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Eyrie Productions, Unlimited
Gryphon
Charter Member
11677 posts |
Jan-28-13, 10:04 PM (EST) |
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"gaming nostalgia"
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I have acquired a copy of the late Erick Wujcik's Mutants Down Under, which is in the interesting position of being a supplement to a supplement to a roleplaying game (in this case, it's the Australasian booster pack for the postapocalyptic setting (aptly called After the Bomb) for Palladium Books' Teenage Mutant Ninja Turtles and Other Strangeness RPG. My posse had a copy of this book back when I was in high school, in the late 1980s, but we didn't have After the Bomb (or, indeed, TMNT & Other Strangeness, until I bought a copy during senior year). No, what we did instead was disregard the postapocalyptic setting and just used the mutant animal rules to introduce mutant Australian animals - for no explicable reason - to our long-running game of another, basically unrelated Wujcik/Palladium game, Ninjas and Superspies. As such, I had a long-running character, Dave McClurg, who had been a combat engineer in the Australian army before going to work for our campaign setting's CONTROL-like counterintelligence agency, and who happened - to the apparent surprise of no one in the game world - to be a five-foot-tall koala with a truly epic capacity for beer, a cheerfully casual attitude toward the handling of high explosives, and dramatically limited patience as regards paperwork. Ah, those were the days. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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SpottedKitty
Member since Jun-15-04
120 posts |
Jan-28-13, 11:12 PM (EST) |
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1. "RE: gaming nostalgia"
In response to message #0
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A koala? After remembering the stats writeup of a character in a friend's old Anime-styled stories, I can't help wondering if he had a weapon skill of "Look Cute +3" (or whatever the TMNT game equivalent might be). (E.g. as an anime character, her success chance for "Track By Scent" was 0.02%, and her martial arts skills included karaoke and mecha kickboxing.) -- Unable to save the day: File is read-only. |
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ebony14
Member since Jul-11-11
88 posts |
Jan-29-13, 09:17 AM (EST) |
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9. "RE: gaming nostalgia"
In response to message #6
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>>A koala? After remembering the stats writeup of a character in a >>friend's old Anime-styled stories, I can't help wondering if he had a >>weapon skill of "Look Cute +3" (or whatever the TMNT game equivalent >>might be). > >Not particularly. Dave's weapons skills tended more toward automatic >weapons and rocket-propelled grenades. In fact, if you even were to >hint that Dave might be cute, there would probably be a fight. >And don't even get him started on the "vegetarians lack >aggression" thing. Well, you know, you take a koala away from their eucalyptus tree, they get cranky. Pot-heads and their stash and all that.... Ebony the Black Dragon "Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard." |
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BeardedFerret
Member since Apr-21-08
301 posts |
Jan-28-13, 11:38 PM (EST) |
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2. "RE: gaming nostalgia"
In response to message #0
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>No, what we did instead was disregard the postapocalyptic setting and >just used the mutant animal rules to introduce mutant Australian >animals - for no explicable reason - to our long-running game of >another, basically unrelated Wujcik/Palladium game, Ninjas and >Superspies. As such, I had a long-running character, Dave >McClurg, who had been a combat engineer in the Australian army before >going to work for our campaign setting's CONTROL-like >counterintelligence agency, and who happened - to the apparent >surprise of no one in the game world - to be a five-foot-tall koala >with a truly epic capacity for beer, a cheerfully casual attitude >toward the handling of high explosives, and dramatically limited >patience as regards paperwork. I don't understand which bit of that is supposed to be mutated. |
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Gryphon
Charter Member
11677 posts |
Jan-29-13, 01:09 AM (EST) |
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5. "RE: gaming nostalgia"
In response to message #2
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>>a five-foot-tall koala >>with a truly epic capacity for beer, a cheerfully casual attitude >>toward the handling of high explosives, and dramatically limited >>patience as regards paperwork. > >I don't understand which bit of that is supposed to be mutated. Well, non-mutant koalas probably can't drink beer, given that they're evolutionarily adapted to subsist on eucalyptus leaves and only eucalyptus leaves. I'm told they're also not particularly cheerful. :) Maybe one of these days Dave and his best mate, Leadfoot Johnson, will turn up as IPO specops operatives from Kalgoorlie Prime. Leadfoot was the team's driver; nobody else can step on a throttle with quite the same authority as an eastern grey kangaroo. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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twipper
Member since Jan-8-03
106 posts |
Feb-14-13, 11:26 AM (EST) |
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11. "RE: gaming nostalgia"
In response to message #0
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On a vaguely related note, I was seeing if WoC had made any progress on D&D Next (and no I still really don't understand what exactly they're trying to do with the game now) yesterday and noticed WoC has started re-releasing 1st Ed AD&D books in new hardcover editions. Currently available are the Player's Handbook, the DMG, MM1, and Unearthed Arcana. Coming this spring and summer, new hardcover editions of some of the classic Greyhawk adventures. I realize this is about selling more product, but a part of me likes to think someone at WoC has realized that for all its flaws, 1st Ed is still more playable in a lot of ways than 3.0, 3.5 or 4... Brian
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version 3.3 © 2001
Eyrie Productions,
Unlimited
Benjamin
D. Hutchins
E P U (Colour)
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