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Conferences Street Fighter: Warrior's Legacy Topic #26
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E_M_Lurker
Member since 1-9-03
5 posts
01-10-03, 00:37 AM (EST)
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"Every Capcom fighting game..."
 
   ...set in the modern age, Gryph?

It occurs to me that, if you followed this pledge through, you'd have a problem of power scale.

That problem can be summed up in three words: "JoJo's Bizarre Adventure".

Now, if you happen to dislike (hate, loathe) this manga/OAV/fighting game for some reason, then obviously you won't be including it and can skip the rest of this post. :) But I'll assume you're reading it anyway...

The problem is simply this: if following strict JoJo canon, even a relatively weak Stand User--say, the recurring comic relief villain Hol Horse--could kill almost every character who's even been mentioned in passing so far in SFWL. Easily, from a fair distance, and with no chance that the victim or any onlookers would be able to defend themselves in any way or even know what had happened or who was responsible!

<expository lump for the uninitiated>

A Stand User is someone who has the psionic talent--inborn or magically bestowed--to create a semi-independent field of telekinetic force, usually in humanoid form, through which a variety of weird psi powers may be focused. In other words, a Stand is an imaginary friend with l33t sk33lz. ;) It acts as an extension of the User, who may or may not be able to "see" through its eyes (if not, the User must be able to see his Stand to direct it effectively).

There are a number of "rules" that most Stands follow, but only one is unbreakable--and that one is the killer.

Stands, being pure TK, are what Bob Schroek would call "variable non-corp"--any part of their "bodies" can be solid to chosen objects and phased with respect to others. The only exceptions are those Users who must animate some form of matter to use their Stands effectively (Devo and his wooden doll, Iggy and sand, etc.).

Most Stands are invisible and inaudible to anyone who is not a Stand User; since no other psi talents are found in the JJBA manga, it's open to discussion whether other sorts of sensitives could detect them. The exceptions here are those whose powers involve illusion or shapeshifting (which must be visible to anyone or is pretty much useless) or, again, the matter-animating Stands.

Stands typically have very short ranges, and decrease in power the further they stray from their Users; ten or twenty feet is pretty damn far for most. Any Stand with an extremely long range is likely to be either pathetically weak or unbelievably powerful.

Any damage done to a Stand is reflected on its User--strangle the construct and the human can't breath, cut it and the User bleeds, et cetera. Some Stands are "armored", with reduced or negated injury-transfer; a rare few seem completely indestructible.

And here we come to the killer, the one rule that as far as I know has never been broken: No force other than a Stand can harm, impede, or affect a Stand in any way at all. The worst part is, before it became a story about psi combat, JJBA was a Street Fighter style martial arts manga... so we know, for certain, that ki has no effect on Stands. (Joseph Joestar--the second JoJo--is both a grandmaster of Hamon Sendou and a low-powered Stand User; only once did he ever even try, in desperation, to use his Overdrive ki-blast on a Stand. It failed utterly.)

</expository lump for the uninitiated>

...So you see the problem. n.n; Stand Users seem just a bit out of scale with the run-of-the-mill SFWL character types... how, if at all, would you guys address this?

(Joseph Joestar himself would seem the best pick for a cameo here--he's a crusty old grandmaster in a style that focuses almost exclusively on ki attacks. Hamon Sendou involves attuning one's ki to sunlight, allowing a master to kill vampires with his bare hands; JoJo-issue vamps aren't particularly vulnerable to anything but sunlight, and can even survive decapitation, so you can see where that would come in handy. :) Actually, I wouldn't be surprised if SFWL-Gryph's grandpa turned out to know--or to BE?!--JoJo II...)

--Sam Ashley
"Blood covers The City like a big red afghan."
The Evil Midnight Lurker what Lurks at Midnight (YEAH BABY!)
Warrior Chef--Avatar of Virtue--The Muse of Deep Left Field


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  Subject     Author     Message Date     ID  
  RE: Every Capcom fighting game... PCHammerteam 01-10-03 1
     RE: Every Capcom fighting game... E_M_Lurker 01-10-03 2
     RE: Every Capcom fighting game... Mephron 01-10-03 3
     RE: Every Capcom fighting game... jonathanlennox 01-10-03 5
         RE: Every Capcom fighting game... ClassicDrogn 01-11-03 7
  RE: Every Capcom fighting game... Gryphonadmin 01-10-03 4
     RE: Every Capcom fighting game... E_M_Lurker 01-11-03 6

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PCHammerteam
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73 posts
01-10-03, 10:14 AM (EST)
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1. "RE: Every Capcom fighting game..."
In response to message #0
 
   I summon the Editorial Fiat, in Attack mode!!

(Translation: This system is Too Buh-Row-Ken to use. You may even want to check the game itself to make certain the "only Stands can hurt Stands" rule was kept; if so, that would make it Capcom's most heinously unbalanced game ever.)

- Lord Ilmartello!
"It's like having every character be able to pull M. Bison out of his ass!"


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E_M_Lurker
Member since 1-9-03
5 posts
01-10-03, 03:09 PM (EST)
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2. "RE: Every Capcom fighting game..."
In response to message #1
 
   >I summon the Editorial Fiat, in Attack mode!!

Aiee! Where'd I put the Godzilla Signal?!

>(Translation: This system is Too Buh-Row-Ken to use. You may even
>want to check the game itself to make certain the "only Stands can
>hurt Stands" rule was kept; if so, that would make it Capcom's most
>heinously unbalanced game ever.)
>

Not having a Dreamcast to call my own, I'm not certain... but I do know that every character in the game is a Stand User. Those who at first glance appear not to be--Hol Horse, Chaka, and a couple of others--have small, non-humanoid Stands that in the game's context can't be directly attacked (and thus have no life bars and can't be "summoned", but are constantly present) but aren't much good on the defense: Hol's "Emperor", a phantom gun that fires guided bullets, and Chaka's "Anubis", a matter-animating Stand resident in an ancient sword. (And many of Hol's game moves involve calling on aid from his more conventional User partner J. Geil and his Hanged Man stand; the cowboy-wannabe is too much of a coward to go into a fight without powerful backup and a clear path of retreat.)

I seem to recall that game Stands have very short life bars that regenerate after a few seconds of downtime, creating windows of opportunity to attack the Users...

--Sam Ashley
"Well, let's go beat up that hedge then."
The Evil Midnight Lurker what Lurks at Midnight (YEAH BABY!)
Warrior Chef--Avatar of Virtue--The Muse of Deep Left Field


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Mephron
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800 posts
01-10-03, 07:18 PM (EST)
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3. "RE: Every Capcom fighting game..."
In response to message #1
 
   >I summon the Editorial Fiat, in Attack mode!!
>
>(Translation: This system is Too Buh-Row-Ken to use. You may even
>want to check the game itself to make certain the "only Stands can
>hurt Stands" rule was kept; if so, that would make it Capcom's most
>heinously unbalanced game ever.)

Having played it in the Tic-Tac-Toe Chicken Arcade in Chinatown, I can tell you that Stand users can, in fact, beat up Stands. Watching a friend of mine get his rump kicked by the DOG was amusing.

--
Geoff Depew - Darth Mephron
Haberdasher to Androids, Dark Lord of Sith Tech Support.
"I find your lack of clue disturbing."


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jonathanlennox
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71 posts
01-10-03, 11:30 PM (EST)
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5. "RE: Every Capcom fighting game..."
In response to message #1
 
   >(Translation: This system is Too Buh-Row-Ken to use. You may even
>want to check the game itself to make certain the "only Stands can
>hurt Stands" rule was kept; if so, that would make it Capcom's most
>heinously unbalanced game ever.)

The thing you really have to watch out for, of course, is a Stand in the place where you live.

--
Jonathan Lennox
lennox@cs.columbia.edu


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ClassicDrogn
Charter Member
90 posts
01-11-03, 01:40 PM (EST)
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7. "RE: Every Capcom fighting game..."
In response to message #5
 
   >The thing you really have to watch out for, of course, is a Stand in
>the place where you live.

Ah, but they appear facing north. If you think about direction, you'll at least have a chance for a sucker punch.

- CD


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Gryphonadmin
Charter Member
4256 posts
01-10-03, 07:52 PM (EST)
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4. "RE: Every Capcom fighting game..."
In response to message #0
 
   ... you are examining this way too closely.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor in Chief, Netadmin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/


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E_M_Lurker
Member since 1-9-03
5 posts
01-11-03, 04:15 AM (EST)
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6. "RE: Every Capcom fighting game..."
In response to message #4
 
   ...I am, aren't i? n.n; Gomen nasai, I'll try to keep the Excruciating Detail dial turned down to a 2 or 3 (where that, of course, was an 11.)

(Hmmm... Shadolu vs. superpowered Italian mafia...)

--Sam Ashley
"How the hell did I do that?"
The Evil Midnight Lurker what Lurks at Midnight (YEAH BABY!)
Warrior Chef--Avatar of Virtue--The Muse of Deep Left Field


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