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Subject: "Adventures in Warshipping"     Previous Topic | Next Topic
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Gryphonadmin
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17116 posts
Aug-12-15, 05:09 PM (EDT)
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"Adventures in Warshipping"
 
   I don't have any to relate, I'm just making a new thread 'cause the first WoWS thread is kind of full. Have at it, and feel free to nail together others for World of Tanks or whatever you're playing. It doesn't cost us anything for users to make new threads. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: Adventures in Warshipping MoonEyes Aug-12-15 1
     RE: Adventures in Warshipping Gryphonadmin Aug-12-15 2
         RE: Adventures in Warshipping MoonEyes Aug-12-15 3
     RE: Adventures in Warshipping Bakuryu_Hitsuri Aug-12-15 4
         RE: Adventures in Warshipping MoonEyes Aug-13-15 5
             RE: Adventures in Warshipping Bakuryu_Hitsuri Aug-13-15 7
                 RE: Adventures in Warshipping Gryphonadmin Aug-13-15 8
                     RE: Adventures in Warshipping Bakuryu_Hitsuri Aug-13-15 9
                 RE: Adventures in Warshipping MoonEyes Sep-14-15 52
                     RE: Adventures in Warshipping Nova Floresca Sep-14-15 53
                         RE: Adventures in Warshipping drakensis Sep-15-15 54
                             RE: Adventures in Warshipping Gryphonadmin Sep-15-15 55
                                 RE: Adventures in Warshipping drakensis Sep-16-15 56
                                     RE: Adventures in Warshipping MoonEyes Sep-16-15 57
                                         RE: Adventures in Warshipping drakensis Sep-17-15 58
                                             RE: Adventures in Warshipping MoonEyes Sep-17-15 59
  RE: Adventures in Warshipping drakensis Aug-13-15 6
  RE: Adventures in Warshipping Gryphonadmin Aug-13-15 10
     RE: Adventures in Warshipping Nathan Aug-14-15 11
     RE: Adventures in Warshipping MoonEyes Aug-14-15 12
         RE: Adventures in Warshipping Nova Floresca Aug-14-15 14
             RE: Adventures in Warshipping MoonEyes Aug-14-15 15
  RE: Adventures in Warshipping MoonEyes Aug-14-15 13
     RE: Adventures in Warshipping cyberpagan Aug-14-15 17
         RE: Adventures in Warshipping MoonEyes Aug-14-15 18
     RE: Adventures in Warshipping Gryphonadmin Aug-14-15 19
         RE: Adventures in Warshipping MoonEyes Aug-14-15 20
             RE: Adventures in Warshipping Gryphonadmin Aug-14-15 21
  RE: Adventures in Warshipping Berrik Aug-14-15 16
  RE: Adventures in Warshipping MoonEyes Aug-16-15 22
     RE: Adventures in Warshipping Gryphonadmin Aug-16-15 24
         RE: Adventures in Warshipping MoonEyes Aug-17-15 26
  RE: Adventures in Warshipping Gryphonadmin Aug-16-15 23
  RE: Adventures in Warshipping drakensis Aug-17-15 25
     RE: Adventures in Warshipping drakensis Aug-19-15 31
         RE: Adventures in Warshipping Gryphonadmin Aug-19-15 32
             RE: Adventures in Warshipping MoonEyes Aug-20-15 33
  RE: Adventures in Warshipping Bakuryu_Hitsuri Aug-17-15 27
     RE: Adventures in Warshipping Gryphonadmin Aug-17-15 28
     RE: Adventures in Warshipping MoonEyes Aug-18-15 29
         RE: Adventures in Warshipping Bakuryu_Hitsuri Aug-18-15 30
  RE: Adventures in Warshipping Verbena Aug-21-15 34
     RE: Adventures in Warshipping drakensis Aug-22-15 35
  RE: Adventures in Warshipping Gryphonadmin Aug-26-15 36
     RE: Adventures in Warshipping drakensis Aug-27-15 37
         RE: Adventures in Warshipping Verbena Aug-27-15 38
         RE: Adventures in Warshipping Gryphonadmin Aug-27-15 39
         RE: Adventures in Warshipping Bakuryu_Hitsuri Aug-27-15 40
  RE: Adventures in Warshipping drakensis Aug-30-15 41
     RE: Adventures in Warshipping Bakuryu_Hitsuri Aug-30-15 42
  RE: Adventures in Warshipping Gryphonadmin Sep-02-15 43
     RE: Adventures in Warshipping Verbena Sep-02-15 44
         RE: Adventures in Warshipping Gryphonadmin Sep-02-15 45
             RE: Adventures in Warshipping Verbena Sep-02-15 46
             RE: Adventures in Warshipping MoonEyes Sep-03-15 47
                 RE: Adventures in Warshipping Gryphonadmin Sep-03-15 51
  RE: Adventures in Warshipping MoonEyes Sep-03-15 48
     RE: Adventures in Warshipping Gryphonadmin Sep-03-15 49
  RE: Adventures in Warshipping drakensis Sep-03-15 50

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MoonEyes
Member since Jun-29-03
318 posts
Aug-12-15, 07:07 PM (EDT)
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1. "RE: Adventures in Warshipping"
In response to message #0
 
   LAST EDITED ON Aug-16-15 AT 03:35 AM (EDT)
 
Well, I'm going to take the liberty of repeating myself here, then.

Don't know what I did right elsewhere, but...today has been a marvelous day. Of course, I've come to the conclusion that the Minekaze is a marvelous SHIP, too. Sneaky, stealthy, and hard-hitting...a proper bastards ship. It's armored about as well as an egg, but those are the trade-offs.

Got her last evening. Played all of 5 games. And the first one today started EVER so marvelously. Not. Head for the cap circle in the middle of the map. Get spotted by another destroyer. Try to shoot him, and miss, while he quite nicely set me on fire. Repair. Get HAMMERED by 5 ships, nice mix of battleships and cruisers. Who set me on fire, break the stearing, and shoot my engine into scrap. I'm blasted to less than a fourth of my health, set on fire, can't steer and am coasting to a stop. This is where I have a rush of brains to the head and hit the smoke generator. I am VERY grateful for that generator as I coast into an island right in front of all of those guns, who luckily aimed further ahead, or RIGHT behind, shots landing like rain all around but not ON. Wait and hope fervently as the repair slowly runs through the cool-down. Please let the smokescreen stay up, PLEASE let me stay IN the smokescreen.

Repair comes up, hit it instantly to put the fires out first and foremost. Less than a fifth health left. Oh, FUN. And, I'm not in the smoke any longer, either. Funner still! Pull back, thanking the inventor of the smoke generator repeatedly, along with whoever sank the damn destroyer that spotted me. Ok, I'm stuck on this island, but I'm not in sight of anyone, for now. So, back up...and realize there's a destroyer coming towards me at top speed. Hit full ahead, I might survive hitting that island, again. I will NOT survive getting rammed. Watch as that destroyer passes so close behind me that the sailors on board could have stepped over to the other ship, no need even for a jump. Shudder with adrenaline release, back up AGAIN, and then slip around and behind that island, putting it between me and everything else.

Ok, good. Space, nothing left on their side that can see me at the same time as I see it. What to do...I'm NOT going into that center again, I'll get one launch off, and then they'll stomp me to shit.
Ummm...you know, if all that firepower is over THERE...then, there would be very little to nothing along HERE. And then I can sneak up behind them. Steam up along the side of the map, constantly looking over THAT side, and THIS side, and over THERE, to make sure there is nothing that is even CLOSE to the 6-klick range where I could be spotted...and away from those aircraft too! Damn planes....wait a minute...planes? And they're all heading over to that direction...WELL, now. So, we'll just sneak up that way...keep the planes 4 klicks or so off, and AA OFF. And that's a battleship, at 8 klicks...good, you keep over there, I'll be over here, leaving you very carefully alone...hello Mr. Carrier. And you just launched off in that direction, so your planes won't spot me too early. A little closer...a little more...just a LITTLE more...you just spotted me and that's an unpleasantly large amount of secondaries when I have no health, launching! 6 torps launched. Keep steaming steadily ahead, that's right...yes...yes...YES! Hope you swim well, fly-boys!

Ok, get away from here NOW...planes still in the air, and they spotted me, and he'll surely have told that I am around, and I was sighted and....shit! Ummm, yeah, sorry there, friendly Clemson. Note to self, watch all around, and not just the planes. Luckily, it was just a touch and nothing more. Ok, I'm away, not spotted any more, no enemies anywhere near except for that battleship, got to be care...that battleship isn't looking this way at all, is it? Which means that...well, if I keep that island between me and him, then I'll be able to sneak up on...or not, as he was just sunk. Damn. Ah, well, mustn't be greedy.

Oh shit torpedoes! Oh, lord, that scared me. But, apparently that island was a more pressing target. So...what to do NOW? Well...there is another BB over THERE...but everyone ELSE is on him, even the guy behind me...hey, you're a Clemson-class destroyer...shooting at him with your guns is just gonna piss him off. Ah, the hell with it, do what you want. Me, I'll just leave...and he just turned this way. Of COURSE he did. Battleship at 4 klicks and he's turning towards me. And here come those secondaries too. Ow, ow, ow, leave alone! FINE! Here, have some torpedoes you shit! BOOM! That's right, see how YOU like it!

*blink* Ummmm...I just sank a battleship, didn't I? A full-health one too, near as not! Ok...well, I've paid MY dues this time, for sure.

So...what NOW? Umm...well, there's ANOTHER battleship over there...he's low on health, and more interested in those folks over on the other side of the map. I COULD sneak up behind him and try to get him. I've already come out ahead, so even if...yeah, why not. Here I come, Mr. BB, ready or not. That's right, you just keep steaming...where the hell did YOU come from!? No FAIR hiding behind that island like that! And I'm in sight-range from that battleship so you can see me, even if HE isn't looking at me. And here comes the fire...and I'm ON fire. Repair! Come on, reload you bastards, comeoncomeoncomeon, UP, launch, launch, launchBOOM!

And there my poor destroyer's world ended VERY abruptly, in the fire of a Phoenix-class cruiser. But, that BB really REALLY didn't get the point about destroyers and torpedoes, it seems. Because as he was staring off into the distance, shooting at someone else and tunneling FIRMLY on them(not that I have any right to point fingers, I should've popped smoke and slowed right down, to disappear from sight), steaming in a completely straight line, well, he ate no less than three out of the six 'fishes' I launched. I think one would have been enough, two certainly
So, one Zuiho-class carrier, and two battle-ships, one New York and one South Carolina , all after having begun it all by being stomped on by everyone and his cousin.

In the end, 1240 XP, 103 thousand credits, 2 Devastating Strike, 1 It's Just A Flesh Wound, and top spot on the list by a good margin. Even outdid that Phoenix on the other team by a hair, and he had 5 kills.

And then came the GOOD game, after that.


...!
Gott's Leetle Feesh in Trousers!


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Gryphonadmin
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17116 posts
Aug-12-15, 07:13 PM (EDT)
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2. "RE: Adventures in Warshipping"
In response to message #1
 
   You sank Zuihō? You monster.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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MoonEyes
Member since Jun-29-03
318 posts
Aug-12-15, 07:18 PM (EDT)
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3. "RE: Adventures in Warshipping"
In response to message #2
 
   I is VERY sorry.
*hangs head and pulls ears*

...!
Gott's Leetle Feesh in Trousers!


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Bakuryu_Hitsuri
Member since Feb-2-15
28 posts
Aug-12-15, 07:40 PM (EDT)
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4. "RE: Adventures in Warshipping"
In response to message #1
 
   Fact about the Minekaze, it's feared even by intelligent tier 8-9 players, for the simple fact, until the upgraded Fubuki at tier 8, you have just as devastating torps as the next 3 tiers, but with a 45ish second reload, instead of the minute 15 or so of the next 3 tiers.

Divisioning up in a minekaze with other people who are in tier 7-8's, is actually NOT a fail division regardless of what people say, granted your guns wont really help (I'm laughing while typing that) not that they are effective anyway except in some situations. Being able to constantly dump waves of torps can make a huge impact, even if you don't hit anything.

I have suckered many a battleship and cruiser into giving their broadside to an ally BB just by dumping torps in their general direction. Also, don't be afraid to actually use your guns, they MAY be crap, but it's hilarious how often a BB will IMMEDIATELY ignore whatever he was shooting at and turn to try and shoot you. Usually resulting in him dying by turning broadside, and you laughing like mad since he had a snowball's chance in lava to actually HIT you. This works with all destroyers, just USN ones actually have good guns.

Just.. for the love of god DO NOT try to gun fight against an American destroyer... unless he has less than 1000 hp or you get a REALLY lucky detonation on him, they will 99% of the time win.

See Comment.


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MoonEyes
Member since Jun-29-03
318 posts
Aug-13-15, 02:07 AM (EDT)
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5. "RE: Adventures in Warshipping"
In response to message #4
 
   Well...not to tell people what and what not to fear...but, I'd be terrified of the Minekaze because of the sight-range. Less than 6 klicks before you SEE it, less, in fact, than the Isokaze one tier earlier, which is a smaller ship.
And with camo, you'll get another 100-200 meters. And then, what with needing time to REACT, torpedoes are WELL on the way, at short range, before you start shooting it.

And, I did get to use my guns in the next battle...the story of which will come up, if later.

...!
Gott's Leetle Feesh in Trousers!


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Bakuryu_Hitsuri
Member since Feb-2-15
28 posts
Aug-13-15, 07:00 PM (EDT)
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7. "RE: Adventures in Warshipping"
In response to message #5
 
   LAST EDITED ON Sep-14-15 AT 01:36 AM (EDT)
 
Enjoy the Minekaze now, it's soon to be nerfed to the ocean floor.

It will have it's upgraded torps removed (the 10km ones) so you will be left with max 7km torp range.

the one buff it will get.. faster turret rotation...

RIP Minekaze, you were a great ship.

Edited for after the patch.

The minekaze can still stealth torp. The detection threshold was increased from 5.9km to 6.4, same with Mutsuki at tier 6.

Still lost the 10km torps. :(

See Comment.


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Gryphonadmin
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17116 posts
Aug-13-15, 07:07 PM (EDT)
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8. "RE: Adventures in Warshipping"
In response to message #7
 
   >Enjoy the Minekaze now, it's soon to be nerfed to the ocean floor.

Is that in the patch that's on test this weekend?

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Bakuryu_Hitsuri
Member since Feb-2-15
28 posts
Aug-13-15, 08:26 PM (EDT)
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9. "RE: Adventures in Warshipping"
In response to message #8
 
   Not sure, might be. I got the info of the Asia WoWs site, since it had more info about the coming patch.

See Comment.


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MoonEyes
Member since Jun-29-03
318 posts
Sep-14-15, 06:53 AM (EDT)
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52. "RE: Adventures in Warshipping"
In response to message #7
 
  
>The minekaze can still stealth torp. The detection threshold was
>increased from 5.9km to 6.4, same with Mutsuki at tier 6.
>
>Still lost the 10km torps. :(

Well, honestly...meh. I'd rather have speedy 7-klick torps than slow-y 10-klick. I never used the 10-klick ones anyway.
Unless you're really unlucky, you're outside of detection-range when you launch anyway, as you noted, and with the torps it has, it isn't unlikely that you'll sink them before they even know you're there, if they find out at all.

...!
Gott's Leetle Feesh in Trousers!


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Nova Floresca
Member since Sep-13-13
304 posts
Sep-14-15, 10:43 AM (EDT)
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53. "RE: Adventures in Warshipping"
In response to message #52
 
   Definitely have to agree that the 10km torpedoes were useless- I ran up against a Minekaze trying to do the torpedo-sniper thing with the 10km shots while in my Furutaka. I dodged 30 shots in a row before the rest of the enemy team got done eating my team and came for me. And I'm not anything like a skilled player, those torpedoes were just that slow.

"This is probably a stupid question, but . . ."


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drakensis
Member since Dec-20-06
221 posts
Sep-15-15, 03:47 AM (EDT)
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54. "RE: Adventures in Warshipping"
In response to message #53
 
   Agreed. I did take the 10km torps and I was considering if I _really_ wanted to sell the ship and re-purchase up just to get rid of them. That extra few knots really does help.

D.


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Gryphonadmin
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17116 posts
Sep-15-15, 09:20 AM (EDT)
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55. "RE: Adventures in Warshipping"
In response to message #54
 
   >Agreed. I did take the 10km torps and I was considering if I _really_
>wanted to sell the ship and re-purchase up just to get rid of them.

... why would you not just put the old ones back on instead? Seems like about 450% less faff.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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drakensis
Member since Dec-20-06
221 posts
Sep-16-15, 04:48 AM (EDT)
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56. "RE: Adventures in Warshipping"
In response to message #55
 
   Haven't got a clue how to do so. Not sure it's even possible without said faffing about, although if you know one then presumably there is one.

D.


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MoonEyes
Member since Jun-29-03
318 posts
Sep-16-15, 07:25 AM (EDT)
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57. "RE: Adventures in Warshipping"
In response to message #56
 
   Ummm...click the, previous, module, then click the 'mount' button?

...!
Gott's Leetle Feesh in Trousers!


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drakensis
Member since Dec-20-06
221 posts
Sep-17-15, 04:45 AM (EDT)
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58. "RE: Adventures in Warshipping"
In response to message #57
 
   Thanks. That hadn't occurred to me.

(There is no sarcasm in this post).

D.


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MoonEyes
Member since Jun-29-03
318 posts
Sep-17-15, 06:18 AM (EDT)
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59. "RE: Adventures in Warshipping"
In response to message #58
 
   >Thanks. That hadn't occurred to me.
>
>(There is no sarcasm in this post).

Welcome.
I actually think that torpedoes are the only things where that is relevant, as it were. Improved guns usually require higher levels of hull as well, and can't be mounted on lower levels, and there is no reason to down-grade from better engines and gun control, if you have them.

Well, you could mount lower guns on a better hull, I suppose, and might have a reason to...ah, well.

...!
Gott's Leetle Feesh in Trousers!


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drakensis
Member since Dec-20-06
221 posts
Aug-13-15, 02:44 AM (EDT)
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6. "RE: Adventures in Warshipping"
In response to message #0
 
   First match of the day, taking out my Omaha for a spin. After piddling around covering battleships in the early game I managed to run around while under fire from a St Louis. Fortunately that then went round the other side of the island so I was free to back off and get my act in gear.

The battleships had dealt with the St Louis, which punched a hole for a destroyer and I to rush through, take out both the enemy carriers and then settle onto their cap circle, forcing their last two battleships to rush back to contest it.

Both sank in burning wreckage.

Out of a fairly high-scoring team (half of them over 1000xp this match, I was top with 1642 based on almost 60,000 damage from shells and another 27,000 from fires caused.

D.


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Gryphonadmin
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17116 posts
Aug-13-15, 09:50 PM (EDT)
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10. "RE: Adventures in Warshipping"
In response to message #0
 
   LAST EDITED ON Aug-13-15 AT 09:52 PM (EDT)
 
So there's been something bugging me about both World of Warships and World of Tanks, but until just now I couldn't put my finger on what it was. I think I've figured it out now: You can run into things when zoomed in to aim, because you're not looking where you're going.

OK, you're giving me the confused look, but think about it - in both a tank and a ship, the person driving isn't the same one who's looking through the gunsight. No tank driver is going to plow into the size of a building because the turret's 90° off to the left for shootin'-at-somebody purposes. That's why the driver's not in the turret. And sure, ships run aground all the time, but not for that reason. (I suppose you could take that as the game's way of modeling non-gunnery-related fits of helmsman incompetence. :)

It's a small thing, but it breaks the mirror a little bit - makes it harder to keep pretending you're not basically just playing a 3rd-person shooter with a weirdly-shaped player character. It's sort of... subliminally annoying? Not game-breaking by any means, and not obviously addressable given the way the games are meant to be played, but a mild irritant.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Nathan
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1256 posts
Aug-14-15, 00:03 AM (EDT)
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11. "RE: Adventures in Warshipping"
In response to message #10
 
   >It's a small thing, but it breaks the mirror a little bit - makes it
>harder to keep pretending you're not basically just playing a
>3rd-person shooter with a weirdly-shaped player character. It's sort
>of... subliminally annoying? Not game-breaking by any means, and not
>obviously addressable given the way the games are meant to be played,
>but a mild irritant.

I've yet to mess with it seriously, especially since my computer has started being a spaz about being asked to actual play games, but I believe that Werld Uv Boats has a 'go to waypoint' function, which you could probably set and then forget about while you were shooting.

-----

"V, did you do something foolish?"

"Yes, and it was glorious."


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MoonEyes
Member since Jun-29-03
318 posts
Aug-14-15, 03:08 AM (EDT)
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12. "RE: Adventures in Warshipping"
In response to message #10
 
   >It's a small thing, but it breaks the mirror a little bit - makes it
>harder to keep pretending you're not basically just playing a
>3rd-person shooter with a weirdly-shaped player character. It's sort
>of... subliminally annoying? Not game-breaking by any means, and not
>obviously addressable given the way the games are meant to be played,
>but a mild irritant.

I've had a similar sort of thought at points(and I'm sure this is where someone tells me something I missed, but..)
Why in the blazes can't you look off to somewhere else without the turrets turning that way? Seriously? All guns on a ship automatically points off towards where the look-out is looking, rather than the gunnery officer?

...!
Gott's Leetle Feesh in Trousers!


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Nova Floresca
Member since Sep-13-13
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Aug-14-15, 08:22 AM (EDT)
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14. "RE: Adventures in Warshipping"
In response to message #12
 
   >I've had a similar sort of thought at points(and I'm sure this is
>where someone tells me something I missed, but..)
>Why in the blazes can't you look off to somewhere else without the
>turrets turning that way? Seriously? All guns on a ship automatically
>points off towards where the look-out is looking, rather than the
>gunnery officer?

In WOWS at least, if you hold down the right-side mouse button you can "free look", turning the camera where you like while your guns stay pointed where you left them. When you want to go back to your guns, release RMB and your view snaps back to where your reticle was.

"This is probably a stupid question, but . . ."


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MoonEyes
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Aug-14-15, 08:46 AM (EDT)
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15. "RE: Adventures in Warshipping"
In response to message #14
 
   >In WOWS at least, if you hold down the right-side mouse button you can
>"free look", turning the camera where you like while your guns stay
>pointed where you left them. When you want to go back to your guns,
>release RMB and your view snaps back to where your reticle was.

Huh. See, what'd I tell you? Something I missed. More than slightly annoying when you're in your battleship, you're lobbing rounds at someone, long-range, and to be certain you're not about to be bum-rushed, or that you ARE actually steering next to that island ahead and not INTO it, you take a look around, look back at your target, and have to wait because your guns decided to follow along, as it were. Usually not a LONG wait to get back, but still.
So, good stuff, thanks!

...!
Gott's Leetle Feesh in Trousers!


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MoonEyes
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Aug-14-15, 03:23 AM (EDT)
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13. "RE: Adventures in Warshipping"
In response to message #0
 
   Hmmm...while this isn't quite the place for this, making an entirely new thread about it didn't seem right either.

So...as I was watching the latest Mingles with Jingles, it struck me. He out and out states that, this is his job now. It's how he makes his money. Which then basically means that, the people that pop up in his videos is how he makes his money. Which makes me wonder...what would the legality be, there?
If it's just a general video, you can't say much, I would have to think, but he 'makes his living' that way. There is nothing in the game EULA that says I have to do that.
Not to mention that he, quite often, calls people idiots, at the least, and worse things at times. And, this guy is noted as the 'Wargaming EU Youtuber of the Month', which would sort of suggest that they support him calling the other players all sorts of things, AND making his living on those people.

So, essentially, what would, in the general opinion of the folks here, be the legality? He's using my(not that I've ever been in a video, or WILL be)
'character' to make his living, as well as potentially calling me an idiot and worse, generally being an ass, with the apparent approval of Wargaming.

...!
Gott's Leetle Feesh in Trousers!


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cyberpagan
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Aug-14-15, 09:17 AM (EDT)
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17. "RE: Adventures in Warshipping"
In response to message #13
 
   So he's acting like every other youtuber who makes their living by commenting on replays of other peoples games? The gall!

******************************
I'm really here, but I'm not here, really.
******************************


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MoonEyes
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Aug-14-15, 11:44 AM (EDT)
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18. "RE: Adventures in Warshipping"
In response to message #17
 
   LAST EDITED ON Aug-14-15 AT 01:03 PM (EDT)
 
The point isn't that he's an ass. That happens fairly regularly, and while I have to say it's rather sad, I'm unfortunately not surprised. And, I should note that, I do watch Jingles' videos. Quite a few of them are fun and interesting. Even the worst cases have things in them that might be worth taking you.

The point, however, is that he's making his money posting videos of what other people are doing, quite often calling them stupid or worse IN those videos, and not one person, I'm fairly sure, has been asked if they're fine with it. If it'd been tv, I'm fairly sure . So..what would the legality be, here?
If it's a random player putting up a video of his game that he had with his buddies yesterday, that's one thing. But this is literally how he makes the bread on his table(with his RN pension, but...), and considering he was planning, and payed for, a trip to Gamescom in Cologne, as well as has talked about going to Japan on holiday, quite a bit of 'bread' it seems, too. Which makes it rather commercial all of a sudden...


...!
Gott's Leetle Feesh in Trousers!


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Gryphonadmin
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Aug-14-15, 12:56 PM (EDT)
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19. "RE: Adventures in Warshipping"
In response to message #13
 
   >Which then basically means that, the people that pop up in his
>videos is how he makes his money.

Well, except for all the bits of the videos that aren't the "look at this windowlicker" shtick, which I suspect make up a greater preponderance of the body of work than you're perceiving at the moment...

>Which makes me wonder...what would the legality be, there?

Unless anyone here is an entertainment lawyer (which I kind of doubt), you're not going to get anything from this but the usual half-assed Internet Guesswork. Such as what's about to happen below! One questions its usefulness. :)

>If it's just a general video, you can't say much, I would have to
>think, but he 'makes his living' that way. There is nothing in the
>game EULA that says I have to do that.

I tend to doubt there is a significant expectation of privacy in playing a multiplayer online game, even a not-truly-massively-multiplayer one like World of $WEAPON_PLURAL. If anything, doing so is a kind of performance. It's like appearing in Shakespeare in the Park and then being annoyed that people are allowed to give you bad reviews.

--G.
-><-
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MoonEyes
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Aug-14-15, 01:11 PM (EDT)
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20. "RE: Adventures in Warshipping"
In response to message #19
 
  
>Well, except for all the bits of the videos that aren't the
>"look at this windowlicker" shtick, which I suspect make up a greater
>preponderance of the body of work than you're perceiving at the
>moment...

Well, I dunno. The videos themselves aren't that bad, though there ARE points when he's just being an ass, rather than, "'you know, if you didn't stick your hand in the fire, it wouldn't hurt, moron", something I would have to say I don't have a problem with, as such.
But in his comment-replies, he's just being an asshat, as far as I have seen. The few replies I've seen are all of them rude and insulting.

But, as I've noted, I do watch his videos. Since I travel to the UK regularly, I'm interested in any museums he visits. The general 'collection of fun' videos are great, they're games, after all, they're meant to be enjoyed.

>Unless anyone here is an entertainment lawyer (which I kind of doubt),
>you're not going to get anything from this but the usual half-assed
>Internet Guesswork. Such as what's about to happen below! One
>questions its usefulness. :)

Well, I didn't think anyone was. :) And this was mostly just a throw-out, among people I know DO play these games. It didn't really seem the place to do it on the official Wargaming forums. And so, I asked the question. If I get a definitive answer, great. If not, nothing lost.

>I tend to doubt there is a significant expectation of privacy in
>playing a multiplayer online game, even a
>not-truly-massively-multiplayer one like World of
>$WEAPON_PLURAL
. If anything, doing so is a kind of performance.
>It's like appearing in Shakespeare in the Park and then being
>annoyed that people are allowed to give you bad reviews.

Well, in a game, no. In the videos/replays that are recorded, and then put up on the internet with the intent to make money on it...
To me, it has more of a taste that you're setting up a private, VERY amateur play...and find out someone sold tickets.

...!
Gott's Leetle Feesh in Trousers!


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Gryphonadmin
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Aug-14-15, 01:27 PM (EDT)
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21. "RE: Adventures in Warshipping"
In response to message #20
 
   >But in his comment-replies, he's just being an asshat, as far as I
>have seen. The few replies I've seen are all of them rude and
>insulting.

It's the inevitable outcome of actually being daft enough to read YouTube comments.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
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Berrik
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Aug-14-15, 09:10 AM (EDT)
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16. "RE: Adventures in Warshipping"
In response to message #0
 
   Being rude and offensive isn't a crime.


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MoonEyes
Member since Jun-29-03
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Aug-16-15, 04:12 AM (EDT)
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22. "RE: Adventures in Warshipping"
In response to message #0
 
   Slight grumble about WoWs. They URGENTLY need some way to get rid of missions. "I don't want to play this one." "Ok, then we'll count it as failed, you get no reward and have to wait 24 hours for a new one." would be fine. Just SOMETHING.

Because at the moment, I have 2 missions to shoot down aircraft. I don't have ANY ship with more than the very most rudimentary AA, and NO carriers(nor will I ever get one. Had one for all of a day and then threw it away with great force). So, I have no chance in hell to shoot any aircraft down, unless they start counting 'parked on the carrier' for that, the chance of which strikes me as somewhat...slim.

That is all, and I do realize this place can't do anything about it, but...well.

...!
Gott's Leetle Feesh in Trousers!


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Gryphonadmin
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Aug-16-15, 05:16 PM (EDT)
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24. "RE: Adventures in Warshipping"
In response to message #22
 
   >Because at the moment, I have 2 missions to shoot down aircraft. I
>don't have ANY ship with more than the very most rudimentary AA

I haven't fooled around with the mission system - they aren't optional like the ones in World of Tanks? That seems like an odd oversight. Then again, nobody bothered to include mission dropping in City of Heroes for like four years, so...

Well, worst comes to worst and they don't fix that, I suppose you can park them until you work your way up to a Cleveland. Or fork out for an Atlanta. That's probably what they want you to do, he said, adjusting his tinfoil tricorne. ;)

--G.
-><-
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Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
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MoonEyes
Member since Jun-29-03
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Aug-17-15, 04:15 AM (EDT)
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26. "RE: Adventures in Warshipping"
In response to message #24
 
   >I haven't fooled around with the mission system - they aren't optional
>like the ones in World of Tanks? That seems like an odd
>oversight. Then again, nobody bothered to include mission dropping in
>City of Heroes for like four years, so...

They ARE optional, in that you can choose not to do them. They are NOT optional in that, "I don't wanna do THAT one, because <REASON>. Gimme another."

>Well, worst comes to worst and they don't fix that, I suppose you can
>park them until you work your way up to a Cleveland. Or fork
>out for an Atlanta. That's probably what they want you
>to do, he said, adjusting his tinfoil tricorne. ;)

And a LOVELY piece of headgear it is, too! And yeah, I'm hoping for a Cleveland, soon. But 'soon' might end up being 2-3 weeks away, for various reasons.

...!
Gott's Leetle Feesh in Trousers!


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Gryphonadmin
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23. "RE: Adventures in Warshipping"
In response to message #0
 
   I just noticed in the Patch 0.4.1 developer bulletin that one of the new maps is (part of) the Solomon Islands. I look forward to mentions of "the Solomon Merry-Go-Round" by Kantai Collection fans in chat sparking a new wave of rage in the haters. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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drakensis
Member since Dec-20-06
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Aug-17-15, 03:39 AM (EDT)
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25. "RE: Adventures in Warshipping"
In response to message #0
 
   First I sink the enemy CV with my Isokaze. Then with my steering on I run headlong into an island. _Just_ after my torpedoes reload an enemy DD also runs headlong into the same island, parallel to me. Well. I was dead _anyway_ but I did manage to fire a full spread in time.

And second I take the Minakaze out and wind up on Ocean, demonstrating why the Minakaze, even without its 10km torpedoes, punches above its small weight. I only scored 5 torpedo hits. But that was enough to sink a Sims, a Mutsuki and Aoba and an Independence. I'm fairly sure I'd have got a Fuso and a Cleveland too if the rest of the team (we only lost 2 ships) hadn't killed them before my torpedos reached them.

D.


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drakensis
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Aug-19-15, 04:52 AM (EDT)
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31. "RE: Adventures in Warshipping"
In response to message #25
 
   Well I'm getting to grips with carriers. Nothing spectacular but away from the nadir of my first few games with them.

And then a certain player decided killing both the carriers on his own team would be clever and fun. Haven't come across that before. Not amused.

D.


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Gryphonadmin
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Aug-19-15, 01:58 PM (EDT)
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32. "RE: Adventures in Warshipping"
In response to message #31
 
   >And then a certain player decided killing both the carriers on his own
>team would be clever and fun. Haven't come across that before. Not
>amused.

Ah, Internet multiplayer. "Welcome to the Douchebaggerie. Just follow the happy feet."*

I can't decide which annoys me more: blatant teamkilling for no purpose other than to be a cock, or blatant teamkilling that results from a combination of asinine petulance and a lack of understanding of how the game works, e.g., those guys that kill the light tanks on their own teams in World of Tanks because they don't understand how passive spotting works and are all, "no camp bushes if u dont fight i kill u myself".

Actually, yes I can decide. The latter annoys me more, because it has just enough of a thought process behind it to make me suspect that the person doing it could suck less, if only he bothered to.

--G.
*won't be overwhelmingly surprised if nobody gets that
-><-
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MoonEyes
Member since Jun-29-03
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Aug-20-15, 06:18 AM (EDT)
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33. "RE: Adventures in Warshipping"
In response to message #32
 
   >Ah, Internet multiplayer. "Welcome to the Douchebaggerie. Just
>follow the happy feet."*

>*won't be overwhelmingly surprised if nobody gets
>that

*hesitant* Twice Upon a Time?

...!
Gott's Leetle Feesh in Trousers!


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Bakuryu_Hitsuri
Member since Feb-2-15
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Aug-17-15, 09:28 PM (EDT)
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27. "RE: Adventures in Warshipping"
In response to message #0
 
   LAST EDITED ON Aug-17-15 AT 11:47 PM (EDT)
 
So, I discovered pure win and awesome last night while playing World of Warships.

I have the Sims tier 7 premium Destroyer which I ran like twice and didn't really like (7.6 km detection, 5.5km torps)

Anyway, I was looking at it in port thinking. "Hmm. I should do something with this." I looked at my Baltimore commander with his 13 skill points and a buttload of skills boosting the range and effectivness of small guns (up to 155, mostly for AA) Sims has 127's with a 12.9km range.

Well.. long story short, Baltimore commander on the sims, 15.5km gun range, 2 seconds to turn the turrets 180 degrees, and a fire rate that lets me have 3 salvos in the air at a time, and not being detectable while firing till about 10-11 km.

My Sims is now a fast assault gunboat with torps as a secondary weapon.

Edit: After some experimentation, I have learned that it gets a 3.4 second reload, and at max range, I'm firing my 6th salvo as the first one is landing on target, 19.3second air time at 15.5km. and i get detected when firing at 11.5km.

See Comment.


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Gryphonadmin
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28. "RE: Adventures in Warshipping"
In response to message #27
 
   >Well.. long story short, Baltimore commander on the sims, 15.5km gun
>range, 2 seconds to turn the turrets 180 degrees, and a fire rate that
>lets me have 3 salvos in the air at a time, and not being detectable
>while firing till about 10-11 km.

And it's Wargaming.net with the accidental realism! That's exactly why navies promote experienced commanders to newer and more powerful ships. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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MoonEyes
Member since Jun-29-03
318 posts
Aug-18-15, 05:22 AM (EDT)
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29. "RE: Adventures in Warshipping"
In response to message #27
 
   Well, yes. That IS the US line of destroyers. They have shit for torpedoes, but really good guns. So, the torpedoes are there mostly as an afterthought, if you happen to end up in gun range.

...!
Gott's Leetle Feesh in Trousers!


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Bakuryu_Hitsuri
Member since Feb-2-15
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Aug-18-15, 07:17 PM (EDT)
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30. "RE: Adventures in Warshipping"
In response to message #29
 
   Yea, I know USN DD's are gunboats, while IJN DD's are torpedo boats.

It was the fact that I got a set of 127mm guns to fire at ranges 203mm guns on my USN cruisers fired, granted it takes the shells nearly 3 times longer to GET there.

See Comment.


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Verbena
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Aug-21-15, 08:40 AM (EDT)
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34. "RE: Adventures in Warshipping"
In response to message #0
 
   Well, I now have a World of Warships account and am now downloading the client. We'll see how things go. I have a feeling the more I can play co-op the more I will get out of this.

OTOH, Jingles -did- compare playing aircraft carriers to playing C&C. I -do- know my way around C&C.

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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drakensis
Member since Dec-20-06
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Aug-22-15, 02:28 AM (EDT)
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35. "RE: Adventures in Warshipping"
In response to message #34
 
   It has it's moments. I don't think it's as much fun but it's a nice change of pace.

Given the investment to reach carriers (Cruisers Tier 1-3, Battleships Tier 3-4) if that's what you're after, decide between IJN and USN early. IJN carriers are faster and tend to have smaller but more airgroups to use. This lets them hit more targets, but the USN air groups tend to punch harder when they engage.

D.


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Gryphonadmin
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Aug-26-15, 05:31 PM (EDT)
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36. "RE: Adventures in Warshipping"
In response to message #0
 
   LAST EDITED ON Aug-26-15 AT 05:35 PM (EDT)
 
Only a Matter of Time dep't

I hope Tenryū is better at aiming her torpedoes than most of the Tenryū drivers in the game, or Inazuma might have problems.

Then again, the matchmaking is all over the map with this game - Hibiki and Inazuma are Tier VIII, Hiei is Tier V, Aoba is Tier VI, and Tenrū is Tier III. Hiei and Tenryū should never be in the same game with Hibiki and Inazuma; they must be divisioned (in Tenryū's case, fail-divisioned*) with Aoba, who compounded the problem by drawing a maximum-tier match. Gods know what the Abyssal side looks like. Those cruisers are probably Flagship Ri-classes or something. :)

*For those unfamiliar with World of WEAPON jargon, "fail divisioning" is the act of forming a division with a ship that is of sufficiently lower tier that it would never normally see opponents of your own tier in a match, i.e., one more than two divisions below you. For instance, at Tier III, TenryÅ« would normally never face opponents higher than Tier V, so if she's in a division with Aoba or either of the destroyers, that's a fail division. Same for Hiei (Kongō-class, Tier V) and the destroyers (Tier VIII). Term is a carryover from World of Tanks, where the same act is known as "fail platooning", and is the subject of much splenetic vitriol on the forums.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
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zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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drakensis
Member since Dec-20-06
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Aug-27-15, 05:06 AM (EDT)
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37. "RE: Adventures in Warshipping"
In response to message #36
 
   I'm not so sure that the MatchMaker works by those rules since I've certainly encountered ships much higher tier than me without being divisioned.

My first and only look at the ice map was in a Cleveland in a Tier IX game. Granted, the Cleveland is one of those ships that doesn't need to worry too much about tiers...

D.


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Verbena
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Aug-27-15, 07:55 AM (EDT)
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38. "RE: Adventures in Warshipping"
In response to message #37
 
   I've been in a tier II and been pitted up against tier VI's, so I think their only criterion nowadays is that both sides are even. (That was...not one of my finer matches.)

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Gryphonadmin
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Aug-27-15, 05:48 PM (EDT)
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39. "RE: Adventures in Warshipping"
In response to message #37
 
   LAST EDITED ON Aug-27-15 AT 05:48 PM (EDT)
 
>I'm not so sure that the MatchMaker works by those rules since I've
>certainly encountered ships much higher tier than me without being
>divisioned.

Hm, guess I'm wrong about that. Or Wargaming are still fiddling with the matchmaker; the game's still ostensibly in beta, after all. Either is perfectly plausible. :) I think it at least used to work like the one in World of Tanks, with a three-tier spread (i.e., no more than two steps from lowest- to highest-tier participant).

Then again, the tier differences don't seem to matter as much in World of Warships. Heck, World of Tanks used to have a five-tier spread, which I am given to understand was a bit apocalyptic.

--G.
-><-
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Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Bakuryu_Hitsuri
Member since Feb-2-15
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Aug-27-15, 08:53 PM (EDT)
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40. "RE: Adventures in Warshipping"
In response to message #37
 
   MM is very much still a "work in progress" issue.

And if you think MM is bad for most of the ships, you should see some of the Carrier MM... Carriers have HUGE issues fighting against 1 tier higher carriers, let alone the potential THREE tier spread I've seen before.

and As for the Cleveland, literally the ONLY reason it's not a tier 7, 8 or even 9, is due to the fact it doesn't have 203mm guns, you don't actually get an increase in overall HP till upgraded hull on the tier 9.

See Comment.


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drakensis
Member since Dec-20-06
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Aug-30-15, 03:31 AM (EDT)
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41. "RE: Adventures in Warshipping"
In response to message #0
 
   LAST EDITED ON Aug-30-15 AT 06:28 AM (EDT)
 
In an amusing moment while playing in a St Louis I was destroyed by a Miyogi ramming me.

What's amusing about this? The Miyogi _also_ sank. The collision caused more damage to it than all the damage I'd caused with my guns so far that game, which included shooting at three other ships.

Let this be a lesson to battleship drivers concerned about getting into a turning fight with a cruiser: ramming isn't necessarily going to solve your problems.

-

Later match, in an Omaha I had a decent game personally but... Two kills, solid but not impressive xp and credit result. Out of all 24 players on both sides I had the 4th highest score. The next best on my team was 12th.

To quote King Arthur "You make me sad."

D.


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Bakuryu_Hitsuri
Member since Feb-2-15
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Aug-30-15, 04:13 PM (EDT)
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42. "RE: Adventures in Warshipping"
In response to message #41
 
   It's important to note, head to head ramming will always cause 100% of your maximum HP in damage (unless you have the ramming flag, then it's 150%) regardless of if you have all your HP or just 100 HP.


Also as a side note, some idiot at the supply yard mixed up a load of AP shells with pillows for my Baltimore, last couple of days 80% of my AP hits did their minimum damage (10% of their max, 460 of 4600) instead of their average of about 1500-2000.

Not all was lost though, since some of the pillows were apparently filled with thermite bunker buster shells, since a full salvo of 9 shots into an iowa (tier 9 USN Battleship) ended up hitting 8 citadels and killed him.

Sadly they supply yard won't give me any more of those.

See Comment.


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Gryphonadmin
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Sep-02-15, 09:43 PM (EDT)
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43. "RE: Adventures in Warshipping"
In response to message #0
 
   LAST EDITED ON Sep-02-15 AT 09:43 PM (EDT)
 
Dear cruiser drivers: Scouting isn't what cruisers are for. If there aren't any carriers around to do it with their aircraft, scouting is a destroyer thing. If you go scouting in cruisers and you come around an island and smack into, let us say, all of the enemy battleships where you weren't expecting them, they will blast the shit out of you and you will sink, because unlike destroyers, you can't drop smoke and run the hell away.

Points, however, to whichever of you said, "Our cruisers can't repel firepower of this magnitude!" in chat before being sunk.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Verbena
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Sep-02-15, 10:05 PM (EDT)
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44. "RE: Adventures in Warshipping"
In response to message #43
 
   As a newbie American destroyer captain, I can safely say I'm in the only ship who really has any business trying to get that close to anyone. And even then I'm in MORTAL DANGER any time it happens.

That said, the only correct chat response to that is, "It's a trap!" XD

(Really, with the cruiser's native cooldown, the line -should- be, "Intensify forward firepower!" but since it's their AA, and this assumes there's no carriers...bleah.)


------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Gryphonadmin
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Sep-02-15, 10:44 PM (EDT)
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45. "RE: Adventures in Warshipping"
In response to message #44
 
   >That said, the only correct chat response to that is, "It's a trap!"
>XD

People say "It's a trap!" on chat in World of Warships all the time and with little or no provocation, though, anyway. :)

--G.
also "poi!", which riles up the haters enough that I'll give it a pass even though the Shiratsuyu-class destroyer is not in the game
-><-
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Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Verbena
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Sep-02-15, 11:47 PM (EDT)
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46. "RE: Adventures in Warshipping"
In response to message #45
 
   Ah. I haven't seen that but I haven't played that much. Still only have the T3 destroyer, IIRC. Wilkes, I think.

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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MoonEyes
Member since Jun-29-03
318 posts
Sep-03-15, 06:21 AM (EDT)
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47. "RE: Adventures in Warshipping"
In response to message #45
 
   Just to clarify, here: The fact that 'poi' pisses the haters off gets the 'poi' off the hook?

If I got that right...carry on!


...!
Gott's Leetle Feesh in Trousers!


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Gryphonadmin
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Sep-03-15, 05:11 PM (EDT)
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51. "RE: Adventures in Warshipping"
In response to message #47
 
   >Just to clarify, here: The fact that 'poi' pisses the haters off gets
>the 'poi' off the hook?

Yes. It pleases me, rather like when Jingles (as he sometimes does) mercilessly trolls similar persons among his subscribers with the music from Girls und Panzer.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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MoonEyes
Member since Jun-29-03
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Sep-03-15, 12:31 PM (EDT)
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48. "RE: Adventures in Warshipping"
In response to message #0
 
   Release-date apperently announced, being the 17 this month. So, 2 weeks of Beta left.

And I still haven't seen anything but the US/Japanese ships(of course, that's likely because I don't feel like paying for them). But, there will be US, UK, USSR, Japanese and German ships, as I understood it.

...!
Gott's Leetle Feesh in Trousers!


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Gryphonadmin
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Sep-03-15, 02:44 PM (EDT)
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49. "RE: Adventures in Warshipping"
In response to message #48
 
   LAST EDITED ON Sep-03-15 AT 05:08 PM (EDT)
 
At the moment there is a grand total of one British ship, I believe, which was not available on the North American server last time I checked, and a couple of Soviet premiums, one of which is a rebadged American cruiser... so you're not missing much as yet.

There was a preview of the first German ship on the EU server a bit back; probably also going to be a premium at first, as - like e.g. the premium Atago - she's not the lead ship of her class (she's specifically Tirpitz, not Bismarck).

Also, now that I'm not posting from my phone, I'm struck by the meaninglessness of the "release" date in this case. In an online free-to-play game, there is a vanishingly small distinction between open beta and release. In either case, anybody can sign up and play for free, or pay money for the extra stuff that costs money, and in both cases there is an understanding that the game is subject to revision and improvement and sheer bloody-minded developers-fucking-around at any time. In fact, the only thing that's likely to change on the 17th, apart from maybe another patch and some new ships appearing in the tech trees, is that they'll take that "BETA WORK IN PROGRESS" watermark off.

I think Wargaming understands this on some level - World of Tanks has been "in release" for years and the patch that just went live is still version zero (0.9.10). It's just... not a thing like it was when you had to freeze the code so that someone could manufacture the disks.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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drakensis
Member since Dec-20-06
221 posts
Sep-03-15, 04:55 PM (EDT)
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50. "RE: Adventures in Warshipping"
In response to message #0
 
   Patch 0.4.1 is in place in Europe and, so I'm informed, in the US.

So far it seems excellent. The Furutaka is, bedazzlingly, now a useful ship while still distinctively out of step with all previous Japanese cruisers. The Minekaze's modifications are reasonable and balanced (it's still fun, but the rather excessive torpedo range has been removed). The Cleveland seems unchanged but since it was already just about perfect I have no complaints there.

D.


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