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Subject: "OWaW XCOM2 character pool"     Previous Topic | Next Topic
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Gryphonadmin
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19249 posts
Nov-21-17, 03:34 AM (EST)
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"OWaW XCOM2 character pool"
 
   Because nobody asked for it, but what the hell: here are 19 OWaW characters as XCOM 2: War of the Chosen pool soldiers.

Dependencies:
Since several of the characters in this pool are soldier classes that only exist in War of the Chosen, I assume you'll need that for it to work. These characters were made with the Strike Witches Nations mod, a cosmetic mod that adds flags and names of World Witches countries to the game, turned on. In addition, a few of the characters use voices from the Japanese Voice Pack and International Voices Pack, and I gave Gryphon Garrus Vakarian's voice just for the hell of it. I think that's everything.

Enjoy, and please slay aliens responsibly.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: OWaW XCOM2 character pool Verbena Nov-21-17 1
  pool revision (CAUTION LONG LOAD) Gryphonadmin Nov-21-17 2
     RE: pool revision (CAUTION LONG LOAD) SpottedKitty Nov-21-17 3
  A Selection of Posters Gryphonadmin Nov-22-17 4
  A Highlight Reel Moment Gryphonadmin Nov-22-17 5
     RE: A Highlight Reel Moment Gryphonadmin Dec-13-17 7
  another small pool expansion Gryphonadmin Nov-22-17 6
     RE: another small pool expansion Gryphonadmin Dec-13-17 8
  assorted posters (LONG LOAD) Gryphonadmin Dec-13-17 9
     RE: assorted posters (LONG LOAD) MoonEyes Dec-13-17 10

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Verbena
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771 posts
Nov-21-17, 06:24 AM (EST)
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1. "RE: OWaW XCOM2 character pool"
In response to message #0
 
   I might have to start me a new game. =)

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Gryphonadmin
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Nov-21-17, 06:49 PM (EST)
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2. "pool revision (CAUTION LONG LOAD)"
In response to message #0
 
   Revised the pool somewhat, as it occurred to me that I had left some people out and failed to give anyone a bio. Of course, I remembered partway through that I hadn't given anyone a bio because just setting the dang thing up had taken more than an hour, but by then I was committed. Early adopters may wish to redownload. The final (I hope) character list is:

Except for SPARKs and the new Resistance Hero classes, WOtC still does the thing the original game did, where it ignores what you set your custom soldiers' class to in the pool creator and sets them to a random class after their rookie mission (or placement in the Psi Lab, in the case of Psi Ops). They're shown here as I pictured them, but the game's mileage may vary (unless you use the GTS or the MakeSoldierAClass cheat to force them back).


I had to make the character who is famous for being willing to eat anything a Reaper, didn't I?


This is actually a better codename than I gave her in OWaW.


"I strrrrike for my people!"


Pretty pleased that I got that ß in there.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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SpottedKitty
Member since Jun-15-04
494 posts
Nov-21-17, 07:17 PM (EST)
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3. "RE: pool revision (CAUTION LONG LOAD)"
In response to message #2
 
   Every single one of them is a frighteningly good fit.

Just noticed... Wolfgang's pose and the way he's holding his BFG just happens to make it look like he's taken a bite out of the corner of his character sheet. ;)

--
Unable to save the day: File is read-only.


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Gryphonadmin
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Nov-22-17, 01:26 PM (EST)
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4. "A Selection of Posters"
In response to message #0
 
   LAST EDITED ON Nov-22-17 AT 01:26 PM (EST)
 
The pair bondings are proceeding well.


yes, their names are backward, I'm a scrub

I usually change the slogans that auto-populate on the mission posters, but this one was good enough that I just felt the need to qualify it. Also, we have the spiffy armor now, but I have to admit the junk suits fit the team aesthetic better.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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Nov-22-17, 06:09 PM (EST)
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5. "A Highlight Reel Moment"
In response to message #0
 
   I debated whether to put this in the active XCOM 2 thread in Games or here, and finally I decided that because of the characters involved, it had to be here, even though it isn't directly related. Lynne and Yoshika just did what I'm pretty sure is the most Lynne-and-Yoshika thing possible within the game engine.

The Scene: Lynne, Yoshika, Perrine, and Barkhorn-Hartmann Mk II are on a "destroy the alien gizmo" mission. The AO is in a ruined city, so there are zombies all over the damn place, of course, but it doesn't have "The Horde" SITREP active, so there are ADVENT goons too. They've just reached the building that has the gizmo in it and one of them has sighted said gizmo, triggering Bradford's usual voiceover about how the objective is in sight and would I mind terribly having our soldiers destroy it, because Bradford knows I'm still recovering from a severe head injury and I need to be reminded of these things a lot.

Anyway.

The only ADVENT operative still "alive" is the MEC, which is temporarily on our side thanks to the fact that I accidentally gave Yoshika Haywire Protocol instead of Field Medic when she was promoted to sergeant. Oops. I've sent Barkhorn Minor ahead to beam cannon up the gadget, but she can't quite get an angle on it this turn; it's in a warehouse surrounded by boxes and crap, so the sightlines are shit, and she can't blow it up because as we all know zombies are attracted to explosions...

... but when I move her into position to blast it next turn, the Chosen Hunter appears.

Normally this isn't a big deal in the turn when it actually happens, or indeed for several turns thereafter, because he usually shows up as soon as the squad breaks concealment and he appears all the way at the back of the map, so it takes him a couple-three turns to reach a location where he can be a problem, even with his cheaty movement rules. This time, though, he's shown up at the very end, after we've killed or controlled all the ADVENT forces in play, and yeah, he's ported in at the back of the map, but we're at the back of the map too, or at least Chris is. The others are all wildly out of position to deal with something like this; the only one who can actually see him is Chris, and she's out of moves, as is Ursula, as is Perrine.

Yoshika and Lynne each have a move left, but Yoshika isn't in anything like a useful position, so that's of no use. And Lynne... well, Lynne has been having no luck this mission. I mean, none. She's missed pretty much everything she's shot at except a couple of 100% gimme Lost headshots. Earlier in the mission she donked a 95% shot on the ADVENT Officer leading the last patrol into the shrubbery. Ursula had to blast him instead (prompting Bradford to whine yet again that we really need to skulljack one of these guys, but fuck that, I'm not calling a Codex down on my head on purpose in the middle of a Lost mission).

Just before moving Chris into what was apparently trigger range of the Hunter spawn, I had gotten so frustrated with Lynne not making good on the sniper's perch I'd found her up on the fire escape that I moved her down into the container yard out front of the warehouse where the target gizmo is, hoping to at least get her some pistol shots at the last zombie swarm if Perrine didn't manage to kill them all, but then Perrine did manage to kill them all.

From where I ended up putting her, the game reports that Lynne does have line of fire on the Hunter, but only through Squadsight (the Sharpshooter innate that gives them the ability to shoot at anything a teammate can see if they have LOS on it, even if it's technically outside their own view range). Squadsight only works for the sniper rifle, though, and the sniper rifle takes both actions to fire. Having moved once, Lynne could only shoot at him with her pistol, and he's out of range. Way out of range, like "all the way on the other side of a freight yard and behind the back wall of the building Lynne is facing the front of" out of range. She knows he's there because Chris is reporting his position, but she can't technically see him.

(I choose to RP the "Squadsight only works for the rifle" distinction as that she could see him through the telesight if a squadmate told her where to look. It's the only way the LOS rules make even a token amount of sense. But anyway.)

So. Perrine and Ursula are out, Chris is out and she's beached within about 10 squares of the Hunter who's just arrived. Yoshika is in a corner where she can't do anyone any good, except possibly by putting Aid Protocol (a Specialist Gremlin ability that gives the targeted friendly a defense boost) on her. And Lynne has technical LOF on the Hunter but can't shoot at him because she moved.

But, well, you know what's coming next, right? Lynne and Yoshika are bestest pals 4ever. Yoshika can give Lynne her remaining action, at which point, adding it to the one she still has, Lynne has two and can fire her sniper rifle at the Hunter.

Of course, he's miles away and in cover, there's a penalty for Squadsight shots on top of the normal penalties for range and cover, and if you miss he has a power whereby that somehow gives him more hit points(?!). The game says Lynne has a 27% chance to hit him, and her rifle won't do enough in one hit to drop him, so Chris is probably still screwed even if she does.

There's another sniper skill called Deadeye that ups the Sharpshooter's base damage by 50% while lowering to-hit chance by 25%. That seems like a daft thing to apply to a 27% hit chance, until you see that it's 25% of whatever your present to-hit chance is, which—weirdly—makes it a proportionally better bet to try when your base chance of hitting isn't very good anyway. With it turned on, Lynne's chance to hit the Hunter from all the way downtown is 20%.

Lynne, let me just reiterate, hasn't been hitting anything all day.

Oh well, what the hell, it's usually the green wire. Mentally composing a telegram to Trude (because the hell I'm going to tell her I got her kid sister killed or captured to her face), I tell Lynne to go ahead and take the shot, because there is literally nothing else anyone can do now anyway.

Yoshika must give really effective pep talks, is all I'm saying, because the group of status boxes that appeared over the Hunter's head when Lynne took that shot was as glorious a sight as early morning on the moons of Saturn:

DEADEYE
CRITICAL
18

I've had some pretty satisfying Hunter kills in my campaigns—I've mentioned on the Games board that twice now, DJ has Executed him with a Repeater-equipped beam cannon on his boss-fight mission, and both of those times Rei has ushered him to the Final Death with a casual overwatch shot when he respawned. This was nothing as dramatic as that in the overall scheme of things, just a temporary takedown on a street mission—but I ask you, was that not the most Lynette Bishop possible thing at that moment? At the end of a string of shitty luck, after a pep talk from Yoshika, when everybody else has got nothin', she clutches the shot from halfway across town and blows the fool's god damn head clean off.* Full health to minus three (if they reckoned it that way) before he can do so much as move from where he came to rest after that free run-to-cover all aliens get when they first activate.

And let me tell you, I'm playing this run on a harder difficulty level; if he had had the chance to do anything, with the squad all scattered and tapped out like that, it would have been something bad. That was the second time this particular version of XCOM has fought him, and the first one was a shambles. Nobody died, but Mio spent a good long time on the DL and Hattori had nightmares for days. (Literally, I had to send her to the Infirmary for like a week to get the Chosen-o-phobia beaten out of her. At least I assume that's how they do psychotherapy in the Imperial Fusō Navy. Poor Hattori.)

So, uh, nice job, Lynne! Take the rest of the day off. You and Yoshika should probably go to that one room we've cleared all the alien junk out of but not actually built anything in yet and, uh, do some stuff the game engine isn't configured to account for. You've earned it!

--G.
* not literally, he's not animated to do that
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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19249 posts
Dec-13-17, 00:40 AM (EST)
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7. "RE: A Highlight Reel Moment"
In response to message #5
 
   Oh yeah, I forgot to show you the poster for the "Lynne executes the Hunter from across the map" mission.

I had to.

They would meet again in the assault on the Hunter's stronghold, once I figured out what I was doing wrong in the first room, and, well...

... the ending was never really in doubt, was it?

Not an overwatch kill this time, as she had to reposition to get a line of fire on him, but the gang was so efficient about wrecking the Thingy (two heavies who have Advanced Teamwork with other teammates and auto-loaders on their BCs make short work of a Respawning Thingy) that he only had 7 HP when he respawned, so the Shadowkeeper was more than up to the job. :)

That outcome was probably even more satisfying than an overwatch would've been. The way she did it was very stylish, and very Britannian, too. Because of the way that room is laid out, she basically had to walk out from around a pillar and end up behind him. In my head, that plays a little like that scene with the UNIT guy and the Sontaran general in the "the Sontarans team up with the guy who invented Facebook to take over the world" episode of Doctor Who. "You will face me, sir!" <KILL>

--G.
Or, alternately, the Gordon Freeman approach: "If you think I won't shoot you in the back, you're mistaken."
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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19249 posts
Nov-22-17, 09:38 PM (EST)
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6. "another small pool expansion"
In response to message #0
 
   LAST EDITED ON Nov-22-17 AT 09:39 PM (EST)
 
I didn't set out to enlarge the pool any further after the last round, but I had forgotten that the game gives you random soldiers, some of them quite handily already leveled up, as mission rewards sometimes. I've been redecoing those to suit the theme, and so have just taken a moment to re-up the pool with Antoinette "L'Aviatrice" Saint-Exupéry, Amélie "Orphan" Planchard, Willa "Vandal" Campbell, and special guest star Fabrizia "Fiasco" Russo added to the end.

--G.
-><-
it should of course be de Saint-Expuéry, but that doesn't fit.
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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19249 posts
Dec-13-17, 00:43 AM (EST)
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8. "RE: another small pool expansion"
In response to message #6
 
  

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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19249 posts
Dec-13-17, 03:47 PM (EST)
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9. "assorted posters (LONG LOAD)"
In response to message #0
 
  

I'm particularly fond of the last one, which commemorates a Project Avatar facility raid. The squad roped out while the flare for the last alien reinforcement squad was on the ground, which I like to think means they dropped in and had just long enough to realize that XCOM was gone before they got blown up along with the building. Seeya later, shitlords!

--G.
"AC39 to Base. The facility is deserted. The only thing speaking is a computer."
"A computer? Let me hear it."
"Three... two..."


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MoonEyes
Member since Jun-29-03
742 posts
Dec-13-17, 06:47 PM (EST)
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10. "RE: assorted posters (LONG LOAD)"
In response to message #9
 
   "I am an exo-thermic reaction device! 30!"
"I am an exo-thermic reaction device! 29!"
"I am an exo-thermic reaction device! 28!"

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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