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Gryphonadmin
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Sep-02-08, 03:46 AM (EDT)
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"BPGD: CVS-101"
 
   LAST EDITED ON Sep-02-08 AT 02:00 PM (EDT)
 
[I forgot the image credit! Silly Gryphon... --G.]

Babylon Project Galactic Database
Text Data Extraction Search: Jane's Fighting Starships
Search criteria: CVS-101
SEARCH COMPLETE: MARCH 3, 2410


IPO photo by Chad Collier

IPS Prometheus
(CVS-101)

Overview

IPS Prometheus is the International Police Space Force's first carrier and the largest vessel in the IPSF fleet in terms of mass and crew size. Though she was acquired by the International Police Organization in 2399, well before the creation of the Space Force, she spent much of that time in an extensive refit and did not officially enter service until January 27, 2410.

Name/Model: Modified Hawkbat class
Manufacturer: Royal Saenar Fleet Systems
Combat designation: Spacecraft carrier
Entered service: January 27, 2410 (with IPSF)

Commanding officer: Captain Komilia D. Sterling, IPSF

Crew:
Starship operations: 1,250
Air wing: 850
Tactical Division: 150

Length: 1,680 feet
Mass (typical): 500 Kt

Power system: 2x RSFS Mark LXVII Wave Fusion Engine®
Propulsion system: 2x RSFS Mark XCIX tandem impulse drive
Speed rating: 55 MGLT
Flight control cystem: RSFS Mark CXI integrated reaction control system
Maneuver rating: 12 DPF
Navigation: British-AnimeTech Model 2190 superluminal isolinear computer core
FTL: British-AnimeTech 1337 metaspace transition point generator
Secondary FTL: RSFS Mark MC motivator drive unit (hyperdrive)
Hyperdrive rating: 0.75

Shields: International Police Yards Mark IB projective deflector shield system
Shield rating: [CLASSIFIED]
Armor: Composite reinforced tritanium alloy hull
Armor rating: [CLASSIFIED]

ARMAMENT
Fixed armaments:
14x Taim & Bak KX5-4R sensor-guided point defense quad blaster turrets
6x ExoSalusia Model 17 twin turbolaser batteries
4x WDF Armory P-112 point phaser arrays
2x WDF Armory G-950 strip collimated phaser arrays
Expendable armaments: 2x WDF Armory Mark VII photon torpedo launchers
4x ExoSalusia RSM-20 missile batteries

AEROSPACE COMPLEMENT
Combat Air Group:
50x Stonewell Bellcom VF-1 Valkyrie Veritech aerospace superiority fighter
50x WDF Armory SF-8Z Super Crusader fixed-configuration aerospace superiority fighter
30x Stonewell Bellcom VA-1 Judicator Veritech attack fighter
10x Boeing SB-17G Astrofortress space bomber
Support Air Group: 10x Boeing SC-97C Astrofreighter cargo spacecraft
2x Boeing SB-17H Rescuefortress SAR spacecraft

TACTICAL COMPLEMENT
Tactical Division detachment:
100x Tac Div Marine jump/vac infantry
10x GENOM AVC-19C Pelican aerodyne dropship
1x GENOM HAV/w-A6 Juggernaut assault vehicle
5x ExoSalusia M12A Warthog light reconnaissance vehicle
5x ExoSalusia M12G1 Warthog light anti-armor vehicle
8x Kallon Industries RFL-5J Rifleman aerospace defense Destroid
8x Destroid Improvement Group RX-78GP01-F Gundam Zephyranthes space Destroid
4x ExoSalusia HBV-05 Raiden Cyber Trooper® heavy space Destroid

History

The starship now known as IPS Prometheus began her long and illustrious career in 1992 SC, when she was commissioned WDF Prometheus, the second vessel in the Wedge Defense Force's then-small fleet.

The ship was originally laid down at the Royal Saenar Fleet Systems shipyard orbiting Salu II in 1989, but had not yet been completed when Salusia entered into its formal military alliance with the fledgling WDF. While still in her fitting-out dock, the unnamed ship was re-engineered and significantly modified with the aid of WDF engineers to prepare her for docking with the WDF's flagship, the Wayward Son (SDF-17). When commissioned as a WDF warship, she retained her original Royal Salusian Navy hull number, CVS-101.

Along with her companion vessel, WDF Daedalus (SLV-111), Prometheus spent the bulk of her WDF career as part of the SDF-17, and though she had her own name and number, she was not considered a separate command within the WDF during that time. On the rare occasions when she operated as an independent vessel, she was commanded by a member of the SDF-17's crew on temporary detachment (usually the Commander, Air Group, Commander Benjamin D. "Gryphon" Hutchins of Valkyrie Squadron VVF-261).

Prometheus escaped the destruction of the SDF-17 in 2288 and spent the next several years on the run, evading GENOM pursuit forces on the Outer Rim, before disappearing altogether. Legends claimed that she had misjumped and been lost in hyperspace, or simply vanished on purpose into the great wild blankness beyond the Rim. The truth would turn out to be even more mysterious: in 2367, a Royal Salusian Navy survey ship discovered the vessel orbiting the uninhabited planet Remban III while conducting a chart update survey of the Remban system.

The Salusian sailors discovered that the ship had been very deliberately placed in a high parking orbit and carefully trimmed so that minimal thruster power would be required to keep her orbit from decaying, then left with engines barely idling and token life support in operation. No sign of any crew could be found on board; all personal effects found by the surveyors turned out, on later investigation, to belong to people who were not aboard Prometheus when she retreated from the SDF-17's final battle. No escape pods were missing. No information could be found in the ship's computer systems to indicate where the crew went or why.

The Royal Salusian Navy took the ship back to the Salusa system and placed her in the RSN mothball fleet anchorage at Salu II, not far from the yard where she was built. The intention at the time was to return her to the WDF when and if that force reappeared, but when the WDF was re-established in 2380, she needed such an extensive refit to be made battle-ready that the project was deferred until after the GENOM crisis was resolved.

In the end, Prometheus wasn't removed from mothballs until 2399, when WDF Field Marshal David Ritchie and Queen Asrial I of Salusia arranged to present the vessel to Gryphon, by then a retired WDF Grand Admiral and the principal organizer of the IPO. He had no way of making use of her at the time, but a few years later, when he began developing the IPO's Space Force division, he started making plans.

Refitting the ship to modern technological standards was time-consuming, but not overly difficult. The Royal Salusian Fleet Systems yards at Salu II had already developed a program for updating Hawkbat-class carriers, and an International Police Yards team under Zefram Cochrane worked to integrate the IPO's more direct access to Zetan overtechnology into that program.

At the same time, the IPO undertook a massive (by IPSF standards) staffing program, so as to provide the rebuilt Prometheus with the requisite crew. Advances in starship automation reduced the vessel's operational complement considerably, but did nothing for the aircrew and aerospace technician requirements. Captain Komilia Sterling, a former WDF pilot and member of VVF-261, spearheaded this operation, and when the starship re-entered service in early 2410, it would be under her command.

ANALYSIS

Though the basic design of the Hawkbat-class carrier is centuries old, Prometheus remains a significant figure in any battlespace where she might find herself. Though her type designation of spacecraft carrier has not changed, her updated defensive capabilities and firepower - considerably greater than those found in her original configuration - make her the equivalent of a small battlecarrier.

As one of only two IPSF vessels equipped with an integral metaspace jump point generator, and the only one in the fleet lacking warp drive, Prometheus is expected to spend much of her operational time as a task force flagship and/or rapid response asset. Her lack of warp drive makes her unsuitable for the more customary IPSF strategy of long-range realspace patrol.

Prometheus also carries considerable tactical assets which can be deployed in the event of a surface conflict. This is more in keeping with the IPSF's pre-existing practices; most IPSF vessels have a proportionally large Tactical Division complement which can be used to repel boarders, provide security, and reinforce allied agencies and forces which have requested assistance. Standing orders prohibit these assets from being employed in foreign conflicts unless the IPO's assistance is requested, either explicitly (by a call for help) or implicitly (by the conditions of an existing defense agreement).

CRITICISM

Prometheus's limited utility in the IPSF's traditional policing role has drawn fire from some authorities, primarily those associated with forces politically opposed to the Republic of Zeta Cygni, who assert that the vessel is a prima facie indication that the Space Force is realigning itself into an aggressive force. However, at this point the ship has been operational for such a short time that no impartial conclusion can be reached.

End of Text Data Extract
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Babylon Project Galactic Database


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  Subject     Author     Message Date     ID  
  RE: BPGD: CVS-101 Senji Sep-02-08 1
     RE: BPGD: CVS-101 Droken Sep-02-08 3
         RE: BPGD: CVS-101 Rickdominated Sep-02-08 4
             RE: BPGD: CVS-101 Gryphonadmin Sep-02-08 5
  RE: BPGD: CVS-101 Polychrome Sep-02-08 2
     RE: BPGD: CVS-101 Gryphonadmin Sep-02-08 6
         RE: BPGD: CVS-101 Polychrome Sep-02-08 7
  RE: BPGD: CVS-101 TheOtherSean Sep-02-08 8
  RE: BPGD: CVS-101 trigger Sep-02-08 9
     RE: BPGD: CVS-101 Polychrome Sep-03-08 10
         RE: BPGD: CVS-101 Gryphonadmin Sep-03-08 11
             RE: BPGD: CVS-101 BlackAeronaut Sep-03-08 12
                 RE: BPGD: CVS-101 Mephronteam Sep-03-08 13
                     RE: BPGD: CVS-101 Star Ranger4 Sep-03-08 14
                 RE: BPGD: CVS-101 Gryphonadmin Sep-03-08 15
                     RE: BPGD: CVS-101 BLUE Sep-03-08 17
                         RE: BPGD: CVS-101 Gryphonadmin Sep-03-08 18
                             RE: BPGD: CVS-101 BLUE Sep-04-08 22
                                 RE: BPGD: CVS-101 Gryphonadmin Sep-04-08 23
                                     RE: BPGD: CVS-101 Pasha Sep-05-08 27
                 RE: BPGD: CVS-101 Peter Eng Sep-03-08 16
                     RE: BPGD: CVS-101 zojojojo Sep-03-08 19
                     RE: BPGD: CVS-101 Star Ranger4 Sep-04-08 25
  RE: BPGD: CVS-101 MOGSY Sep-04-08 20
     RE: BPGD: CVS-101 Gryphonadmin Sep-04-08 21
         RE: BPGD: CVS-101 Star Ranger4 Sep-04-08 24
             RE: BPGD: CVS-101 Gryphonadmin Sep-04-08 26
             RE: BPGD: CVS-101 BLUE Sep-05-08 28
                 RE: BPGD: CVS-101 Star Ranger4 Sep-05-08 29
                     RE: BPGD: CVS-101 Berrik Sep-06-08 30
                         RE: BPGD: CVS-101 Gryphonadmin Sep-06-08 31
                             RE: BPGD: CVS-101 MOGSY Sep-07-08 32
                                 RE: BPGD: CVS-101 Star Ranger4 Sep-07-08 33
                                     RE: BPGD: CVS-101 MOGSY Sep-07-08 35
                                         RE: BPGD: CVS-101 Star Ranger4 Sep-07-08 37
                                             RE: BPGD: CVS-101 Gryphonadmin Sep-07-08 38
                                             RE: BPGD: CVS-101 Wedgemoderator Sep-08-08 40
                                         RE: BPGD: CVS-101 Peter Eng Sep-09-08 44
                                             RE: BPGD: CVS-101 Star Ranger4 Sep-09-08 45
                                 RE: BPGD: CVS-101 Gryphonadmin Sep-07-08 36
                                     RE: BPGD: CVS-101 TheOtherSean Sep-07-08 39
                                         RE: BPGD: CVS-101 MOGSY Sep-08-08 42
                                     RE: BPGD: CVS-101 Offsides Sep-08-08 41
                                         RE: BPGD: CVS-101 MOGSY Sep-08-08 43
                             RE: BPGD: CVS-101 Berrik Sep-07-08 34

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Senji
Member since Apr-27-07
12 posts
Sep-02-08, 04:05 AM (EDT)
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1. "RE: BPGD: CVS-101"
In response to message #0
 
   Hmm, is this "Mary Celeste" mid-story something I should know about already, or a story-seed sitting there waiting to be exploited in the future?

(Also, come to think of it, has it been specified in canon what happened to Daedalus?)


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Droken
Member since May-6-08
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Sep-02-08, 10:56 AM (EDT)
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3. "RE: BPGD: CVS-101"
In response to message #1
 
   LAST EDITED ON Sep-02-08 AT 11:08 AM (EDT)
 
I'm not sure if I'm just remembering this wrong, I'd have to reread it again, but I think Daedalus went down with the Son.

*edit*
It does say in Omnibus 1, "Eight-Ball Elegy" that both Daedalus and Prometheus were ignored and allowed to jump system. Aside from that, I don't think anythings been written about what happened to Daedalus.

-Droken

"Trust me, you don't really want to know."


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Rickdominated
Member since Oct-11-07
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Sep-02-08, 11:23 AM (EDT)
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4. "RE: BPGD: CVS-101"
In response to message #3
 
   Wasn't Daedalus wasted by a GENOM ambush or something just after Sonset while being commanded by Misa Hayes?
I remember something along the lines of "Well, there went the Jollies..." from someone along with it


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Gryphonadmin
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Sep-02-08, 01:54 PM (EDT)
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5. "RE: BPGD: CVS-101"
In response to message #4
 
   >Wasn't Daedalus wasted by a GENOM ambush or something just after
>Sonset while being commanded by Misa Hayes?
>I remember something along the lines of "Well, there went the
>Jollies..." from someone along with it

No, that was Prometheus. The reference is in Patience 1: Pursuit:



"Nothing about the Prometheus?" Miranda put in.

"No, nothing. No word since they shot their way out of Deralia." She hesitated, then went reluctantly on, "ISN claims a whole Legios squadron was destroyed by GENOM fighters covering their escape."

Maia's fist closed involuntarily on the powered-down fighter's throttle controls. "Which one?"

Emilia hesitated again. "Well... "

"Emi."

"Look, you know this is half propaganda and half - "

"Which one."

"... ISN says it was the Jollies."


Daedalus is mentioned briefly in UF4 Crossroads; she got clear and spent most of the Exile having been hidden in an Undisclosed Location by ReRob. The ship he constructed, WDF Phoenix, which met an unfortunate end during the Second Battle of Zeta Cygni, was originally intended as a sort of external warp propulsion module for Daedalus, but the larger ship wasn't ready in time, so she was left behind and Phoenix went into the battle without her.

After the War of Corporate Occupation, Daedalus was refitted to serve as a WDF Academy training ship. Almost all members of the WDF Armored Cavalry who are trained in space Destroid operations (including orbital drop) cut their teeth aboard Daedalus, as do the Navy personnel who will go on to staff the operational assault ships that carry the Armored Cav when it's for real.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
Ceterum censeo Carthaginem esse delendam.


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Polychrome
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Sep-02-08, 09:09 AM (EDT)
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2. "RE: BPGD: CVS-101"
In response to message #0
 
   Man, they musta had to tear her down to the frame to get her up to date. No wonder it took 11 years.

Polychrome


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Gryphonadmin
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Sep-02-08, 02:57 PM (EDT)
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6. "RE: BPGD: CVS-101"
In response to message #2
 
   >Man, they musta had to tear her down to the frame to get her up to
>date. No wonder it took 11 years.

It probably would have been both faster and cheaper to just buy a new carrier - GENOM, I'm sure, would have given the IPO a good deal on a brand new Venator-class Star Destroyer, for instance - but modern carriers are far larger than the old Hawkbats and require simply enormous crews, so the operating costs and problems with staffing would have outweighed the initial savings by quite a bit. And then, of course, there's sentimentality to consider...

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
Ceterum censeo Carthaginem esse delendam.


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Polychrome
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Sep-02-08, 03:06 PM (EDT)
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7. "RE: BPGD: CVS-101"
In response to message #6
 
   Yeah, they probably could have built another SDF in 11 years, but that wouldn't be a very good fit for the IPO's operational goals and structure.

Polychrome


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TheOtherSean
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Sep-02-08, 09:06 PM (EDT)
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8. "RE: BPGD: CVS-101"
In response to message #0
 
   Nice article and cool image. Can I assume we'll see her make an appearance at Tau Ceti?

I think I'm too much of a geek, though. I realized it was about Prometheus before I even clicked the link. Too much Robotech stuck in the brain, I guess.

--
The Other Sean - Don't accept substitutes!


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trigger
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Sep-02-08, 10:25 PM (EDT)
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9. "RE: BPGD: CVS-101"
In response to message #0
 
   >As one of only two IPSF vessels equipped with an integral metaspace
>jump point generator, and the only one in the fleet lacking warp
>drive, Prometheus is expected to spend much of her operational
>time as a task force flagship and/or rapid response asset. Her lack
>of warp drive makes her unsuitable for the more customary IPSF
>strategy of long-range realspace patrol.

Let's see, Daggerdisc has the good ole space fold and is a private vessel to boot, so which ship has the Metaspace point ala the Minbari?

t.

Trigger Argee
trigger_argee@hotmail.com
Manon, Maccadon, Orado, etc.
Denton, never leave home without it.

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." - HST


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Polychrome
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Sep-03-08, 00:26 AM (EDT)
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10. "RE: BPGD: CVS-101"
In response to message #9
 
   The Challenger, I would imagine.

Polychrome


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Gryphonadmin
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Sep-03-08, 00:34 AM (EDT)
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11. "RE: BPGD: CVS-101"
In response to message #10
 
   >The Challenger, I would imagine.

Yep. In fact, Challenger has the same model computer system and metapoint generator (though the software she runs on that computer system is quite different, since Challenger has three FTL drive systems to keep track of).

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
Ceterum censeo Carthaginem esse delendam.


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BlackAeronaut
Member since Oct-21-05
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Sep-03-08, 11:30 AM (EDT)
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12. "RE: BPGD: CVS-101"
In response to message #11
 
   Spacefolds aside, there anything Challenger can't do? ;)


Black Aeronaut Technologies
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"Here at the Advanced R&D Center it's not a normal fiscal year until we have to save the universe."


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Mephronteam
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Sep-03-08, 11:37 AM (EDT)
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13. "RE: BPGD: CVS-101"
In response to message #12
 
   Karaoke.

The CREW can do it; the ship cannot.

...yes I am being silly.

--
Geoff Depew - Darth Mephron
Haberdasher to Androids, Dark Lord of Sith Tech Support.
"And Remember! Google is your Friend!!"


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Star Ranger4
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14. "RE: BPGD: CVS-101"
In response to message #13
 
   >Karaoke.
>
>The CREW can do it; the ship cannot.
>
>...yes I am being silly.
>
Hang on... with Vision as SysAdmin, doesnt that mean the Challenger's computer really CAN sit up and sing?

Or am I being even sillier than Geoff this am???


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Gryphonadmin
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Sep-03-08, 02:06 PM (EDT)
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15. "RE: BPGD: CVS-101"
In response to message #12
 
   >Spacefolds aside, there anything Challenger can't do? ;)

Well, let's see. Off the top of my head, there's making a successful entry into a gravity well, operating as a surface navy vessel, carrying more than a token quantity of small craft (all of which Prometheus can do), properly deploying an orbital assault force, infiltrating - pretty much anywhere... she didn't do all that well at taking on a third of Starfleet with only moderate support... no Omega-class weapon (in fact, now that I think of it, no vessel in the IPSF fleet has an Omega-class weapon, and that may be on purpose)... she'd be very unlikely to make it to another galaxy without outside help...

Quite a bit, actually.

Anyway, the hyperdrive is mainly there as an emergency system; its primary usefulness is in the event of a metaspace navigation failure. I certainly wouldn't consider it a strategic capability. It's like those little emergency slipstream turbines jetliners have so the cockpit lights will stay on if the generator fails. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
Ceterum censeo Carthaginem esse delendam.


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BLUE
Member since Oct-21-02
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Sep-03-08, 05:30 PM (EDT)
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17. "RE: BPGD: CVS-101"
In response to message #15
 
   >no Omega-class weapon (in fact, now that I think of it,
>no vessel in the IPSF fleet has an Omega-class weapon, and that
>may be on purpose)...

Would it be possible to put a Wave Motion Cannon on the Prometheus, since it has Wave Fusion engines? I realize that the muzzle of the cannon would likely require another radical refit, and would eat a lot of hanger space. Maybe a pair of smaller mounts, mounted dorsally and concealed? Just a bit of silliness...and remembering that the ship is in the same force commanded by the guy that put a reflex cannon on a YT-1300 series freighter.

-D-

"...and the whole ship is just one big blage. With a grapping window. Why do the words 'warp core breach' come to mind?"
"Because if any of the fine technicians in this room grapp up, we are going to light up like a supernova. This sucker shouldn't even come near a planet, much less be sitting in Newport News. But I try to downplay that..."

Vorpal Blade, by John Ringo and Travis S. Taylor


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Gryphonadmin
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Sep-03-08, 05:49 PM (EDT)
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18. "RE: BPGD: CVS-101"
In response to message #17
 
   >>no Omega-class weapon (in fact, now that I think of it,
>>no vessel in the IPSF fleet has an Omega-class weapon, and that
>>may be on purpose)...
>
>Would it be possible to put a Wave Motion Cannon on the Prometheus,
>since it has Wave Fusion engines?

No - a wave motion cannon would require wave motion engines; Wave Fusion® is a hybrid technology combining wave-motion principles with advanced thermonuclear fusion. It's more stable than straight wave motion power, but doesn't have quite the same output and can't be used to power a wave motion cannon.

With quite a lot of structural jiggery-pokery, it would be possible to mount a phase-transit cannon, but experience with Omega-equipped carriers (such as Concordia) has shown fairly conclusively that the disruption to flight deck operations involved in maneuvering to fire such a weapon for effect isn't worth the trouble. It's much simpler and more tactically flexible to just add a separate Omega-equipped vessel to the carrier battle group (an Argo-class heavy cruiser, for instance). Or bring along some Reflex torpedoes, if you absolutely must haul around the capacity to destroy a small moon in one go aboard the carrier herself.

Anyway, hang as many weapons as you want on her superstructure, a carrier's hardest-hitting, longest-reaching fist is always going to be her air wing. Those three Judicator squadrons and one Astrofortress squadron may take slightly longer to destroy an enemy ship than a blast from a wave motion gun, but it'll be just as dead when they're through, and they don't leave the ship all but dead in space while they're gone.

Or that's the theory, anyway.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
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BLUE
Member since Oct-21-02
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Sep-04-08, 05:47 PM (EDT)
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22. "RE: BPGD: CVS-101"
In response to message #18
 
   >With quite a lot of structural jiggery-pokery, it would be possible to
>mount a phase-transit cannon, but experience with Omega-equipped
>carriers (such as Concordia) has shown fairly conclusively that
>the disruption to flight deck operations involved in maneuvering to
>fire such a weapon for effect isn't worth the trouble. It's much
>simpler and more tactically flexible to just add a separate
>Omega-equipped vessel to the carrier battle group (an
>Argo-class heavy cruiser, for instance). Or bring along some
>Reflex torpedoes, if you absolutely must haul around the
>capacity to destroy a small moon in one go aboard the carrier herself.
>
>Anyway, hang as many weapons as you want on her superstructure, a
>carrier's hardest-hitting, longest-reaching fist is always going to be
>her air wing. Those three Judicator squadrons and one Astrofortress
>squadron may take slightly longer to destroy an enemy ship than a
>blast from a wave motion gun, but it'll be just as dead when they're
>through, and they don't leave the ship all but dead in space while
>they're gone.
>

I was thinking more along the lines of an anti-ship weapon in the unlikely occurance of a ship decloaking / emerging from metaspace/hyperspace / defolding while the air wing is deployed. I realize there would at least be a CAP, but in a strike like those that occured (and will likely occur again) in Infamy, there are times when a carrier is stripped to bare bones.

Truth be told, I was thinking something more along the lines of a hold-out blaster sort of weapon, only anti-ship grade. Something to make an attacking ship think twice while the air wing is out doing its job.

-D-

"...and the whole ship is just one big blage. With a grapping window. Why do the words 'warp core breach' come to mind?"
"Because if any of the fine technicians in this room grapp up, we are going to light up like a supernova. This sucker shouldn't even come near a planet, much less be sitting in Newport News. But I try to downplay that..."

Vorpal Blade, by John Ringo and Travis S. Taylor


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Gryphonadmin
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Sep-04-08, 06:25 PM (EDT)
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23. "RE: BPGD: CVS-101"
In response to message #22
 
   LAST EDITED ON Sep-04-08 AT 06:25 PM (EDT)
 
>Truth be told, I was thinking something more along the lines of a
>hold-out blaster sort of weapon, only anti-ship grade. Something to
>make an attacking ship think twice while the air wing is out doing its
>job.

That's pretty much what those turbolaser and phaser batteries are for; they discourage capital ships while the quad blasters and missile batteries (and the CAP) deal with enemy small craft. Unless they're off participating in a surface assault, there are also the Destroids to consider. The Rifleman remains an air defense platform with few peers, and only a seriously foolhardy commander would ignore the threat four Raidens and their heavy beam emitter arrays can pose to the average warship.

It is not, perhaps, the definitive argument-winner that a sawed-off 12-gauge is, but Prometheus's close-range defensive firepower is not to be sneezed at. :)

--G.
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Pasha
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Sep-05-08, 12:28 PM (EDT)
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27. "RE: BPGD: CVS-101"
In response to message #23
 
   >>Truth be told, I was thinking something more along the lines of a
>>hold-out blaster sort of weapon, only anti-ship grade. Something to
>>make an attacking ship think twice while the air wing is out doing its
>>job.
>
>That's pretty much what those turbolaser and phaser batteries are for;
>they discourage capital ships while the quad blasters and missile
>batteries (and the CAP) deal with enemy small craft. Unless they're
>off participating in a surface assault, there are also the Destroids
>to consider. The Rifleman remains an air defense platform with
>few peers, and only a seriously foolhardy commander would ignore the
>threat four Raidens and their heavy beam emitter arrays can
>pose to the average warship.
>
>It is not, perhaps, the definitive argument-winner that a sawed-off
>12-gauge is, but Prometheus's close-range defensive firepower
>is not to be sneezed at. :)
>

And, to continue wailing on this analogy, they can, unlike the 12-gauge/WMC, keep making that argument clear, without needing to pause and reload.

--
-Pasha ("Well, we know that he can multiply, and *he* can subtract, who wants to talk?")
What was that feeling again?
Oh yes.
-Rage-


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Peter Eng
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Sep-03-08, 04:15 PM (EDT)
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16. "RE: BPGD: CVS-101"
In response to message #12
 
   >Spacefolds aside, there anything Challenger can't do? ;)
>

Beyond what Gryphon's already listed, it's really not possible to parallel park her, although some people think that Kozue Kaoru could do it. :)

Peter Eng
--
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zojojojo
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Sep-03-08, 08:25 PM (EDT)
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19. "RE: BPGD: CVS-101"
In response to message #16
 
   >>Spacefolds aside, there anything Challenger can't do? ;)
>>
>
>Beyond what Gryphon's already listed, it's really not possible to
>parallel park her, although some people think that Kozue Kaoru could
>do it. :)

i'm sure that something of that nature would have to involve a drunken bet...

-Z


---
Remember kids: guns make you stupid, duct tape makes you smart.


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Star Ranger4
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25. "RE: BPGD: CVS-101"
In response to message #16
 
   >Beyond what Gryphon's already listed, it's really not possible to
>parallel park her, although some people think that Kozue Kaoru could
>do it. :)

Parallel schmarallel. With Kozue at the helm I bet Challenger could pull a BOOTLEGGER park.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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MOGSY
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Sep-04-08, 00:05 AM (EDT)
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20. "RE: BPGD: CVS-101"
In response to message #0
 
   AEROSPACE COMPLEMENT
Combat Air Group: 50x Stonewell Bellcom VF-1 Valkyrie Veritech aerospace superiority fighter
50x WDF Armory SF-8Z Super Crusader fixed-configuration aerospace superiority fighter
30x Stonewell Bellcom VA-1 Judicator Veritech attack fighter
10x Boeing SB-17G Astrofortress space bomber
Support Air Group: 10x Boeing SC-97C Astrofreighter cargo spacecraft
2x Boeing SB-17H Rescuefortress SAR spacecraft

Do the Rescueforts double-duty as C2 birds, or do 25th century tactics dispense with the need for an AWACS / E2 Hawkeye spacecraft?

"A good plan executed now is better than a perfect plan next week" - Gen George S. Patton, Jr.


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Gryphonadmin
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21. "RE: BPGD: CVS-101"
In response to message #20
 
   >Do the Rescueforts double-duty as C2 birds, or do 25th century tactics
>dispense with the need for an AWACS / E2 Hawkeye spacecraft?

It's not so much 25th-century tactics as 25th-century sensor technology. Nowadays, as far as I know, you need an AWACS-type platform mainly because a) it can haul around that giant radome and b) it can carry the computers and manpower required to process all the necessary information. In the 2400s, the sensor and computer packages aboard fighters can handle pretty much all of that on their own (with the occasional assist from the battlespace management systems back on the carrier), and if you really want to have a human sensor operator in the mix at the sharp end, as it were all those Judicators have weapons officers in the back.

--G.
-><-
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Eyrie Productions, Unlimited http://www.eyrie-productions.com/
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Star Ranger4
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24. "RE: BPGD: CVS-101"
In response to message #21
 
   Well, not so much that, G... AWACs, especially in a modern naval role actually serve a dual role in both providing radar coverage that extends beyond the battlegroup's horizon AND in an elint capacity because if you have an AWACS up, you dont have to radiate with your ship mounted sensors; which in turn requires the enemy to come well INSIDE your engagement envelope before they can even see you with THEIR sensors in order to engage. This gives a Defense in depth, as well as the 'good guys' the first look first shoot edge... and with the improvements in todays missiles that can be a killer advantage.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Gryphonadmin
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Sep-04-08, 07:39 PM (EDT)
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26. "RE: BPGD: CVS-101"
In response to message #24
 
   >AWACs, especially in a modern naval role
>actually serve a dual role in both providing radar coverage that
>extends beyond the battlegroup's horizon

There is no horizon in space, so, there you go. :)

--G.
-><-
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Eyrie Productions, Unlimited http://www.eyrie-productions.com/
Ceterum censeo Carthaginem esse delendam.


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BLUE
Member since Oct-21-02
299 posts
Sep-05-08, 04:23 PM (EDT)
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28. "RE: BPGD: CVS-101"
In response to message #24
 
   >Well, not so much that, G... AWACs, especially in a modern naval role
>actually serve a dual role in both providing radar coverage that
>extends beyond the battlegroup's horizon AND in an elint capacity
>because if you have an AWACS up, you dont have to radiate with your
>ship mounted sensors; which in turn requires the enemy to come well
>INSIDE your engagement envelope before they can even see you with
>THEIR sensors in order to engage. This gives a Defense in depth, as
>well as the 'good guys' the first look first shoot edge... and with
>the improvements in todays missiles that can be a killer advantage.

The ship does have photon torpedo launchers, which, if one assumes the same design philosophy as next gen Trek, means the ship can also launch an assortment of probes that can serve in the same capacity as an AWACS without risking the bodies of the operators in a relatively fragile craft.

-D-

"...and the whole ship is just one big blage. With a grapping window. Why do the words 'warp core breach' come to mind?"
"Because if any of the fine technicians in this room grapp up, we are going to light up like a supernova. This sucker shouldn't even come near a planet, much less be sitting in Newport News. But I try to downplay that..."

Vorpal Blade, by John Ringo and Travis S. Taylor


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Star Ranger4
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Sep-05-08, 09:19 PM (EDT)
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29. "RE: BPGD: CVS-101"
In response to message #28
 
   >The ship does have photon torpedo launchers, which, if one assumes the
>same design philosophy as next gen Trek, means the ship can
>also launch an assortment of probes that can serve in the same
>capacity as an AWACS without risking the bodies of the operators in a
>relatively fragile craft.

And if THAT didnt occur to UF-G before, RL G should whisper the idea in his metaphyscial ear...


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Berrik
Member since Jul-10-07
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Sep-06-08, 05:26 PM (EDT)
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30. "RE: BPGD: CVS-101"
In response to message #29
 
   Given this thing is a carrier, I suspect it likely has a much higher shield rating than armor rating-- carriers, after all, are supposed to use their mobility to avoid getting into fights with tougher, more heavily armed belligerents.


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Gryphonadmin
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Sep-06-08, 06:41 PM (EDT)
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31. "RE: BPGD: CVS-101"
In response to message #30
 
   >Given this thing is a carrier, I suspect it likely has a much higher
>shield rating than armor rating-- carriers, after all, are supposed to
>use their mobility to avoid getting into fights with tougher, more
>heavily armed belligerents.

In the 25th century that would be kind of a silly way to design a carrier, actually, given that they can't launch or recover fighters with their shields up.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
Ceterum censeo Carthaginem esse delendam.


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MOGSY
Member since Dec-27-06
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Sep-07-08, 02:34 AM (EDT)
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32. "RE: BPGD: CVS-101"
In response to message #31
 
  
>In the 25th century that would be kind of a silly way to design a
>carrier, actually, given that they can't launch or recover fighters
>with their shields up.
>

So, carriers are bulked up with point defense, lots o' armor, and a boatload of AEGIS-like equipped escorts for the counter-space piece, and a core battle group with a ton of long-range missile shooters too I guess...

I can picture a lot of fights in space being very fast, very long range, with lots of "launch and leave" type weapons, unless the counter-measures force everybody back into in close to knife fight range...

then things get REALLY ugly I imagine...

Giddyap!


"A good plan executed now is better than a perfect plan next week" - Gen George S. Patton, Jr.


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Star Ranger4
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Sep-07-08, 02:03 PM (EDT)
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33. "RE: BPGD: CVS-101"
In response to message #32
 
   >So, carriers are bulked up with point defense, lots o' armor, and a
>boatload of AEGIS-like equipped escorts for the counter-space piece,
>and a core battle group with a ton of long-range missile shooters too
>I guess...
>
>I can picture a lot of fights in space being very fast, very long
>range, with lots of "launch and leave" type weapons, unless the
>counter-measures force everybody back into in close to knife fight
>range...

IOW, rather like today's carrier doctrines. Only thing that's changed is no horizon to hide behind unless your engaged in-system.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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MOGSY
Member since Dec-27-06
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Sep-07-08, 09:04 PM (EDT)
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35. "RE: BPGD: CVS-101"
In response to message #33
 
  
I tend to think that if anyone tried to really write how air-to-air is supposed to execute these days, it'd be a pretty boring spell for the first couple pages, until all the AMRAAMs were gone and dudes finally went to the merge and got in some WVR.

All the radar work and BVR tactics ain't gonna be that exciting to read, much less watch...simply put, dogfighting is much more dramatic and cool, no matter how you slice it. So, you just need some more or less plausible excuses to get the space fighters and super high-tech nasties into the merge :)

But, the thing I ALWAYS get a kick out of, regardless of media or story, is HOW MUCH TALKING goes on over the radio! Seriously, with all that jibber-jabber in Star Wars for starters, it's no friggin wonder almost everybody got shot down, they never heard the dang threat calls with because they're too busy "standing by" and telling each other to "stay on target" -

It's called clear, concise, and tactial! ;) But it's not exactly exciting to read, nor does it make that much sense without visual references...

All snarkiness aside, I just accept that as cost of doing business to be able to follow what's happening and add dramatic tension - a couple dozen paragraphs of single-line radio calls, all in callsigns and tactical comm words wouldn't be all that interesting, to us mil geeks let anyone anybody else...

"A good plan executed now is better than a perfect plan next week" - Gen George S. Patton, Jr.


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Star Ranger4
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37. "RE: BPGD: CVS-101"
In response to message #35
 
   >But, the thing I ALWAYS get a kick out of, regardless of media or
>story, is HOW MUCH TALKING goes on over the radio! Seriously, with
>all that jibber-jabber in Star Wars for starters, it's no friggin
>wonder almost everybody got shot down, they never heard the dang
>threat calls with because they're too busy "standing by" and telling
>each other to "stay on target" -
>
Lets not forget an unfavorable correlation of forces, my friend...

however, most of that chatter is there for the same reason as you point out skipping the BVR engagement and go straight for the merge... Chatter is more interesting to hear than just the grunts of pilots keeping the blood in their brain.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Gryphonadmin
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Sep-07-08, 09:53 PM (EDT)
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38. "RE: BPGD: CVS-101"
In response to message #37
 
   >however, most of that chatter is there for the same reason as you
>point out skipping the BVR engagement and go straight for the merge...
> Chatter is more interesting to hear than just the grunts of pilots
>keeping the blood in their brain.

It's not just that it's more interesting; it's that it's considerably more informative. Without the pilots talking to each other, a sizeable chunk of the audience would've had a much harder time keeping track of what was going on. Remember, Star Wars came out in 1977, long before 24-hour military documentaries on cable, Fighter Pilot: Operation Red Flag, the IMAX Experience, or Tom Clancy novels.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
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Ceterum censeo Carthaginem esse delendam.


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Wedgemoderator
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40. "RE: BPGD: CVS-101"
In response to message #38
 
   >>however, most of that chatter is there for the same reason as you
>>point out skipping the BVR engagement and go straight for the merge...
>> Chatter is more interesting to hear than just the grunts of pilots
>>keeping the blood in their brain.
>
>It's not just that it's more interesting; it's that it's considerably
>more informative. Without the pilots talking to each other, a
>sizeable chunk of the audience would've had a much harder time keeping
>track of what was going on. Remember, Star Wars came out in
>1977, long before 24-hour military documentaries on cable, Fighter
>Pilot: Operation Red Flag, the IMAX Experience
, or Tom Clancy
>novels.

And lest anyone think Lucas was making all that chatter up out of whole cloth, go find a copy of The Dam Busters. Not only is it a pretty good movie with *astonishing* special effects for 1955, but you'll find quite a bit of the dialog very, very familiar. :)



Chad Collier
Smirking Kilrathi
The Captain of the Gravy Train


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Peter Eng
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Sep-09-08, 12:45 PM (EDT)
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44. "RE: BPGD: CVS-101"
In response to message #35
 
   Seriously, with all that jibber-jabber in Star Wars

The Rebel Alliance at least had the excuse of not having heavy training. If I remember correctly, the X-wing was designed so they could throw an untrained farmboy with no Force sensitivity into the cockpit and not watch him spiral into the ground.

Peter Eng
--
I'm only a Charter Member because of the DCForum upgrade, and because there's no rank below "Clueless F!wit."


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Star Ranger4
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45. "RE: BPGD: CVS-101"
In response to message #44
 
   >If I remember correctly, the X-wing was designed so they

You dont remember correctly. Or rather, there is so much debate nowadays that no one remembers what Cannon is.

I was always of the understanding that the X wing was developed as a space superiority vehicle, but lost to the TIE fighter because the empire preferred cheap disposable fighters. And being tied to your mother ship because of no hyperdrive kinda puts a dampner on defecting and taking your gear with you, no?

The Rebels, on the otherhand being on the wrong end of that equation needed the X wing because its everthing the TIE was not... durable, multirole, and capable of extended operation away from bases.

I am certain, however, that we have passed into the territory of "we are investigating this WAY to closely" quite some time ago...


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Gryphonadmin
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Sep-07-08, 09:27 PM (EDT)
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36. "RE: BPGD: CVS-101"
In response to message #32
 
   >I can picture a lot of fights in space being very fast, very long
>range, with lots of "launch and leave" type weapons, unless the
>counter-measures force everybody back into in close to knife fight
>range...

Well, see, this is why I don't do anything like hard military SF (or, really, hard anything SF). This is why starship fights in UF tend to come off like World War I battleship slugfests in outer space, or at the most modern, WWII fleet engagements. Because that right there, that you just described? Even if it could be made interesting to read, it's be dead boring to write.

At around the time that the early Wing Commander games were hugely popular, there was another PC space combat game out that tried to be much more of a hard spaceflight sim. (I can't remember the title now, which should give you some indication of what's to come in this little description.) The box made much of the fact that Real Space Scientists had been consulted in an effort to extrapolate and model the most realistic possible prediction of how combat in outer space would be fought.

And here's the thing: It was unfathomable. Combat happened by remote control, with hypervelocity weapons, at colossal (by comparison with aerial combat, anyway) distances, way beyond visual range. You'd basically sit around in the dark looking at a radar screen, unable to figure out what anything it was telling you meant, and then, for no reason you would ever know, you would die. When it wasn't being impossible to play, it was the dullest game ever made. Imagine Missile Command with the missiles modeled as realistic ICBM-launched multi-megaton MIRVs.

I don't want my space battle scenes to be like that to read or to write, and that's why - and I don't mind admitting it - I deliberately eschew realism in that area. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
Ceterum censeo Carthaginem esse delendam.


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TheOtherSean
Member since Jul-7-08
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Sep-07-08, 11:00 PM (EDT)
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39. "RE: BPGD: CVS-101"
In response to message #36
 
   >Well, see, this is why I don't do anything like hard military SF (or,
>really, hard anything SF). This is why starship fights in UF tend to
>come off like World War I battleship slugfests in outer space, or at
>the most modern, WWII fleet engagements. Because that right there,
>that you just described? Even if it could be made interesting to
>read, it's be dead boring to write.

>I don't want my space battle scenes to be like that to read or
>to write, and that's why - and I don't mind admitting it - I
>deliberately eschew realism in that area. :)
>

That's a perfectly understandable and reasonable attitude. There are very few authors who can pull off modern-style long-distance, wait-it-out naval combat. The only ones I can think of off the top of my head are Elizabeth Moon and David Weber, and even their battle scenes sometimes don't come out as exciting as all that, sometimes. Your battle scenes, be they naval or otherwise, come off quite well.

--
The Other Sean - Don't accept substitutes!


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MOGSY
Member since Dec-27-06
181 posts
Sep-08-08, 02:04 PM (EDT)
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42. "RE: BPGD: CVS-101"
In response to message #39
 
   >>Well, see, this is why I don't do anything like hard military SF (or,
>>really, hard anything SF). This is why starship fights in UF tend to
>>come off like World War I battleship slugfests in outer space, or at
>>the most modern, WWII fleet engagements. Because that right there,
>>that you just described? Even if it could be made interesting to
>>read, it's be dead boring to write.
>
>>I don't want my space battle scenes to be like that to read or
>>to write, and that's why - and I don't mind admitting it - I
>>deliberately eschew realism in that area. :)
>>
>
>That's a perfectly understandable and reasonable attitude. There are
>very few authors who can pull off modern-style long-distance,
>wait-it-out naval combat. The only ones I can think of off the top of
>my head are Elizabeth Moon and David Weber, and even their battle
>scenes sometimes don't come out as exciting as all that, sometimes.
>Your battle scenes, be they naval or otherwise, come off quite well.

Agreed, and the problem with Weber's stuff is you end up spending a ton of brain bytes trying to visualize it, and for all the talk of velocity vectors and what not...it's more frustrating than exciting, and I am a pretty solid Weber fan. I'd rather NOT see everyone take to writing SCI-FI space battles like they were all "Run Silent, Run Deep" "Das Boot" or "Hunt for Red October" (emphasizing the scary-ass waiting....waiting...OH CRAP factor)...

I'm fine with WWII/Star Wars style space battles from an entertainment standpoint, they simply make for better storytelling, unless you truly are working within a hard science standpoint...and then they're tough to pull off...

"A good plan executed now is better than a perfect plan next week" - Gen George S. Patton, Jr.


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Offsides
Charter Member
870 posts
Sep-08-08, 02:01 PM (EDT)
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41. "RE: BPGD: CVS-101"
In response to message #36
 
   >I don't want my space battle scenes to be like that to read or
>to write, and that's why - and I don't mind admitting it - I
>deliberately eschew realism in that area. :)
>
In my mind, UF was, is, and always will be Space Opera. Yes, there are parts of it that venture closer to light SF/Fantasy, not to mention the bits of Film Noir and Crime Drama, but for me Suspension of Disbelief is one of the fundamental requirements for even looking at the UFverse. I certainly enjoy it when it's less so, but it never has bothered me when things are just completely outside the realm of even improbability. The only thing that would bother me is if continuity and character were violated, but for the most part that hasn't happened (and those few times it has, either it's been a setup, a "dream sequence", or you coming out and saying "oops, this needs to be retconned to make it fit with everything else - I'll get back to you on that"). Even the great "reshaping" at the end of UF4, and the implications that the entire universe's history changed at that moment doesn't bother me, as it was a one-shot deal, and it was one of the earliest pieces to boot.

Besides, as much as a good space battle scene is fun to read, it's the people involved with it that make it that much more compelling. Who cares about a big furball of space fighters all piloted by Generic Pilot v2.3? Unless there's someone important in the mix, it can handled in a sentence or two and then moving on to more important bits...

Offsides

[...] in order to be a realist you must believe in miracles.
-- David Ben Gurion
EPU RCW #π
#include <stdsig.h>


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MOGSY
Member since Dec-27-06
181 posts
Sep-08-08, 02:11 PM (EDT)
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43. "RE: BPGD: CVS-101"
In response to message #41
 
   LAST EDITED ON Sep-08-08 AT 02:12 PM (EDT)
 
The whole key is _consistency_ and UF keeps things consistent in the Space Opera department, even when it's mixed in with the other genre's you mention. With the exception of the original conceit in the original core stories, Gryph and co haven't ever "pulled the rug out" from under the audience, like the way say certain comic companies have, but that's another story, and even then, it was handled in a way that escorted the nice real-world author avatars and universal origin stuff off stage so we could get back to the Space Opera stuff. :)

"Plausible" is more important than "Realistic" in my book, and as long as the level of elasticity in plausible stays pretty much constant, I think that's how the best sci-fi/fantasy/whatever works....


"A good plan executed now is better than a perfect plan next week" - Gen George S. Patton, Jr.


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Berrik
Member since Jul-10-07
7 posts
Sep-07-08, 04:41 PM (EDT)
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34. "RE: BPGD: CVS-101"
In response to message #31
 
   Ah, I stand corrected then.


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