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Subject: "Aliens: Colonial Marines" Archived thread - Read only
 
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JeanneHedge
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Feb-03-13, 08:49 PM (EDT)
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"Aliens: Colonial Marines"
 
   LAST EDITED ON Feb-03-13 AT 08:50 PM (EST)
 
Saw an ad this weekend for a Sega game "Aliens: Colonial Marines". Didn't that ship sail along about 1986?


Jeanne


Jeanne Hedge
http://www.jhedge.com
"Never give up, never surrender!"


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  Subject     Author     Message Date     ID  
  RE: Aliens: Colonial Marines glasswalker Feb-03-13 1
  RE: Aliens: Colonial Marines Gryphonadmin Feb-03-13 2
     RE: Aliens: Colonial Marines CdrMike Feb-04-13 5
  RE: Aliens: Colonial Marines Peter Eng Feb-04-13 3
  RE: Aliens: Colonial Marines laudre Feb-04-13 4
  RE: Aliens: Colonial Marines CGWolfgang Feb-05-13 6
     RE: Aliens: Colonial Marines JeanneHedge Feb-05-13 7
         RE: Aliens: Colonial Marines Senji Feb-06-13 8
             RE: Aliens: Colonial Marines JeanneHedge Feb-06-13 9
         RE: Aliens: Colonial Marines CGWolfgang Feb-06-13 10
             RE: Aliens: Colonial Marines laudre Feb-07-13 11
     RE: Aliens: Colonial Marines CdrMike Feb-07-13 12
         RE: Aliens: Colonial Marines JeanneHedge Feb-07-13 13
  RE: Aliens: Colonial Marines laudre Feb-13-13 14
     RE: Aliens: Colonial Marines ebony14 Feb-13-13 15
     RE: Aliens: Colonial Marines CdrMike Feb-14-13 16
     RE: Aliens: Colonial Marines Chris Redfield Feb-14-13 17

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glasswalker
Member since Dec-11-12
50 posts
Feb-03-13, 09:44 PM (EDT)
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1. "RE: Aliens: Colonial Marines"
In response to message #0
 
   One might think. Then again, 10 years after the movie, the "official" Colonial Marines tech manual was published, and seemed to sell well. Maybe the CM are the Aliens-verse equivalent of Boba Fett -- relatively minor characters who gained disproportionate popularity.

"Everyone gets lost in the darkness
Dreamers learn to steer by the stars..."
- Rush, "The Pass"


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Gryphonadmin
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Feb-03-13, 09:46 PM (EDT)
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2. "RE: Aliens: Colonial Marines"
In response to message #0
 
   >Saw an ad this weekend for a Sega game
>"Aliens: Colonial Marines".
> Didn't that ship sail along about 1986?

That's the beautiful thing about modern pop culture. Its ships, it appears, can sail again and again and again.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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CdrMike
Member since Feb-20-05
889 posts
Feb-04-13, 02:46 PM (EDT)
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5. "RE: Aliens: Colonial Marines"
In response to message #2
 
   >>Saw an ad this weekend for a Sega game
>>"Aliens: Colonial Marines".
>> Didn't that ship sail along about 1986?
>
>That's the beautiful thing about modern pop culture. Its ships, it
>appears, can sail again and again and again.

Even if fans of the "originals" would like nothing better than to send said ships to Davy Jones' Locker.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Peter Eng
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Feb-04-13, 02:54 AM (EDT)
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3. "RE: Aliens: Colonial Marines"
In response to message #0
 
   >Saw an ad this weekend for a Sega game
>"Aliens: Colonial Marines".
> Didn't that ship sail along about 1986?
>
>
>Jeanne
>

So, it's about thirty years gone now?

I think that's the traditional starting point for nostalgia waves. Although, nostalgia not being quite the same as it used to be, there seems to be a lot of people who are slightly annoyed at being born too late to get in on the 1980s, which is apparently when they think all the Really Good Songs and Films were made. They might actually be a viable target market.

All things considered, it's not a bad plan. There's almost no canon to work around, Xenomorphs are just as good as zombies for "something that we can have the player kill by the dozen without complaints from the public," and they have an excuse to use any environment they like.

Peter Eng
--
Insert humorous comment here.


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laudre
Member since Nov-14-06
428 posts
Feb-04-13, 08:30 AM (EDT)
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4. "RE: Aliens: Colonial Marines"
In response to message #0
 
   Not by a long shot.

And those are just the FPS games released for PC, to which Aliens: Colonial Marines is a spiritual successor (and, in fact, is the second Sega-published game based on the franchise in the FPS genre -- the previous one, the third linked above, was developed by the studio responsible for the first two).

Both franchises (Predator much moreso than Alien, but, nonetheless, both) have seen continued development outside their original medium since their respective debuts. The mixture of their mythologies has been going on for some time, in fact; the 2004 film drew upon one of the key conceits in that crossover, i.e. that Predators hunt xenomorphs as a rite of passage using dedicated sites. (IIRC, in the comics and prose novels, they use entire planets given over to xenomorphs, not just a site here and there.)

"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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CGWolfgang
Member since Jun-11-09
135 posts
Feb-05-13, 01:25 AM (EDT)
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6. "RE: Aliens: Colonial Marines"
In response to message #0
 
   The interesting thing about this is that aparently this one is going to be a continuation of the movie Aliens. So its supposed to be on LV426 with a level or two on the Nostromo. I dunno how well its going to do since historically Aliens video games tend not to do so well. But Gearbox is the developer so there's some hope there.

I mean it couldn't be worse than Prometheus amiright?

------------
~If you want my input the red explosions are really pretty and if you did enough you might live for a few more excrutiating seconds

My not so humble contribution to cyberspace

http://cgwolfgang.deviantart.com/


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JeanneHedge
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Feb-05-13, 06:55 PM (EDT)
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7. "RE: Aliens: Colonial Marines"
In response to message #6
 
   >The interesting thing about this is that aparently this one is going
>to be a continuation of the movie Aliens. So its supposed to be on
>LV426 with a level or two on the Nostromo. I dunno how well its going
>to do since historically Aliens video games tend not to do so well.
>But Gearbox is the developer so there's some hope there.
>
>I mean it couldn't be worse than Prometheus amiright?

Sounds worse than Prometheus, in some ways. How can they continue the movie Aliens, yet have levels involving Colonial Marines on Nostromo? (has to be CM, can't be anyone else in a level or two of something named "Colonial Marines") Nostromo was destroyed 57 years before Aliens begins.


Ok, ok, don't be so picky Jeanne.....

Jeanne


Jeanne Hedge
http://www.jhedge.com
"Never give up, never surrender!"


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Senji
Member since Apr-27-07
260 posts
Feb-06-13, 07:07 AM (EDT)
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8. "RE: Aliens: Colonial Marines"
In response to message #7
 
   >Sounds worse than Prometheus, in some ways. How can they
>continue the movie Aliens, yet have levels involving Colonial
>Marines on Nostromo? (has to be CM, can't be anyone else in a
>level or two of something named "Colonial Marines") Nostromo
>was destroyed 57 years before Aliens begins.
>
Flashback scene?

S.


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JeanneHedge
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933 posts
Feb-06-13, 06:02 PM (EDT)
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9. "RE: Aliens: Colonial Marines"
In response to message #8
 
   >>Sounds worse than Prometheus, in some ways. How can they
>>continue the movie Aliens, yet have levels involving Colonial
>>Marines on Nostromo? (has to be CM, can't be anyone else in a
>>level or two of something named "Colonial Marines") Nostromo
>>was destroyed 57 years before Aliens begins.
>>
> Flashback scene?
>
>S.

Ripley was secretly part of the CM while she was officially 2nd officer on Nostromo?

Jeanne


Jeanne Hedge
http://www.jhedge.com
"Never give up, never surrender!"


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CGWolfgang
Member since Jun-11-09
135 posts
Feb-06-13, 09:55 PM (EDT)
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10. "RE: Aliens: Colonial Marines"
In response to message #7
 
   The video I watched said Nostromo however maybe it was wrong there too. Intead of the Nostromo maybe it was the first Marines transport that you get to play through.

------------
~If you want my input the red explosions are really pretty and if you did enough you might live for a few more excrutiating seconds

My not so humble contribution to cyberspace

http://cgwolfgang.deviantart.com/


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laudre
Member since Nov-14-06
428 posts
Feb-07-13, 06:28 AM (EDT)
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11. "RE: Aliens: Colonial Marines"
In response to message #10
 
   >The video I watched said Nostromo however maybe it was wrong there
>too. Intead of the Nostromo maybe it was the first Marines transport
>that you get to play through.

That would make considerably more sense. And while "making sense" is not strictly necessary for a video game to be enjoyable, in this particular case, it's considerably more important than usual.

"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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CdrMike
Member since Feb-20-05
889 posts
Feb-07-13, 11:46 AM (EDT)
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12. "RE: Aliens: Colonial Marines"
In response to message #6
 
   >The interesting thing about this is that aparently this one is going
>to be a continuation of the movie Aliens. So its supposed to be on
>LV426 with a level or two on the Nostromo. I dunno how well its going
>to do since historically Aliens video games tend not to do so well.
>But Gearbox is the developer so there's some hope there.
>

According to Wiki at least, Fox is acknowledging the game as canon to the Aliens franchise and a sequel to Aliens, so that's a major selling point. Though the only ship I've heard in conjunction with this is the USS Sulaco, which makes sense as it was never spelled out what happened to her.

>I mean it couldn't be worse than Prometheus amiright?

Scott apparently was queried as to the script for Prometheus, so don't be surprised if they managed to sneak in some easter eggs.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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JeanneHedge
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Feb-07-13, 06:49 PM (EDT)
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13. "RE: Aliens: Colonial Marines"
In response to message #12
 
   LAST EDITED ON Feb-07-13 AT 06:50 PM (EST)
 
>Though the only ship I've heard in conjunction
>with this is the USS Sulaco, which makes sense as it was never spelled
>out what happened to her.

We know from Alien^3 that there was an onboard fire (or perhaps the aliens caused the fire detectors to think there was an onboard fire, I don't remember which), which caused the escape pod with Ripley et.al. to be ejected. But you're right, we don't know what ultimately happened to the ship itself after that. If it didn't crash, it's probably Alien Central, which would make sense for a game set aboard - the CM want to recover the ship, and they have to clear it first.

Jeanne


Jeanne Hedge
http://www.jhedge.com
"Never give up, never surrender!"


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laudre
Member since Nov-14-06
428 posts
Feb-13-13, 11:41 AM (EDT)
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14. "RE: Aliens: Colonial Marines"
In response to message #0
 
   LAST EDITED ON Feb-13-13 AT 11:41 AM (EST)
 
The reviews are in, and, it's a train wreck.

Eurogamer: 3/10. "Colonial Marines aims low and it still misses the target..."

Kotaku: Should you play this? NO. "A game based on existing media has three options. It can strive to be faithful to the original work, privileging authenticity above all else. It can try to do its own thing, using the original work as merely a jumping off point for something else. Or, it can try to find a balance between authenticity and originality. Aliens: Colonial Marines fails spectacularly at all three of these possible approaches."

IGN: 4.5/10 (console version)5/10 (PC version). "... Colonial Marines is for the most part a disappointingly mundane, run ‘n’ gun first-person shooter that fails to captivate once the initial rush of nostalgia has worn off. At its worst, it simply feels unfinished - which is a surprise given how long it's been in development."

They all come down to the same complaints: it's horribly glitchy and buggy, the enemy AI has not a shred of I, it looks like shit even putting aside the numerous graphical bugs and such, and the single-player campaign -- all of 4 - 6 hours in length -- is so poorly written and executed that it makes all of the above even worse. Apparently multiplayer sucks less, but that's not a high bar.

Lastly, in a stunning example of the blatant payola that infects certain corners of game journalism, EGM gives it 9/10.

A Reddit post from someone claiming to be from Gearbox explains why and how it all went horribly wrong (very short version: subcontracted out a lot of development due to resource constraints from trying to get it out at the same time as Borderlands 2, which had completely the opposite critical and popular reception, and no time to clean up the awful mess subcontractors handed them, given the pressure Sega was putting on them to get something out after six freaking years). Take it with appropriate quantities of sodium chloride, of course, but it seems rather plausible to me, especially in light of the similar train wreck around Duke Nukem Forever.

"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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ebony14
Member since Jul-11-11
437 posts
Feb-13-13, 02:45 PM (EDT)
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15. "RE: Aliens: Colonial Marines"
In response to message #14
 
   Penny Arcade has weighed in on it as well.

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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CdrMike
Member since Feb-20-05
889 posts
Feb-14-13, 01:43 AM (EDT)
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16. "RE: Aliens: Colonial Marines"
In response to message #14
 
   Which means in a week or two, Yahtzee's gonna rip it a new one. That should be fun to watch.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Chris Redfield
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Feb-14-13, 09:11 AM (EDT)
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17. "RE: Aliens: Colonial Marines"
In response to message #14
 
  
>Lastly, in a stunning example of the blatant payola that infects
>certain corners of game journalism,
>EGM >gives it 9/10>.

Maybe they were reviewing this youtube video for the game:

http://www.youtube.com/watch?v=8J8SzBhjqaQ&feature=youtu.be

-------------------------------------
Chris can't handle chemicals


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