So there's this random mission that comes along in XCOM: Enemy Unknown where your squad has to go and rescue a woman who has somehow managed to escape from Alien Captivity. I did the mission the other day, and when the Skyranger got back to base, I got to thinking.Then I went into my troop roster and found a high-Will rookie from the same country that I'd just done that mission in, changed her name to that of the rescuee, and started sending her on missions. She's now a major, one of my four go-to squad leaders (I run them like a starting-pitcher rotation), and my ace sniper. Codename: "Payback".
This makes me obscurely happy. Despite the customization options for the troopers, XCOM is pretty clearly not designed to be any kind of roleplaying game, but, well. I think this is the same creative impulse that makes discarded appliance boxes the best toys ever for some elementary-age children. :)
--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.