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Subject: "The awesomeness that is X-COM" Archived thread - Read only
 
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Sofaspud
Member since Apr-7-06
432 posts
Mar-08-07, 01:33 PM (EDT)
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"The awesomeness that is X-COM"
 
  
I seem to have grown up in a cave, for I -- until I discovered UF -- never encountered various UF sources. Robotech, for example. I was apparently (if you believe Gryphon) the only person who grew up in the US who had never seen it.

Well, X-COM was also on that list. Even though I cut my teeth on computers back in the punch card days, and even though I've spent a sizeable percentage of my income over the years buying games and hardware to play it on, I somehow never got around to picking up X-COM, even just to try it out. Oh, I'd heard the hype -- strategy AND tactics, oh my! -- but it just never caught me.

After re(re(re))reading Neon Exodus Evangeleon, I finally decided to bite the bullet and give it a go.

HO. Leee.. CRAP. HOwinhell did I miss this for so long?

Gryphon & Co., once again you've nudged me into an addiction. And I thank you for it.

Now, if only someone would come up with a similar game, based on the UF-verse... *drool*

--sofaspud
--


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  Subject     Author     Message Date     ID  
  RE: The awesomeness that is X-COM Verbena Mar-08-07 1
     RE: The awesomeness that is X-COM rwpikul Mar-09-07 2
     RE: The awesomeness that is X-COM Gryphonadmin Mar-09-07 3
         RE: The awesomeness that is X-COM StClair Mar-10-07 4
             RE: The awesomeness that is X-COM MOGSY Mar-11-07 5
             RE: The awesomeness that is X-COM Saikosesu Mar-16-07 6

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Verbena
Charter Member
1107 posts
Mar-08-07, 10:40 PM (EDT)
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1. "RE: The awesomeness that is X-COM"
In response to message #0
 
   >
>I seem to have grown up in a cave, for I -- until I discovered UF --
>never encountered various UF sources. Robotech, for example. I was
>apparently (if you believe Gryphon) the only person who grew up in the
>US who had never seen it.
>
>Well, X-COM was also on that list. Even though I cut my teeth on
>computers back in the punch card days, and even though I've spent a
>sizeable percentage of my income over the years buying games and
>hardware to play it on, I somehow never got around to picking up
>X-COM, even just to try it out. Oh, I'd heard the hype -- strategy
>AND tactics, oh my! -- but it just never caught me.
>
>After re(re(re))reading Neon Exodus Evangeleon, I finally decided to
>bite the bullet and give it a go.
>
>HO. Leee.. CRAP. HOwinhell did I miss this for so long?
>
>Gryphon & Co., once again you've nudged me into an addiction. And I
>thank you for it.
>
>Now, if only someone would come up with a similar game, based on the
>UF-verse... *drool*

I hate to say it, but even as unbelievably cool as the scene with K and Otto was, it doesn't really sink in how UNBELIEVABLY DEADLY the Blaster Launcher really is until you actually use one.

Hey. I should go play those games again...just fear Terror from the Deep, if you find it. FAR harder than the first game. Obnoxiously so.


"They say one should not speak unkindly of the dead, so I say, 'nice try'." --Lezard


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rwpikul
Member since Jun-22-03
224 posts
Mar-09-07, 11:17 PM (EDT)
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2. "RE: The awesomeness that is X-COM"
In response to message #1
 
   >Hey. I should go play those games again...just fear Terror from the
>Deep, if you find it. FAR harder than the first game. Obnoxiously so.

A big thing to remember about Terror from the Deep is that you lose everything except what your troops are carrying when you go to the second part of a two-part mission. If you are going to play it, it is worth your time snagging a utility that will move the abandoned gear back to your base.

ALSO: Do _NOT_ research the Tasoth Commander until you have the Leviathan, (the XCOM2 version of the Avenger). Due to a bug in the game, such research makes it impossible to ever build one and thus renders the game unwinnable.

--
Chakat Firepaw - Inventor & Scientist (Mad)


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Gryphonadmin
Charter Member
22401 posts
Mar-09-07, 11:29 PM (EDT)
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3. "RE: The awesomeness that is X-COM"
In response to message #1
 
   >Hey. I should go play those games again...just fear Terror from the
>Deep, if you find it. FAR harder than the first game. Obnoxiously so.

Also, it IS the original game, except with the description text and sprites changed. Almost all the weapons and aliens are recognizably something from the first game with the name, sprite and sound effect changed. Which was kind of I've-been-ripped-off inducing in the days when the game cost 50 bucks. Nowadays, not so much of an issue, I suppose.

ISTR reading somewhere once that the issue with TFTD being nearly impossible was that the game was bugged, such that whatever difficulty level you thought you were playing on, you were really playing on the hardest one.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/


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StClair
Charter Member
833 posts
Mar-10-07, 10:49 AM (EDT)
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4. "RE: The awesomeness that is X-COM"
In response to message #3
 
   >ISTR reading somewhere once that the issue with TFTD being nearly
>impossible was that the game was bugged, such that whatever difficulty
>level you thought you were playing on, you were really playing
>on the hardest one.

Correct. A bug inherited from the original game, which nobody noticed for years (until a fan-mod found and fixed it). As a result, people playing the original X-COM on "Superhuman" were really playing it on "Beginner"... and complaining it was way too easy.

"TOO EASY?" Microprose said, and jacked the difficulty (in several senses of the word). Now there's STILL only one actual setting, but it's Frickin' Impossible.

A fine example of Stargate Syndrome. (No, nothing to do with the movie or SG-1. Per an earlier post of mine: the sequel to Defender, Stargate, was playtested in an arcade which, unknown to the developers, was the hangout of a national Defender champion. Seeing his scores, they kept turning up the difficulty. The final game was famously, almost unreasonably hard.)

(I know Ben knows the ref - he's the one who told me, years back - and now you all do too.)


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MOGSY
Charter Member
Mar-11-07, 07:19 PM (EDT)
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5. "RE: The awesomeness that is X-COM"
In response to message #4
 
   Still, I'll never forget the first time I began to move my squad out of the aircraft and all hell broke loose from all sides.

I lost the whole dang team in that firefight and about jumped when the shots started coming out of nowhere.

Talk about a learning curve...


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Saikosesu
Charter Member
Mar-16-07, 02:13 AM (EDT)
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6. "RE: The awesomeness that is X-COM"
In response to message #4
 
   Oh, really? I'd never heard about that before. That explains quite a bit about my troubles with Terror from the Deep. Up until now, I'd always blamed my dislike for the game on the way they tweaked the weapons in what I assume was an effort to balance them. I mean, sure, Heavy Plasma from the first one was almost ridiculously broken, but I liked it anyway. Sonic cannons just aren't the same.

Oh, and Lobstermen. Bloody, bloody lobstermen. When I hit something with the underwater equivalent of a Blaster Launcher round, I want it to -die-, not turn around and shoot me in the face.

Er, *ahem*. Sorry, needed to vent on that point a touch. Anyway, this knowledge makes me feel better about never beating Terror from the Deep. It also makes me quite impressed with (and a little intimidated by) my dad, who actually did.


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