourself. As well as more and more interesting chrome.

... I'm kind of hoping we'll see more in this vein from HBS. They've finished with Battletech for now, and apparently they're working on two new 'non BTech' projects that I don't think they've let go loud yet, so maybe ... maybe ...

... until then, my ferociously punchyfisting street samurai who saw all that new age touchy feely magic stuff but instead decided to be a walking hardware store and do wuxia _that_ way is secluded in meditation.

Or with his brain hooked up to a VRMMO of some kind.

Probably both.

---
The non-believers climbed for days to confront the master in the mountains. "Where do you get your so-called faith?" they asked.
"You brought it," the master replied. "You've all climbed so high." - The Book of Cataclysm


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Nova Floresca
Member since Sep-13-13
398 posts
Jan-17-21, 08:32 PM (EST)
Click to EMail Nova%20Floresca Click to send private message to Nova%20Floresca Click to view user profileClick to add this user to your buddy list  
14. "RE: HBS Shadowrun"
In response to message #0
 
   >I think my favorite mission scenario in HK is the one where you're
>hired to infiltrate the offices of a geomantic consulting firm and
>fuck with their feng shui. Seriously, this is the job.

This makes me think that somewhere, Azalynn's team of "crack guerilla interior decorators" is a real thing, and their work must be awesome and terrifying to behold.

"We use only stun weapons should we encounter resistance, not out of concern for their lives, but because it adds the least amount of work to the job."

"This is probably a stupid question, but . . ."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Zemyla
Member since Mar-26-08
307 posts
Jan-18-21, 02:03 AM (EST)
Click to EMail Zemyla Click to send private message to Zemyla Click to view user profileClick to add this user to your buddy list Click to send message via AOL IM  
18. "RE: HBS Shadowrun"
In response to message #14
 
   >"We use only stun weapons should we encounter resistance, not
>out of concern for their lives, but because it adds the least amount
>of work to the job."

Well, there are very few people whose dead bodies would improve the feng shui of a room.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Nova Floresca
Member since Sep-13-13
398 posts
Jan-18-21, 02:19 AM (EST)
Click to EMail Nova%20Floresca Click to send private message to Nova%20Floresca Click to view user profileClick to add this user to your buddy list  
19. "RE: HBS Shadowrun"
In response to message #18
 
   "Just out of curiosity, why do you have Akio Ohtori staked to the wall? I mean, it's certainly better him still being on the loose, but it's also a bit, well, garish, no? I'd have thought you'd put him someplace more suitable, like the dumpster behind a Golden Corral."

"Look, the last, what, three times we killed him, he managed to slither out of oblivion. This time, we're keeping an eye on the bastard at all times."

"This is probably a stupid question, but . . ."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Astynax
Charter Member
1013 posts
Jan-18-21, 02:56 AM (EST)
Click to EMail Astynax Click to send private message to Astynax Click to view user profileClick to add this user to your buddy list  
20. "RE: HBS Shadowrun"
In response to message #19
 
   >"Just out of curiosity, why do you have Akio Ohtori staked to the
>wall? I mean, it's certainly better him still being on the loose, but
>it's also a bit, well, garish, no? I'd have thought you'd put
>him someplace more suitable, like the dumpster behind a Golden
>Corral."
>
>"Look, the last, what, three times we killed him, he managed to
>slither out of oblivion. This time, we're keeping an eye on the
>bastard at all times."
>

That seems likely to drip on the floor and stain. Carbonite storage is probably a better bet. Assuming leaving him on the event horizon of a black hole is deemed too risky somehow.


-={(Astynax)}=-
"This Space For Rent."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Verbena
Charter Member
920 posts
Jan-18-21, 08:44 AM (EST)
Click to EMail Verbena Click to send private message to Verbena Click to view user profileClick to add this user to your buddy list  
23. "RE: HBS Shadowrun"
In response to message #20
 
   >That seems likely to drip on the floor and stain. Carbonite storage is
>probably a better bet. Assuming leaving him on the event horizon of a
>black hole is deemed too risky somehow.

Now there's an idea. Make Akio Ohtori's corpse improve the feng shui of the entire galaxy.

------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Star Ranger4
Charter Member
2428 posts
Jan-18-21, 10:13 AM (EST)
Click to EMail Star%20Ranger4 Click to send private message to Star%20Ranger4 Click to view user profileClick to add this user to your buddy list Click to send message via AOL IM  
24. "RE: HBS Shadowrun"
In response to message #23
 
   >
>Now there's an idea. Make Akio Ohtori's corpse improve the feng shui
>of the entire galaxy.
>
Oh lordy. This sort of thing is why I will never leave!!! LOL!!!!!


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
zwol
Member since Feb-24-12
259 posts
Jan-23-21, 09:03 PM (EST)
Click to EMail zwol Click to send private message to zwol Click to view user profileClick to add this user to your buddy list  
29. "RE: HBS Shadowrun"
In response to message #0
 
   LAST EDITED ON Jan-23-21 AT 09:03 PM (EST)
 
I really enjoyed both Returns and Hong Kong, except for the part where the designers clearly expected the player to be able to time their moves in order to sneak past the white ICE when infiltrating hostile computer systems. I never managed this feat, and eventually got stuck on what I think was the second-to-last mission of Hong Kong, because I couldn't rescue the dude from the biotech experiment within the time limit, because I kept having to fight the ICE.

If anyone has tips for how to do that, I'd love to hear them, I still wish I could finish the game :(


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-23-21, 09:29 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
30. "RE: HBS Shadowrun"
In response to message #29
 
   LAST EDITED ON Jan-23-21 AT 09:30 PM (EST)
 
>I really enjoyed both Returns and Hong Kong,
>except for the part where the designers clearly expected the
>player to be able to time their moves in order to sneak past the white
>ICE when infiltrating hostile computer systems.

I heard that, the Matrix rework for Hong Kong is annoying as balls. Turns out that Metal Gear "avoid the sight cones" stealth mechanic and isometric click-the-map movement isn't really a great combination, who knew? I always punt and just try to set off the alarm as fast as possible. Once all the ICE is dead, it's so much easier to move around the system. :)

I haven't run up against a time-limited Matrix run yet, though, apart from the one in the Ares office, where you have something ridiculously lenient like 15 rounds to get the job done. Not looking forward to that...

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
zwol
Member since Feb-24-12
259 posts
Jan-23-21, 09:35 PM (EST)
Click to EMail zwol Click to send private message to zwol Click to view user profileClick to add this user to your buddy list  
31. "RE: HBS Shadowrun"
In response to message #30
 
   >I heard that, the Matrix rework for Hong Kong is annoying as
>balls. Turns out that Metal Gear "avoid the sight cones" stealth
>mechanic and isometric click-the-map movement isn't really a great
>combination, who knew?

Yeah, exactly.

>I always punt and just try to set off the
>alarm as fast as possible. Once all the ICE is dead, it's so much
>easier to move around the system. :)

That's what I was doing too. I couldn't make it work for me on the mission I was talking about; IIRC there was just too much ICE and not enough rounds to kill it all and still hit the switches in time.

You'll know when you've gotten there, it's unmistakable.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
21020 posts
Jan-23-21, 09:37 PM (EST)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
32. "RE: HBS Shadowrun"
In response to message #31
 
   >You'll know when you've gotten there, it's unmistakable.

Well, I'm-a give it a fair shot when I get to it, but if it's too much of a hassle, I'm not above cheating in a single-player game, and I know the console command for "kill all enemies on screen right now". :)

--G.
and you can too, if you're interested, but it's cool if you have more gaming self-respect than me ;)
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
BobSchroeck
Charter Member
2243 posts
Jan-24-21, 07:53 PM (EST)
Click to EMail BobSchroeck Click to send private message to BobSchroeck Click to view user profileClick to add this user to your buddy list  
35. "RE: HBS Shadowrun"
In response to message #0
 
   >Back a few years ago, before they made BattleTech, Harebrained
>Schemes made a short series of games based on the Shadowrun
>license. ...
> The first release, Shadowrun Returns, shipped in
>2013 with one "campaign", Dead Man's Switch, which was set in
>the original First Edition setting of Seattle in the early 2050s.

Oh yeah, I helped Kickstart that and never got around to getting my hands on the other two games. It's nice to hear that they actually kept up the quality.

-- Bob (Yes, I'm ignoring the main point of the post.)
-------------------
My race is pacifist and does not believe in war. We kill only out of personal spite.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top

Conferences | Topics | Previous Topic | Next Topic

[ YUM ] [ BIG ] [ ??!? ] [ RANT ] [ GNDN ] [ STORE ] [ FORUM ] GOTW ] [ VAULT ]

version 3.3 © 2001
Eyrie Productions, Unlimited
Benjamin D. Hutchins
E P U (Colour)