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Nathan
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1374 posts
Sep-30-22, 07:40 PM (EDT)
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"Lancer"
 
   So, this is a new-ish RPG from Massif Press, corebook came out at the very end of 2019; I just got into my first campaign for it, and I'm loving it. It's very smooth, and manages the feat of being the first RPG I've ever seen that used a d20 as a core resolution mechanic without feeling like D&D In A Funny Hat.

It's level based, which I usually don't care for, and very map-tied and combat heavy, which makes the sheer difference in experience from the old standard all the more striking.

Probably the mecha help.

Because Lancer is very decisively a Mech Game; the very name coming from evocations of mounted combat. I think that the setting is the most interesting and striking thing it has to offer; other people I've talked to were equally firm that the polish of the mechanics and how well they work for mech combat far outshone the setting work, and while I disagree with them, they're wrong in a respectable and well-founded way, because Lancer is very good at being a mech game.


So. That setting.

The year is 5016u, five thousand and sixteen Earth - or, as the setting knows the world, Cradle - years since the foundation of the Committee of Union in the rebuilt ruins of a global apocalypse. Now, the Third Committee - ThirdComm - presides directly over the Metropolitan worlds linked by instantaneous Blinkgates, a nearly-post-scarcity society in accordance with the Three Utopian Pillars, and sends out nearlight starships full of volunteers on relief and uplift missions to the tens of thousands of worlds seeded by the extinction-wary FirstComm and fascist SecComm.

Much like Star Trek's Federation, ThirdComm are very decisively the good guys, but they're also a government with the occasional problems that brings, pirates, politics, and paracausal strangeness. SecComm conquered every other interstellar state it found, and genocided those it couldn't take over, and while ThirdComm is determined to reckon with and clean up all of the evil they threw a revolution to stop, and any other they find, it's a work in progress.

The core book has twenty-nine mechs included, the starting Everest from the 'Baseline' General Massive Systems and seven each from the three megacorps and one transhumanist cult that build such things.

Interplanetary Shipping-Northstar, IPS-N's, main in-setting hat is shipping and transport; they're by far the largest builder, owner, and operator of civilian interstellar ships, used to expand the blinkgate network and make the decades-long sublight voyages to worlds where it doesn't reach yet. Their mechs tend to be robust and straightforward, and if the fact that all of them are named for famous pirates concerns you, then you are wise.

Smith-Shinano Corporation, SSC, is mainly invested in designer babies and genetic engineering, on every scale from the personal fertility clinic to manufacture of entire demographics to populate new colony worlds. Enough said. Their mechs tend to be elegant, precise, and stealthy, and art named after butterflies or moths.

Fucking HORUS (the fucking is not official, but I contend it is obligatory) is an unknowable cell-structured assemblage of shitposted memes, weird cults, and the profoundly alien cascaded Non-Human Persons (not mere AI's, please, sir) that they worship. There is at least one mech in their inventory that emailed itself to a cell's 3D printer from ten thousand years in the future, and it's not even the fuckiest thing they've unleashed on the galaxy. Their mechs make you reach for goddamn aspirin and sleep with a nightlight on, and are named after mythological monsters.

Finally, there's Harrison Armory. HA was founded using the corruptly ill-gotten gains of members of SecComm who managed to get out of dodge before the mobs with guillotines caught up to them, and their theme is basically 'we are going to use Standard Militaria To Commit Warcrimes'. They name their machines after famous conquering generals which honestly completes things better than I could.

...So, yeah. Lancer's setting is something people are either gonna love or hate, but I think that even without it the game is worth checking out.

---
Iä! Iä! Moe fthagn!


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  Subject     Author     Message Date     ID  
  RE: Lancer Zemyla Sep-30-22 1
     RE: Lancer Nathan Sep-30-22 2
  RE: Lancer Gryphonadmin Oct-01-22 3
     RE: Lancer Nathan Oct-01-22 4
         RE: Lancer Gryphonadmin Oct-01-22 5
  RE: Lancer Kendra Kirai Oct-04-22 6
     RE: Lancer Nathan Oct-07-22 8
         RE: Lancer Kendra Kirai Oct-07-22 9
         RE: Lancer Trscroggs Oct-19-22 10
  RE: Lancer Croaker Oct-05-22 7

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Zemyla
Member since Mar-26-08
418 posts
Sep-30-22, 08:31 PM (EDT)
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1. "RE: Lancer"
In response to message #0
 
   I've been playing Lancer, and greatly enjoying it. It really scratches the tactical combat itch I have, ad the setting is pretty great too.

My character, Mary Magdalene Brown, is fighting the good fight against slavers. She is going to pilot a Tortuga after this coming mission once she hits LL2.

http://media.discordapp.net/attachments/948253459851915305/985254900130807860/Mary_Brown.png'


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Nathan
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1374 posts
Sep-30-22, 09:59 PM (EDT)
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2. "RE: Lancer"
In response to message #1
 
   My own first campaign has sadly been a 'we're gonna run with the system but not the setting' setup, but the alternate setting is a pretty cool Pacific Rim kind of 'mechs vs interdimensional invaders' vibe, so I'm not too upset. The PCs are the test pilots of a new neural interface, explaining why we've drawn in a cyborg convict, a smuggler, a regular military pilot, a crazed mechanic, and an exotic dancer.

My pilot also has ninja training, so she's going to be picking up Metalmark II after the end of this Mission, and then I'll be diving all in on Atlas.

-----
Iä! Iä! Moe fthagn!


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Gryphonadmin
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21652 posts
Oct-01-22, 00:36 AM (EDT)
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3. "RE: Lancer"
In response to message #0
 
   (nothin' to see here, just movin' a thread about a game to the Games forum. ;)


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Nathan
Charter Member
1374 posts
Oct-01-22, 02:40 AM (EDT)
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4. "RE: Lancer"
In response to message #3
 
   Whups, my bad.

-----
Iä! Iä! Moe fthagn!


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Gryphonadmin
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21652 posts
Oct-01-22, 02:51 AM (EDT)
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5. "RE: Lancer"
In response to message #4
 
   >Whups, my bad.

No worries, easy fix. Carry on!

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Kendra Kirai
Member since May-22-16
194 posts
Oct-04-22, 06:55 PM (EDT)
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6. "RE: Lancer"
In response to message #0
 
   I’m a fan of the *paracausal* tech. That’s stuff that has no logical cause to trigger the effect of its existence. Several webcomics have termed it *Mad Science*. Somebody may or may not get *inspired* and, while originally intending to build a terrestrial motorcycle, let’s say, end up building a Garland with a gun that can slice a moon in half like an orange. Out of the pieces of that original motorcycle. And it can’t be copied, because it literally shouldn’t exist in the first place.

As I recall, HORUS was the first AI in the setting? It reached a supercriticality as well as possibly a paracausal event and became essentially a god? It’s been a while, and I may be running on out of date information on top of a poor memory...


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Nathan
Charter Member
1374 posts
Oct-07-22, 07:02 PM (EDT)
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8. "RE: Lancer"
In response to message #6
 
   Fucking Horus is 'just' an organization. The first transhuman/singularity-style AI, known to the setting as a Non-Human Person, NHP, chose to call himself RA. In all-caps. He's demonstrated the ability to teleport small moons in and out of reality, perform unstoppable hacking and mecha-mutation at an unconnected distance, and generally back up the fact that he chooses to present himself as a god, including handing down Commandments. 'Ra has taken up mech design as a hobby' is indeed one of the standing theories for what Fucking Horus's Deal is, at least as far as where their hardware comes from, but by no means the only one.

-----
Iä! Iä! Moe fthagn!


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Kendra Kirai
Member since May-22-16
194 posts
Oct-07-22, 08:44 PM (EDT)
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9. "RE: Lancer"
In response to message #8
 
   AH! RA, thank you, see, I told you my memory was crap :3


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Trscroggs
Member since Apr-26-16
63 posts
Oct-19-22, 01:16 PM (EDT)
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10. "RE: Lancer"
In response to message #8
 
   Commandments that at least two of the mega-corps are trying to sneak around.


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Croaker
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621 posts
Oct-05-22, 09:22 AM (EDT)
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7. "RE: Lancer"
In response to message #0
 
   Sounds like fun.

There are two other upcoming RPGs that I think the group might take interest in.

"The Secret World" - https://www.kickstarter.com/projects/star-anvil-studios/the-secret-world
A d20 5E implementation of the Conspiracy/Occult/UrbanFantasy MMO of the same name

And "Monty Python's Cocurricular Mediaeval Reenactment Programme, Which Is Definitely Not A Role-Playing Game". https://www.kickstarter.com/projects/exaltedfuneral/monty-pythons-cocurricular-mediaeval-reenactment-programme

--
Croaker
RCW #mc2
"When in doubt, shoot something. Preferably the enemy."


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